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#7
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Rae, you'll want the non-penetrating column of the Component Damage table on page 84 of the Player's Manual. Possible damage from hits that don't punch through the armor includes track/wheel, weapon systems, fire control systems, antennas, external stores, and exposed passengers. There's also a chance of a ricochet, which doesn't hit anything important but forces an immediate CUF check for every exposed passenger/crew member or adjacent dismounted character.
So... mission kills from non-penetrating hits are possible through a combination of immobilization, weapon destruction, and disabled comms. - C.
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Clayton A. Oliver / Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
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