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View Poll Results: You just captured a Soviet BTR-80 intact as your only transport | |||
Take the BTR and leave it marked as Soviet, hoping to sneak past Pact forces | 20 | 35.09% | |
Keep the vehicle and mark it somehow to show it's in American use (a flag or something) | 33 | 57.89% | |
Destroy it and look for somnething else | 5 | 8.77% | |
Multiple Choice Poll. Voters: 57. You may not vote on this poll |
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#121
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I follow the example of Skills in T2k13 for my Skills System. The Wheeled and Tracked Vehicle skills include both automatic and manual transmissions up to 5-Tons in Wheeled and 10-Tons in Tracked. I could teach ANYONE in this forum to drive an M939 5-Ton in about an hour. For vehicles weighing OVER 5 Tons (or 10 Tons for Tracked), the player must buy a Heavy Wheeled (or Tracked) Vehicle Qualification. This is essentially "a skill within a skill." You must buy it to drive the bigger vehicles. It gives you the skill to negotiate terrain with the longer and heavier vehicle as well as the ability to drive more sophisticated transmissions such as 8,9,10,13,15,18 and 20 speed "ranged" and "split" unsynchronized transmissions. I do the same for boating and piloting skills (Multi-engine, Heavy).
A Qualification is bought exactly the same as the driving skill, but THE QUALIFICATION CANNOT BE HIGHER THAN THE DRIVING SKILL IT IS LINKED TO. Whenever a Qualification is used, BOTH the Qualification AND the Driving Skill gain Experience (I use "Skill-Specific" Experience points). If ONLY the Driving Skill is used, The Qualification DOES NOT gain any experience. I allow my players to select a number of vehicles equal to their "Raw (non-asset) Skill" as vehicles they have personal experience with. They must pick HALF of these from their own Army's vehicle list. This also applies to any Vehicle Qualifications as well. I then give the character a small bonus during game play when they driving a vehicle he or she has prior knowledge of. I give modifications to tasks during game play for driving a "stick" or an "automatic." An automatic will allow an automatic success in an acceleration under enemy fire. A "Stick" will require a roll. A "stick" will give you a bonus driving "off-road" because of the greater control it imparts. My players seem to agree with the way my Skill System works. |
#122
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#123
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Quote:
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"It is better to be feared than loved" - Nicolo Machiavelli |
#124
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Quote:
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"It is better to be feared than loved" - Nicolo Machiavelli |
#125
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Recent Examples
I've been thinking more about this recently, as the PCs in my 1e timeline/4e rules solo campaign are rolling around Poland in a former Polish army OT-64 SKOT seconded to the US Army.
The war in Ukraine is an interesting case study in vehicle recognition practices. Both sides use a lot of Soviet-era AFVs. Very few of the Russian AFVs I've seen bear any sort of national markings. By this point in the war, they seem to have semi-officially adopted the Z symbol (painted in white) for most of their AFVs, even though it was originally used by Russian troops in only one particular area during the initial invasion. The Ukrainians, on the other hand, do make use of some roundels in national colors. Some vehicle don't use blue and yellow markings, and instead use a simple white cross (often spray-painted on). I've seen some UAF AFVs with both blue and yellow roundels, and the white cross symbol. We know from canon (Plate G2 in the Soviet Vehicle Guide) that the US used captured Soviet AFVs, as did various marauder groups (Plate H2 in the SVG). It's common sense that, by 2000, with functioning AFVs of all types in extremely short supply, that both combatants would be making use of captured enemy AFVs. IMHO, a white or black star (US), and a red star (USSR) just wouldn't cut it for battlefield recognition. Surely, other symbols were used to ID and differentiate. -
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 06-09-2023 at 12:39 PM. |
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