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  #1  
Old 07-05-2023, 07:13 AM
Claidheamh Claidheamh is offline
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Default Scout Specialization

Mucked around with character creation some with 2 players who'll be in my upcoming campaign, and I noticed that "Scout" is not available as a specialization in any Military career - it's only available to Police, Criminal, and Intelligence career paths. This seems 'off' to me, I think it should at least be available in the Military : At War path.

Thoughts?
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  #2  
Old 07-06-2023, 09:46 AM
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Raellus Raellus is offline
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Default Recon RETCON

That omission seems odd. Scout isn't even a specialty listed under the Operator archetype, which doesn't make sense because the raison d'etre of many special operations forces is long-range reconnaissance (i.e. scouting). IMHO, there's a much stronger case for military characters to have Scout as a specialty than for criminals and law enforcement characters.

For Archetype PCs, there's nothing in the rules that says players can't select Scout as a specialty, although it's not listed under the "recommended options".

As for Lifepath PCs, as a Ref I would house rule that Scout is an available selection for "operators" and "grunts", if not all military builds.

-
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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  #3  
Old 07-06-2023, 06:25 PM
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Tegyrius Tegyrius is offline
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I think you're running into the limitations of a lifepath system built on a very small number of d6 tables.

- C.
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  #4  
Old 07-12-2023, 12:38 AM
leonpoi leonpoi is offline
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I think that is probably true. I wouldn't mind changing them to d8 tables - I started but never finished
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  #5  
Old 07-17-2023, 04:02 AM
Ursus Maior Ursus Maior is offline
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Quote:
Originally Posted by Tegyrius View Post
I think you're running into the limitations of a lifepath system built on a very small number of d6 tables.

- C.
If FL aims at further developing that product line - of which I'm not certain, as I see more of a broad and less a deep approach in their product line - I'd wish fore a refurbishment of their character generation. Something that gives us more options and wider tables.
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  #6  
Old 07-19-2023, 02:58 PM
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Default Oracle Question

I'm not mathematically minded so when questions of probability come up, I lack confidence, and fear making the wrong call.

Should I shuffle the deck of playing cards I use for an "Oracle" for my solo campaign after each draw, or should I run through the entire deck before reshuffling?

If I was only drawing to ask Yes/No questions, or determine if something was Helpful or Hazardous, then running through the entire deck would guarantee a 50-50 split across 52 draws, and that doesn't seem particularly realistic. But then what about the law of averages?

I'm drawing from the same deck when using the other tables (NPC Motivations, Settlement Problem and Attitude, and Further Elements) in the solo rules as well, so that complicates the Yes/No & Helpful/Hazardous probability issue.

I hope this question makes sense. As I said before, my number sense is not very good.

-
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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  #7  
Old 07-19-2023, 03:36 PM
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Quote:
Originally Posted by Raellus View Post

If I was only drawing to ask Yes/No questions, or determine if something was Helpful or Hazardous, then running through the entire deck would guarantee a 50-50 split across 52 draws, and that doesn't seem particularly realistic. But then what about the law of averages?

-
I'd argue that guaranteeing a 50/50 ye/no outcome over 52 draws was Ok.

Perhaps flip a coin for yes/nos to remove the cards issue?

Thinking about this more, and something i haven't done myself but am now thinking i might do it for my own solo campaign. I'm considering shuffling the random encounter deck after each encounter.

Why? Because who says you can't run into back to back military patrols? Or civilian hunters? Or bad weather over two consecutive days? In fact i'd argue this makes more sense not to remove the card, not less. Further, if you have an encounter and put the card aside - then you know you won't have to deal with that "encounter issue" again, which removes from the game.

So while i have not answered your question, i think i am going to shuffle the random encounter deck and improve my game because of it.
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  #8  
Old 07-25-2023, 04:37 PM
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Default Modifying Skill Rolls?

Here's a brief scenario. The PCs are planning to ambush an enemy convoy. Since it's a "group ambush" (technically, it's waylaying), I have to roll an opposed Recon check for the PC with the lowest Recon score. That PC does not have the Recon skill (F?). For skill rolls involving Recon, this PC can only roll their attribute base die which, in this case, is C. The whole party spends a shift preparing to waylay the convoy, earning a +3 modifier to the Recon roll.

In this scenario, how do I step up the base die? There's only one base die to start off with- the Attribute. The rules instruct players to balance their die whenever adding or subtracting modifiers.

Do I:

Step up the Attribute from C to B (+1), and B to A (+2) then stop, as there's no second base die (the non-existent skill) to step up?

OR

Do I step up the Attribute base die from C to B (+1). Then step up the Skill base die from F (non-existent) to D (+2), then raise it again to C (+3), so that the two base dice are close to balanced?

OR

Do I step up the Attribute from C to B (+1), then step it up again to A (+2) and then raise the skill F to D (+3)?

-
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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