Quote:
Originally Posted by Project_Sardonicus
Interesting, one can see a lot of the ideas the desginers came up with.
Full body armour that can make even rifle bullets almost endurable, miracle handheld medical devices that make bullet wounds that would cripple if not kill most soldiers.
And even if not cripple certainly render incapable for months, which is pretty much the same thing if you're half a dozen adventurers in a hostile world on their own.
So if you're ditching the unrealistic armour and medical supplies what happens when in an encounter with Krell, one of your team members gets his knee cap blown off. Do you leave him with a rifle to hold the hordes off and a mess revolver for when he's about to be over run?
Or does the doc do the decent thing?
Makes for a much darker world.
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Yes we went thru a number of characters on a regular basis during our campaigns. The frozen watch concept, when it was introduced in a magazine helped out greatly getting new characters into the game later on down the road.
Any characters that couldn't go on, we usually left them with a friendly community we befriended/helped out with materials and knowledge during our travels. We kept in touch by radio for as long as we could and if our travels brought us back into the area we would visit them as NPC's. Most lived on and helped the community grow.