#61
|
|||
|
|||
Yeah, you know, just whip up stats for ever freaking vehicle in the world.. LOL
And once done with every single MBT.. we have every SINGLE IFV to start on!! BWAAA!!! Can't... stop... laughing... Quote:
|
#62
|
||||
|
||||
Paul has done it
|
#63
|
|||
|
|||
Yeah and who tasked him to do it?
Hey Kato, I'm looking for someone to make a forum/website for every single RPG ever published. I don't have time to do all that, but Twilight 2000 and Morrow Project have been done, so we (and by we I mean you), have a basis to work from. I'll be in skool if you need me. |
#64
|
|||
|
|||
Quote:
|
#65
|
|||
|
|||
Quote:
Version 1: A percentile based game (you have a 40% chance to hit him). Version 2: A slightly simplified system that included the revolutionary recoil rules and a Skill System based on a 1d10 roll. Version 2.2: An "enhanced" version 2 rule set that transitioned to the 1D20 die roll system and added a "controlling attribute" to the skill level which created an asset for a beginning target number (ie. Small Arms skill level 2 + AGL of 6 equals an asset of 8). Version 2.2 was the most "polished" of the editions but I believe version 1 was "smoother" in play for most beginning players. It's hard to beat a simple percentile system. Twilight 2013: The game to uses a specialized gaming system called The Reflex System. In the Reflex system; The character's attributes (base attributes are from 1 to 10) are used as "base target numbers" for any skills the character has learned. This base target number is modified by various bonuses and penalties. Skill levels are not used directly for task resolution though. The character's skill levels are referenced on a chart to get a "Skill Rating" from Unskilled through to Master Ratings. Each of these ratings allow one or more dice (from 1 die for Novice, up to 5 dice for Master) to be rolled. To determine your success in the Reflex System; You take the lowest successful die roll and subtract it from your target number. To this number you will add +2 for EACH additional successful die roll. The total of these numbers is your Margin of Success. This Margin of Success is used to determine the effect of your success in game. You would also have a Margin of Failure if none of your dice rolls succeeded. Twilight 2013 had some issues due to the complexity of the Reflex System (they can be math heavy and therefore cumbersome in use) but was pretty well written. Some of the rules are better than the previous editions. I like the reconstruction rules, The psychological damage rules and the rules on Coolness Under Fire (the best thought out of these rules in all of the editions). In fact; I'm mixing and matching the aspects of all of the editions which I think work the best. I primarily use the version 2.2 rules but include elements of all the editions in my game. Last edited by swaghauler; 07-24-2015 at 10:18 PM. |
#66
|
|||
|
|||
Well one thing that should be brought up is that most of the differences between variants are not stat based.
example: the M1A1D is just a M1A1 with a new digital package added, basically GPS and battlefield computers. Also some of the tanks are just older tanks with different names. Exp: Type 59 MBT (T-54A),Al-Hussein (Challanger 1),Olifant 1 (Centurion), ETC. The thing that would be the most work is the armor ratings because most if not all of the other stats are on the internet. |
#67
|
|||
|
|||
Quote:
When did i say i would not help Name HF - HS - HR / TF - TS - TR Leopard 2A4 160cp- 41- 31 / 188cp-60cp-49* Leopard 2A6 164cp- 41- 31 / 195cp-68cp-49 M1A2 SEP 205cp- 30cp-21cp /183cp-68cp-65 Chieftain Mk 5 78-20-13 / 78-39-13 # Challange 2 166cp- 43cp-27cp /192cp-68cp-55* Leclerc 98cp- 36cp-20cp /121cp-34cp-34 T-90 160cp- 43 -36 / 190cp-88 - 42 T-80U 156cp- 41 -36 / 170cp-88 - 42* T-72 97cp- 41 -31 / 110cp-79 - 33* * Offical stats from TW2013 # Tegyrius stats here some of my and others work on the subject now its not perfect but its a start. Now as with all my work I'm not against honest criticism. |
#68
|
|||
|
|||
Quote:
|
#69
|
|||
|
|||
Quote:
|
#70
|
|||
|
|||
Heres the first of the Tanks
AMX-56 Leclerc (Séries XXI) . Barter Value: GG3,650,000 Street Price: $7,300,000 Configuration: Turreted Suspension: Trk Crew: 3 (driver, commander, loader) Cargo: Weight: 60 Tons Travel Speed: 22/14 km/hr Combat Speed: 58/44 m Fuel: 1,300L (D) (+ 400 L drop tank) Fuel Cons: 128 L/hr Maintenance: 26 Armor: HF-105cp, HS-36cp, HR-31; TF-188cp, TS-50cp, TR-26; Susp-24. Equipment Armament: GIAT CN120-26/52 120mm tank gun (Good stabilization); coaxial M2HB (G); weapons mount (C; typically MAG). Ammo: 40 rounds of 120mm; 1,100 rounds 12.7mm ammo; 3,000 rounds of belted 7.62x51mm ammo. Comm: Military vehicular radio; Tactical data net Sensors: Headlights; variable magnification (Mag-0 or Mag-3) optical gunsights (C, G); Mag-1 night vision gunsights (C, G); laser rangefinder. Aux: Autoloader; NBC defense system. Note: there is talk of a ERA package but, I could not find any concrete info for this. Last edited by Tnchi2a; 05-19-2015 at 08:38 PM. |
#71
|
||||
|
||||
Missed this until now...
Quote:
- C.
__________________
Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
#72
|
|||
|
|||
I'll take your word for it. The Swing was supposed to come out in the Reflex system about a month after TW2k13. Twilight got set back and didn't release when it was supposed to (took me 6 more months to get my copy) so I made the (apparently wrong) assumption that The Swing made it to print first (since it was only an update on a older game). I do know of the older Swing your speaking of. It used a system known as The Step System but I have never managed to get hold of either version (if the Reflex version was even released). Thanks for the clarification, I modified my previous post to prevent confusion.
|
#73
|
|||
|
|||
Corpsman!
Greetings All!!!
I hope to get answers to my 2013 questions... Only two to start with: 1) Medic, as an EMT (or general medic), can you guestimate the Muscle/Fitness loss for a Coma? 2) On page 175, the example at the bottom of the first column says "A critical injury reduces Pete’s Muscle from 9 to 8." Yet, when I look into critical injuries, there is no mention of possible loss of Muscle... Did our author forget something? Sorry if these are a bit much, all at once, but I have a game I'm running that could have such challenges... |
#74
|
||||
|
||||
As a medical professional (registered nurse with experience from EMS, OR, ER and ICU, not to mention Combat Medical NCO), I would say one loses one point of both every three days, unless someone administers physical therapy and the character in question passes a Fitness check.
However, the rules state as follows: Quote:
__________________
"Listen to me, nugget, and listen good. Don't go poppin' your head out like that, unless you want it shot off. And if you do get it shot off, make sure you're dead, because if you ain't, guess who's gotta drag your sorry ass off the field? Were short on everything, so the only painkiller I have comes in 9mm doses. Now get the hell out of my foxhole!" - an unknown medic somewhere, 2013. |
#75
|
|||
|
|||
Okay...
I was thinking of Coma as a life phase (i.e.: with physical therapy, etc. [Think Steven Seagal in Hard to Kill]). Also, I wasn't referencing the Physical Therapy portion of page 175... I was referencing the lack of an explained condition of critical injury causing Muscle loss...
I guess I was vague. 3) How would you go about custom gunsmithing for an expert, or higher, Artisan (Gunsmithing) with an average Education? Thanks for the info so far! Tg |
#76
|
|||
|
|||
Okay (part 2)...
Did I crash this thread???
No one else with answers/suggestions/questions???
__________________
"Friendly Fire, isn't!" -Murphy's Laws of War |
#77
|
|||
|
|||
I'd guess it's a dull phase, no one in a coma would learn skills, just get older. You could roll like your aging to see if you lose stats. When you wake up, check to see if you make a contact from those who helped you.
|
#78
|
||||
|
||||
The other thing to consider is that there aren't as many people here who know the 2013 rules well enough to comment compared to the number of people who know the T2k rules.
|
#79
|
|||
|
|||
Good!
Thanks for replying guys!
I understand that its a non-phase but, Coma does happen... Merry Christmas and Happy New Year!!!
__________________
"Friendly Fire, isn't!" -Murphy's Laws of War |
#80
|
|||
|
|||
For vehicle stats, how different is T2013 from T2000 V2?
(other than the Digital fire control packages; electronics in vehicles is the main technological change between T2k's vehicles (circa 1995) and now (2015). You could add a "comfort" value (a la Traveller:2300), since this period also includes the addition of features such as A/C (useful in the mideast, where many vehicles have been sent), and improved/comfortable seating. Uncle Ted |
#81
|
||||
|
||||
Vehicles again
LAV-C2
Purpose-built Battalion level command post vehicle, the LAV-C2 is the veritable center of the "anthill". Sporting a number of radios (four VHF SINCGARS, one UHF AN/VRC-83 and one HF AN/GRC-213, not to mention the UHF location reporting radio) and a BFT interface, it allows the Battalion Commander to direct his Battalion in combat. The driver and vehicle commander have both daylight periscopes and night vision for their positions. The battalion commander has daylight periscopes, the communications specialists (two of them) have uplook periscopes and the staff member has three vision blocks. Entry to the vehicle can happen through the five hatches on the roof (driver, vehicle commander, battalion commander and the two hatches on the rear deck) or through the twin doors in the rear that have no center post but can be fitted with a medium-sized military tent for additional workspace. The vehicle has a 1200rpm manual idle-setting to provide power for all the electronics through an alternator and a recharger for four batteries, used by the radios when not connected to the vehicle. It also sports two manual halon-based fire extinguishers (one for the engine and one for the interior), a 15,000lb self recovery winch and an external power connector (28V DC or 110V AC). The vehicle is fully amphibious with three minute preparation. Barter Value: G650,000 Street Price: $1,950,000 Configuration: Standard Suspension: OR Crew: 2 (driver, commander) + 4 (battalion co, staff member, 2 radio operators) Cargo: 900 kg Weight: 13 tons Travel Speed: 35/16 km/hr Combat Speed: 98/45 m Fuel: 270 L (D) Fuel Cons: 40 L/hr Maintenance: 16 Armor: HF 17, HS 11, HR 11; Susp 5. Equipment Armament: MAG (C), 2 smoke grenade launchers (4-rounds each). Ammo: 1,000 rounds of belted 7.62mm NATO (200 ready), 16 smoke rounds (8 ready). Comm: 4 Military vehicular radio; 2 Stationary Short-Wave Radios; tactical data link. Sensors: Headlights; night vision system (D, C). Aux: Amphibious running gear; self-recovery winch; 3 modern ruggedized laptop computers with scanner, laser printer and wired router; AN/GVS-5 hand-held laser rangefinder.
__________________
"Listen to me, nugget, and listen good. Don't go poppin' your head out like that, unless you want it shot off. And if you do get it shot off, make sure you're dead, because if you ain't, guess who's gotta drag your sorry ass off the field? Were short on everything, so the only painkiller I have comes in 9mm doses. Now get the hell out of my foxhole!" - an unknown medic somewhere, 2013. |
#82
|
|||
|
|||
If anyone is still playing around with TW2013 I could sure use alittle help with creating small arms. I would like to plug in the numbers into an excel file I created but am still having issues with the formulas to get to some of the numbers.
It was mentioned that there were some other forums out there that had come up with some of them. Might someone have the link or a name? Or even better any formulas or insights? |
#83
|
|||
|
|||
Quote:
|
#84
|
|||
|
|||
I have access to all of the information but I want to find the equation to make the data. That they come up with. There are inconsistencies in their published data and before I just guesstimate I would like to know why or what they did to come up with it.
I have an Excel spreadsheet with ALL of their small arms on it but I don't want to post it because of copyright stuff. But an example is the M21 weight is 5.2 length is 1118 mm. The speed is 4/6/9. The M16 DMR (their vernacular) is 5.4 length of 1187 speed of 4/6/8. Why the quicker speed? the M21 is both lighter and shorter. Another example is the difference between the C7a2 and M16a3. Why does the M16a3 have a range of M/S and the C7 have a range of T/S? Or the M4 has a recoil of 5, the 416 has a recoil of 4 yet the M4 weighs less? Anyway, I am just a function freak or possibly my OCD is showing up but I dislike inconsistency. |
#85
|
||||
|
||||
Supacat Jackal
Barter Value: GG312,500 Street Price: $625,000 Configuration: Standard Suspension: OR Crew: 3 (driver, commander, gunner) + 1 (optionally two more seats can be installed in the back, reducing cargo by 500kg) Cargo: 2,100 kg Weight: 5,5 tons Travel Speed: 40/30 km/hr Combat Speed: 111/83m Fuel: 200 L (D) Fuel Cons: 10 L/hr Maintenance: 9 Armor: HF 9, HS 8, HR 7; Susp 4. Hull AV’s double against explosions from beneath and triples against blast and fragmentation. Equipment Armament: Mount for up to Medium MG (C), mount for HMG or GMG (G), 4 smoke grenade launchers (4-rounds each, optional). Ammo: As cargo. Comm: Option to install one Military Vehicular Radio with Vehicle Aerial. Sensors: Headlights. Aux: Self-recovery winch.
__________________
"Listen to me, nugget, and listen good. Don't go poppin' your head out like that, unless you want it shot off. And if you do get it shot off, make sure you're dead, because if you ain't, guess who's gotta drag your sorry ass off the field? Were short on everything, so the only painkiller I have comes in 9mm doses. Now get the hell out of my foxhole!" - an unknown medic somewhere, 2013. |
#86
|
||||
|
||||
Quote:
Quote:
__________________
"Listen to me, nugget, and listen good. Don't go poppin' your head out like that, unless you want it shot off. And if you do get it shot off, make sure you're dead, because if you ain't, guess who's gotta drag your sorry ass off the field? Were short on everything, so the only painkiller I have comes in 9mm doses. Now get the hell out of my foxhole!" - an unknown medic somewhere, 2013. |
#87
|
||||
|
||||
Quote:
The C7A2 has a modified Weaver rail for mounting optics(Some people call this a Picatinny Rail however the rail on C7A1 and further models pre dates Picatinny rail MIL-STD-1913). Most C7A2 have the C79 Optical sight attached, however this can removed by the user and back up iron site can attached. The C7A2 can also fire on semi-automatic and fully automatic VS semi-automatic and burst(three rounds) of the M16A2/3
__________________
I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier. |
#88
|
||||
|
||||
The point was, why the rifles had different range bands. That being said, the C7A2's difference in that matter is the stock, while it is otherwise the same weapon, when talking about range.
__________________
"Listen to me, nugget, and listen good. Don't go poppin' your head out like that, unless you want it shot off. And if you do get it shot off, make sure you're dead, because if you ain't, guess who's gotta drag your sorry ass off the field? Were short on everything, so the only painkiller I have comes in 9mm doses. Now get the hell out of my foxhole!" - an unknown medic somewhere, 2013. |
#89
|
|||
|
|||
Yea your right about the recoil values? I got that a bit mixed up. Still though maybe I will be wishing for this for a long while to come. Just curious if anyone had a bit of insight for the formulas.
I do wish 93 hadn't gone belly up. I've never the opportunity to play 2013 but I do like the rule set. Hopefully I will play with my kids someday. |
#90
|
||||
|
||||
Quote:
As for playing, I've been contemplating on setting up an online playtest, where people could try coming to a suitable compromise on the online use of the 2013 rules. They can be a bit heavy to run online, so finding ideas on how to ease that would be grand. And I still need to wait a few years, before I can introduce my kids to the Twilight universe - 3.5 and 2 years of age aren't quite compatible with post-apoc gaming.
__________________
"Listen to me, nugget, and listen good. Don't go poppin' your head out like that, unless you want it shot off. And if you do get it shot off, make sure you're dead, because if you ain't, guess who's gotta drag your sorry ass off the field? Were short on everything, so the only painkiller I have comes in 9mm doses. Now get the hell out of my foxhole!" - an unknown medic somewhere, 2013. |
Tags |
air combat, expanded medical rules, tw2013 weapons, tw2k13 |
Currently Active Users Viewing This Thread: 7 (0 members and 7 guests) | |
|
|