#61
|
|||
|
|||
Quote:
One alternate idea that I toyed with was reverse industrial espionage - perhaps the Rich Five originated cryogenics, and Morrow poached it from them! Quote:
Quote:
But it does not hugely impact the game, unlike the massive, widespread incompetence implied in the canon 3ed fall of the Project. Last edited by cosmicfish; 03-27-2015 at 12:51 AM. |
#62
|
||||
|
||||
You would hope, but testing only goes so far. I was part of one of the largest IT failures in history (700 million dollars with literally nothing to show for it). We had 500 plus programmers who did a tremendous amount of unit testing but when everything was integrated, a system which was supposed to handle all the communication for 1500 locations was reduced to 4 bytes per minute rather than the multiple megs per second that were promised.
|
#63
|
||||
|
||||
Same here, my brief employment as a Computer Programmer was a colossal failure due to a team of twenty working on a project, debugging and reviewing the program we worked on for months and we never did get it to work right. The problem was that it did work, it passed every test we threw at it, but when it needed to work 'in the field' it failed every time.
And no one could figure it out. We had other teams look at it, we had outside contractors look at it. We even gave it to a school and hoped a fresh perspective from some students would find the problem. And no one ever figured it out. The project was scrapped soon after and I decided that several months of frustration was it and looked for other work. Plus honestly I doubted my ability's at that point pretty badly. |
#64
|
||||
|
||||
From the 4th edition, p.27
Quote:
Quote:
Quote:
So each team member has training on how to make contact with post-war (at 5 years after the war) locals. In addition each team member has training on the basic needs of a community, food, water, shelter, clothing, sanitation, etc. and they know enough about law enforcement to be able to teach it to others. |
#65
|
||||
|
||||
I'm guessing the Back Up base was the base captured by Krell but whomever was stationed there may have nerfed it a bit when it was captured. Krell may have gotten the cryogenic pods and the armorys but the C&C was destroyed.
|
#66
|
|||
|
|||
I think the reason there aren't consistent, canonical answers on Krell is because they never decided on any. They wanted to avoid committing to an answer until they were ready to write something where it was needed. Unfortunately, they missed the point that the truth about Krell (and so many other people and groups) was needed to understand the history and present of the Project.
So make up an answer that makes you happy, because they aren't going to do it until they are ready to write the "take down Krell" module... which is never going to happen. |
#67
|
||||
|
||||
Quote:
Bullets and Bluegrass tells us that the Rich Five had Cryosleep technology before the War on their own. Canon states that the Cryosleep technology was in use by the Project, the U.S. government (Canada too, with Snake Eaters), the Frozen Chosen, and the Rich Five. This way we infer that the Rich Five, as industrialists, had to be part of the Council of Tomorrow, or the Corporations responsible for Cryosleep research or production...... Cryosleep research begins in the 1960s with animal research (Fallback), though principal researchers, corporation, and places of production are not named. I will continue to have a look through the modules, I think the answer is there. |
#68
|
||||
|
||||
Quote:
Ummm, welcome to the Labyrinth...... Causes happen before the effects. |
#69
|
|||
|
|||
Quote:
Last edited by cosmicfish; 03-30-2015 at 09:10 PM. |
#70
|
|||
|
|||
It's a Krell of a problem.
|
#71
|
||||
|
||||
|
#72
|
||||
|
||||
Quote:
Typically, rail to a depot with a railyard. Then under canvas to the bolt hole. For inspection purposes, there is a data plate on the driver side door jamb and a VIN plate like any other vehicle. These identifiers are listed with the DMV and titled as demonstration units for sale purposes. Cops and DOT inspector would look for those and wouldn't be looking for serial numbers anywhere else. |
#73
|
|||
|
|||
Depending on the size of the Project, there might be thousands!
Quote:
|
#74
|
||||
|
||||
Quote:
Quote:
|
#75
|
|||
|
|||
Quote:
Importantly, I just do not see a Project of a few hundred or even a few thousand making any real dent in the post-war problems. There are just too few of them, spread too thin. Even if nothing goes wrong, they are going to have a heck of a time providing any level of service, and being so few they would be tremendously vulnerable to any number of problems. It's just a bad bet. With a few hundred people, think of how few experts in any given field you really have, and think about how easy it is then to lose entire disciplines (as an example). Quote:
It is hard for me to believe that Morrow hoped to have any real impact with such a low level of coverage. |
#76
|
||||
|
||||
In all these cases I expect the Project to be heavily recruiting from the survivors to fill out the thousands of jobs that are not highly skilled or needed a someone frozen before the War.
I expect the Project to move into an area, establish a refugee camp from pre-positioned supplies, recruit from the refugees persons with competent skills or abilities. Then expect them to depart to start another camp somewhere else. This with detachments moving about trying to get essential service like water treatment and sewerage operational, to establish a clinic and staff this with surviving medical personnel. Etc. I don't expect them to do it. I expect them to provide the materials and a kick in the ass to get it started. Then I expect them to protect said from marauders and politicians both most likely to plunder a recovery effort. |
#77
|
|||
|
|||
Quote:
Quote:
Quote:
Plus remember that you have to deal with protecting your entire force, which is going to rapidly become publicly known and spread across 3.8 million square miles. With the few aircraft available, you are spread too thin to protect anyone, and we've already seen how quickly people will turn to tyrants who provide security over good people who can't. Going back to the recruiting problem, I would think this to be one of the biggest issues - recruiting people to save the world is hard enough without one of them doing the math and realizing that it is a suicide mission. *: Personally, I would expect a lot more than 1% to be problematic - murderers and militants have pretty good survival instincts. **: Based on CG Seattle. And remember that half will be tasked as protective details for Science teams. ***: Also based on CG Seattle. |
#78
|
||||
|
||||
Quote:
I can't believe truly unskilled people are going to be around at 3-5 years. Your right, you cannot plan for every contingency. You can't recruit people on the scaled needed to rebuild a large metro area either. You spread it around and create a system of villages,that make them interdependent and cooperative. Quote:
Forget about controlling it. Deliver the equipment, install it, and bring in the survivors. The survivors will self identify and it will shake itself out. The Project has more important tasks like water treatment plants and power plants..... Things that will speed recovery by orders of magnitude. Don't fret about village level politics. Quote:
I leave it to MARS, the Snake Eaters, surviving .gov assets, and frankly the survivors populating the recovery site who know damn well what they stand to lose. Last edited by ArmySGT.; 03-31-2015 at 10:42 PM. |
#79
|
||||||
|
||||||
Quote:
Quote:
Quote:
Quote:
You have to worry about any level of politics that has control over equipment/supplies you are distributing and/or that has the ability to pose a threat. CG Seattle has 79 people. A modest village that knows the lay of the land and has spent 5 years fighting for survival might be one election away from being the exact kind of militia that can take down a bunch of idealists who eventually have to leave the V-150 to urinate. Quote:
It's an odds game. You cannot handle every contingency, but you can't just ignore them either, you have to prepare for enough challenges to have a solid chance of success, and considering that this is a completely unknown set of challenges I can't see doing this in a minimalist manner and expecting anything other than disaster. When you are stretched so thin, there are just too many things that can go wrong and take you down, and why would TMP accept that? Quote:
Per your staffing level, MARS would be less than 100 people for the entire country, the Snake Eaters are unknown to the pre-war Project and may be hostile even post-war, other surviving government assets may or may not be the exact enemy you are fighting against, and the survivors likely lack the weapons or training to protect anything that anyone else really wants to take. Last edited by cosmicfish; 04-01-2015 at 11:51 AM. |
#80
|
|||||||||
|
|||||||||
Quote:
Define a skill like survival in a post apocalypse anyway. Finding clean water? Finding canned goods and wild berries? Knowing which way is north? Fishing in uncontaminated streams? Killing people with something, so you can go one more day? We know that in every case hunter gatherer cultures remained small and ineffective at holding terrain versus static agrarian cultures. By year 3-5 the survivalists have looted all the food from stores, depots, and small survivor groups. They have burned through their ammo and lost their most aggressive members to wounds. Quote:
Quote:
Quote:
Quote:
You can’t stand over these villages and hold them hostage to your preferred form of government. That isn’t what the Project is about and it ties up Project members like MARS indefinitely. Quote:
Quote:
A village is built, the people moved in, and 10 miles away another is built. These are set up to mutually trade and mutually assist. One have the mechanics and the dentist, the other the electricians and the doctor. Quote:
Quote:
|
#81
|
||||
|
||||
Quote:
|
#82
|
|||
|
|||
The 1960's era cryosleep was mentioned in the 3rd edition rules stating plainly that the Project perfected the science of cryogenics early in 1964. It also fits well with my picks for the Counsel of Tomorrow members and the Rich 5, since I include Charles F Adams IV, Chairman of Raytheon from 1960-1962 and 1964-1975. Raytheon purchased Amana Refrigeration in 1965 and bundled their microwave technology under the Amana name for the consumer market. As the canon description of the cryosleep process mention the use of microwaves to inhibit ice formation, it just worked for me.
As for how the US government got cryosleep, I suggest secret DARPA project. When cryonics got started in the late 1950's and early 1960's, there was one experiment where a rat was frozen to 0 Celsius and reanimated with microwaves in 1955. So no need for the US Government to have stolen it, just throw money and researchers at it. Last edited by mmartin798; 04-02-2015 at 08:57 AM. |
#83
|
|||
|
|||
honestly i don't see this darkness that everyone keeps painting. yes the project failed(for any of a dozen plausible reasons listed) but even with that failure there are still survivors who the teams can help. as for the teams only spending a few weeks in an area that would be silly hen you think about it. each of the teams is given an AOR and generally put in a bolthole fairly central to their area of responsibility. this is done so that even if completely cut off they can still accomplish their small piece of the mission. one should also consider that the project wouldn't really be recruiting many "well adjusted" people. those who would be well adjusted to civilization would die rather quickly with civilization taken away. they would recruit and select people who could operate individually or in small teams with little external guidance because in a nuclear war and the aftermath thereof anything could happen. teams would carry out their initial orders, react to their unique situations, make reasonable attempts to contact their next higher headquarters, and mostly stay in their AOR. if each team spends a few weeks in each village or settlement, helps where they can, and keeps running a circuit within their AOR, it won't be that long until they can establish a more permanent patrol base and just send out help as it is needed.
it's no darker really than life as a colonist back in the old days, brighter in fact because at least the teams know that even in extreme contingencies they have a chance. compare that to the donner party.
__________________
the best course of action when all is against you is to slow down and think critically about the situation. this way you are not blindly rushing into an ambush and your mind is doing something useful rather than getting you killed. |
#84
|
|||
|
|||
I think you are missing a lot of the problems. Ignoring the massive losses of people due to the Project's absence, the Project was depending on the knowledge and resources available immediately after the war, and without those resources the Project will see a lot of people suffer or die that otherwise could have been saved.
Worse, the intervening century and a half has given despots like the Rich Five and Krell time to entrench themselves and flourish, meaning that an organization designed to bring order out of chaos must now also serve as an insurgency. The Project can still defeat them (presumably) but again, how many more (Project and civilian) will be lost? The Project has lost both it's leadership and a decent chunk of its membership, and has awoken into a world vastly different than the one they were expecting with challenges that are both far greater and different in nature compared to their original mission. Given that the Project's remaining resources are never spelled out, it really is not possible to know whether or not they will be able to succeed or even survive. |
#85
|
|||
|
|||
don't get me wrong it's still a Charlie Foxtrot but the project wasn't going to save anyone. 5 years after the bombs drop almost everyone that was going to die from it will have already died. 150 years after they drop there's a larger population pool to work with. Project losses from the KFS are, of course, problematic but even in KFS territory there are still teams that can be awakened per canon. Krell is a threat but per cannon they lack the ability to work without leadership, a handicap that the Morrow Project personnel lack. the only group better prepared for the situation than the teams of the Morrow Project would be the snake eaters and only by merit of having more training time before they were put on ice.
__________________
the best course of action when all is against you is to slow down and think critically about the situation. this way you are not blindly rushing into an ambush and your mind is doing something useful rather than getting you killed. |
#86
|
||||
|
||||
Quote:
Quote:
Quote:
Quote:
As for Krell, what are the odds that the Project starts wide-scale activation and he doesn't get a wake-up call? And the Project lost their entire headquarters, so even with full activation their leadership is pretty handicapped. The Snake Eaters should not be a large problem. First because they are relatively few in number, second because they are more likely to align with TMP than oppose it. Worst case they are likely to partner up with TMP and then try and steer it more towards where they want the country to go... because that is exactly what they started training to do in SF in the first place! |
#87
|
||||
|
||||
Quote:
Survivors are a selfish, uncooperative bunch. They are the descendants of those that took what they needed. Often this was at the expense of others or the greater good. They are clannish and have a well learned distrust of outsiders due to raids, robbery, and disease. Villages cooperate on a barter system and often operate as feudal society with a chief or warlord that is the sole authority. Trade still happens but, trade with outsiders happens infrequently and outside the village. Two armed groups meet somewhere in the middle of two villages and barter. Mistrust at best. Ignorance..... Knowledge died. Sure, there are some C and B level groups and those would probably be the ones built around a preWar school or University. Most of the rest are focused solely on skills that make food, shelter, and warmth. People don't have time for nice things, some story telling and music for a few hours in the evening before rising at dawn to begin again. Most cannot read, and those that can mostly can read only at a grammar school level. People can't build more than simple machines because math has degenerated to simple arithmetic. Health is a terrifying mix of superstition, misunderstood lore, and fiction. The average person won't live to see 40. Most children will grow to be adults if they can just survive past their fifth birthday. Technology is lost.... The plagues and the destruction were pitiless and did not care if the victim was a high school drop out or held a PHd. People that knew how to build things or repair things may have lasted longer if they were valuable to a collective whole, such as a mechanic who could fix cars. People were only able to pass on some of their knowledge and without formal education, some was lost in context. Some skills had to be learned and often without someone possessing the skills to begin with such as blacksmith or log cabin builder. Other things are consumed and cannot be replaced, like some tools. There is no hardware store when your last file is dull or the chainsaw chain has broken for the 34th time. Making a replacement may not even occur to them because no one in their collective tribe ever knew how to build any of it. |
#88
|
|||
|
|||
all of this is true but as far as the situation goes there are far worse scenario's to wake up to.
lost knowledge and technology are handicaps. i'm assuming roughly 15% literacy rates that aren't very well spread out through the populace. some areas such as settlements built around universities and larger schools will be better off in this regard. the thing is even if the 5 year plan worked there would still have been a major deficit in skilled labor, massive drops in the literacy rate, and the project would be spending most of their resources teaching people how to survive in the long term. the world the teams wake up to has experienced the loss of technical knowledge and technology but the people already know how to survive long term. they've been doing it for 150 years. xenophobia would be a major handicap that would also have to be handled on the 5 years plan. the big change is that there is no longer a major war in recent memory or possibly still raging. if the teams would have been able to bypass that barrier with mushroom clouds still branded in the commo memory they should still be able to after much of that memory has faded. they also have the advantage of having valuable skills and trade goods to aid them in getting around such barriers, never underestimate how far even a good cup of coffee can go in winning hearts and minds. before we get to likely aggressors/allies we need a few basic assumptions. first i am assuming Recon Team G-9 from Operation Damocles is successful and sends the wakeup signal. i am also assuming that the project fails to implement even rudimentary COMSEC and that the wakeup signal will be received by everyone with cryo tech. allowing Krell's warriors to have a chance. as for the likely aggressors/allies. the Snake Eaters could go either way. these are teams of highly trained Green Berets who in 3rd edition are described as being reasonable and having a primary goal of figuring out what the project is up to. assuming the party does not antagonise them they will likely fall into the allies category where their training will make them invaluable in reconstruction. specifically considering the fact that they are specifically trained to be teachers and mentors. if the team forms an alliance with them the lack of education is easily offset by these heavily armed teachers. they would also very likely take an adversarial approach to both Krell and the KFS so even without a formal alliance with the snake eaters those that RT G-9 would wake up if they deal with the AI on the UP could easily present a major stumbling block to the other major hostile factions. Krell and his forces are known hostile. unless the destruction of Prime Base was so rapid that nobody was able to send a message out, the teams should wake to a warning about this threat. they are limited in technology and lack the ability to react to changing situations without direct oversight. unfortunately assuming RT G-9 is successful their leader will likely be awoken along with surviving Morrow Assets and the Snake Eaters. this makes Krell a credible threat to teams operating within reach of any Krell forces but again unless they destroyed prime base before a message could be sent they should be a threat the teams are able to prepare for. KFS is one of the more serious threats. fortunately they haven't seen any significant actions in more than a century. if there are any Snake Eater teams awoken in their controlled territories by RT G-9 the KFS will predictably be met with a threat that they are completely unprepared for. yes they have an advantage in that they have Armor and Air Support, but, as Iraq and Afghanistan have showed us these advantages can be offset. that said an armed confrontation with the KFS is a less than ideal solution. if a team could somehow subvert the ruling body of the KFS to align along Morrow Project ideals they could provide a technological base for a more rapid reconstruction. after all what's a little velvet revolution between friends?
__________________
the best course of action when all is against you is to slow down and think critically about the situation. this way you are not blindly rushing into an ambush and your mind is doing something useful rather than getting you killed. |
#89
|
|||
|
|||
I will have to check when I get home from work, but I do not believe the Krell agents ever shown themselves to the forces from Prime Base. They implanted themselves as insurgents and agitators. I think when they captured the Morrow team members and negotiated, they present only as part of the large angry mob of survivors. Like I said, I am at work and may be wrong but that is what I think it said. If true, Prime Base could only send out a message along the lines of, "Oops! Pissed off some survivors and botched a rescue. Be careful out there!" Far from identifying a group of hostiles.
|
#90
|
||||
|
||||
According to 4th edition, pgs. 477 & 479, Bruce Morrow knows of Krell and the fact that they oppose the MP in the future. Whether he tells the COT or the upper command units of MP is not provided in the book. During Bruce's excursions into the future we can assume he knew of or heard about Krell, the Frozen Chosen, and the KFS. Based upon the implications in the book, Bruce was more concerned with Krell the either of the other two. Maybe the MP defeats the KFS and Frozen Chosen but in doing so weakens themselves so much as to be easily conquered by the horde of Krell.
Guess that's what we are supposed to play out and discover. |
Currently Active Users Viewing This Thread: 2 (0 members and 2 guests) | |
|
|