RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Morrow Project/ Project Phoenix Forum
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 11-20-2010, 03:57 PM
natehale1971's Avatar
natehale1971 natehale1971 is offline
Registered User
 
Join Date: May 2009
Location: Monroe, NC, USA
Posts: 1,199
Send a message via AIM to natehale1971 Send a message via MSN to natehale1971 Send a message via Yahoo to natehale1971
Default

Quote:
Originally Posted by StainlessSteelCynic View Post
So this is new background material that is being written up for the 4th edition for Timeline Ltd?
I ask because none of the gaming material from 3rd Ed back has much in the way of background on the Project, its formation or its key personnel and so on.
Most of what I have seen on forums regarding Bruce Morrow & his thoughts on things, Krell & his possible connection to the Project, the numbers of people in the Project, Prime Base, the Phoenix Team etc. has been speculation or educated guess or at best, wishful thinking. People have thrashed it out because there has been so little canon material to work from but in some cases what has been stated is in direct contradiction to what's actually in the game material.
For the most part yes.

Even the Phoenix Team description tells WHY Bruce created them. Unfortunately, to many see them as a death squad instead of the SOCOM of the Project.

My thoughts that Krell was a protegee of Bruce has been bouncing around for a while, and the developers like that.. because the original thoughts on who he was, is that he was a disgruntled member of the Council for Tomorrow.

I've been talking with Tim McFadden (the author of Bullets and bluegrass), working with him on the drawings to illustrate the updated game module he's written. And working with him on making the official flag of the KFS.
__________________
Fuck being a hero. Do you know what you get for being a hero? Nothing! You get shot at. You get a little pat on the back, blah blah blah, attaboy! You get divorced... Your wife can't remember your last name, your kids don't want to talk to you... You get to eat a lot of meals by yourself. Trust me kid, nobody wants to be that guy. I do this because there is nobody else to do it right now. Believe me if there was somebody else to do it, I would let them do it. There's not, so I'm doing it.
Reply With Quote
  #2  
Old 11-20-2010, 04:15 PM
mikeo80 mikeo80 is offline
Registered User
 
Join Date: Jul 2009
Location: Fayetteville, NC
Posts: 962
Default

Quote:
Originally Posted by natehale1971 View Post
For the most part yes.

Even the Phoenix Team description tells WHY Bruce created them. Unfortunately, to many see them as a death squad instead of the SOCOM of the Project.

My thoughts that Krell was a protegee of Bruce has been bouncing around for a while, and the developers like that.. because the original thoughts on who he was, is that he was a disgruntled member of the Council for Tomorrow.

I've been talking with Tim McFadden (the author of Bullets and bluegrass), working with him on the drawings to illustrate the updated game module he's written. And working with him on making the official flag of the KFS.
1) Nate, I am one of those who perceives Phoenix Team as a death squad. I am not sure, but I do not believe that even the hardest of hard core Mossad, Delta Team, SAS, or whatever, could be as lethal as Phoenix is portrayed.

2) Your perception of Krell is the same I have heard about/read about over the years.

Now, correct me if I seem silly. IF top level Morrow management got wind of Krell and what he/they were doing, wouldn't they unleash Phoenix? I propose this as a viable action BEFORE the big bang. Stop the problem NOW.

We have also postulated that Morrow and the GB's were very loosely aware of each other. The GB's would be a PERFECT scouting force. And of could terminate the problem with EXTREAM prejudice.

Another two cents from yours truely.

Mike
Reply With Quote
  #3  
Old 11-20-2010, 04:31 PM
natehale1971's Avatar
natehale1971 natehale1971 is offline
Registered User
 
Join Date: May 2009
Location: Monroe, NC, USA
Posts: 1,199
Send a message via AIM to natehale1971 Send a message via MSN to natehale1971 Send a message via Yahoo to natehale1971
Default

Quote:
Originally Posted by mikeo80 View Post
1) Nate, I am one of those who perceives Phoenix Team as a death squad. I am not sure, but I do not believe that even the hardest of hard core Mossad, Delta Team, SAS, or whatever, could be as lethal as Phoenix is portrayed.
Once again, I have to state that PHOENIX Team is the Project's version of SOCOM... a force that deals with the problems that the Project faces after TEOTWAWKI Event, but like any Special Operator... they hope that they will be activated only to be decomissioned and allowed to retire and enjoy a new life. Yes, the Prime Base Module portrayed the team as some of the coldest, and hardest operators out there. But also stressed that they were the most dedicated to the ideals of the Project, and that they had to pass some of the most extensive psyche evals imaginable to be on the team... and even then the Team got to vote on whether or not the new member STAYED on the team.. and that really doesn't sound like a death squad to me.

I think the biggest reason people think the team is a death squad is a throwaway line in the module where the Phoenix team would rather kill the team that woke them up instead of FORCING them out of Prime Base into the cold cruel world if they refused to go out RIGHT THEN. And i really think that line shouldn't have been in the module, because in all honesty... it just doesn't portray the kind of people that the Phoenix Team would be.

A friend of mine turned the Phoenix Team into a brain trust of Bruce's closest and most personal advisers.

But I really think that a few of those advisers would definitely be on the team as part of the leadership of the team...

Quote:
2) Your perception of Krell is the same I have heard about/read about over the years.

Now, correct me if I seem silly. IF top level Morrow management got wind of Krell and what he/they were doing, wouldn't they unleash Phoenix? I propose this as a viable action BEFORE the big bang. Stop the problem NOW.
If they did that, they'd be no better than Krell... Going out before TEOTWAWKI Event would break all kinds of laws, and the one thing that the Project did not want to do draw attention to themselves. and anything they would have done to neutralize Krell and his pre-TEOTWAWKI Event would have drawn all kinds of attention.

Quote:
We have also postulated that Morrow and the GB's were very loosely aware of each other. The GB's would be a PERFECT scouting force. And of could terminate the problem with EXTREAM prejudice.

Another two cents from yours truely.

Mike
I've always stated that the creation of the Snake-Eaters was done because Morrow had contacts at the highest levels of the US Federal Government (both executive & legislative branch)... and the Snake-Eaters were a totally military force that would deal with those kinds of problems that the Project MARS teams just couldn't deal with.
__________________
Fuck being a hero. Do you know what you get for being a hero? Nothing! You get shot at. You get a little pat on the back, blah blah blah, attaboy! You get divorced... Your wife can't remember your last name, your kids don't want to talk to you... You get to eat a lot of meals by yourself. Trust me kid, nobody wants to be that guy. I do this because there is nobody else to do it right now. Believe me if there was somebody else to do it, I would let them do it. There's not, so I'm doing it.
Reply With Quote
  #4  
Old 11-20-2010, 05:26 PM
dragoon500ly dragoon500ly is offline
Registered User
 
Join Date: Oct 2010
Location: East Tennessee, USA
Posts: 2,883
Default

just some random thoughts....

Phoenix was always the last ditch defense of the Project. Bruce could never be sure that the snake-eaters wouldn't have a hidden agenda of their own. Phoenix gave him a weapon that was at least as good, if not superior to the snake-eaters. Doesn't mean that he wanted to use them, but Phoenix is charged with safe-guarding the Project...from all enemies foreign and domestic, right? This would explain their presence in Prime Base, and in some games I've took part in, there was a backup, frozen Prime Base, complete with a second Phoenix Team, just in case. I've never run across the assumption that Phoenix is a death squad and that idea generated some serious discussion in last night's game. The opinion of my five players is as listed above.

Krell has always been an off sort of villian to run. If Krell was one of the members of COT, then he was in a postion to cause very serious disruption to the project. I'm not talking about his attempt to nuke Prime, but in a position to have access to bolthole locations, not to mention the regional resupply bases, etc. This has serious consequences for the Project, because he would have direct access to the infrastructure of the Project, not just from a logistical point of view, but from a C3I viewpoint as well. Being able to monitor communications for example.

On the other hand, if Krell is run as a member of the Project, but not a COT member, you now have the warlord version. He is aware of the Project, he has access to some of the Project equipment, but he is not in a position to run boltholes or bases down, unless he gets wind of a rumor of Morrows...

It also safeguards Krell from the COT, since they wouldn't know what he was up to, then they would not be able to "sanction" him. IIRC there was a PBEM that had Krell as a gang banger that managed to pass the security protocol, get recruited, and due to his expertise with computers, was able to hack Project records and pass that info to other members of his gang so when TEOTWAWKI took place, this gang had someplace to go and create their own little kingdom.
__________________
The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.
Reply With Quote
  #5  
Old 11-20-2010, 05:32 PM
atiff's Avatar
atiff atiff is offline
GM for hire
 
Join Date: Aug 2010
Location: Taipei, Taiwan
Posts: 193
Default Philisophical point...

HI all,

I don't play TMP, never read the books, etc... but just a comment of a general nature.

There are facts, and there are opinions. Facts are perceived by people in different ways, creating perception and influencing opinion. With regards to something like "a reason why," there can be a lot of different ones, depending on what you feel is probable. But just because something is not probable does not mean it is not possible.

Was it probable that I would now be living in a country other than the one of my birth? No, but it was possible, and in fact here I am doing that. Was is probable that I would now have a net worth of $10 million? No, and it didn't happen (unless you measure it in Zimbabwe dollars ). But it could have.

Things are as they are not necessarily because of things that were the most probable, but because of things that were possible. So as long as something is possible, I think it is worth considering, and can form the sound basis for a potential scenario. (And IMO this is why multiple timelines can be so much fun.) If you want to think more on this, consider reading "The Black Swan" by Nassim Taleb; I found it good (although, maybe that was not probable? )

I now return you to your regularly scheduled discussions....
Reply With Quote
  #6  
Old 11-20-2010, 07:17 PM
drashal drashal is offline
Registered User
 
Join Date: Apr 2010
Posts: 10
Default

removed by user

Last edited by drashal; 11-21-2010 at 04:43 PM.
Reply With Quote
  #7  
Old 11-20-2010, 08:17 PM
StainlessSteelCynic's Avatar
StainlessSteelCynic StainlessSteelCynic is offline
Registered Registrant
 
Join Date: Feb 2009
Location: Western Australia
Posts: 2,375
Default

Personally, once I have the 4th edition I'll be purging any socio-political aspects of the Project from the game for two reasons.
1. Saving humanity from extinction is enough of a reason to convince people to join the Project. Some people don't actually need an appeal to patriotism to encourage them to help humanity - it just comes across as jingoistic, which leads me on to my second point.
2. Making the game so inwardly focused on the USA will definitely weaken its appeal to some new gamers, particularly those not from the US. RPGs have a global market and many of us not from the US aren't so interested in another game that is about playing American PCs doing the "mom and apple pie" thing for America. It's one part of the reason for the failure of 93 Games Studio's revision of Twilight: 2000.

I'll also be toning down the time travel aspects because with today's knowledge of technology and potential future tech, you don't need to have Morrow travelling into the future to bring back the tech to make the Project work. You start mucking about with time and you get the mess that plagues Star Trek and the Terminator series.
I've never been too thrilled with the idea that Morrow had a lot of future knowledge of things such as that Prime Base was doomed because I've always been more than happy with the write up from the actual module itself that basically implies that he, along with the COT believed that a central command & control facility was needed and Prime Base was to be it. All the "might have beens", "could have beens" and "what ifs" of multiple time travels ends up making the situation very messy for the poor SOB running the game and there's already plenty of time travel RPGs out there for those interested in that stuff.
Reply With Quote
  #8  
Old 11-20-2010, 09:27 PM
kato13's Avatar
kato13 kato13 is online now
Administrator
 
Join Date: May 2007
Location: Chicago, Il USA
Posts: 3,657
Send a message via ICQ to kato13
Default

Given the original time frame the Us versus Them mentality is totally acceptable IMO. If the Soviet Union survives into the 21st century in a particular time line I see the rivalry continuing.

I read some piece of supplemental material (I have no idea if it is fan generated or canon), about Morrow being about rebuilding the US faster than the Soviet Union post WWIII (to prepare for WWIV I guess). This made sense for me as something that the COT would latch onto. Yes getting individuals to join would be hard, but convincing multi=billionaires to change their paths would be even harder in my opinion.

The tech they are demonstrated will not bring them long term wealth or power. The decisions that they make are not for themselves. In a cold war environment I certainly see using the fear that the Red Bear will conquer everything as a significant motivator. Remember this project starts in the 50's and the USSR is going to be the source of the missiles that rip the heart out of the US.

Sure once the Bear is gone it is easy to forget them, but given the times the COT came out of, I am sure "beating" them in some way would be a focus.
Reply With Quote
  #9  
Old 11-20-2010, 09:33 PM
natehale1971's Avatar
natehale1971 natehale1971 is offline
Registered User
 
Join Date: May 2009
Location: Monroe, NC, USA
Posts: 1,199
Send a message via AIM to natehale1971 Send a message via MSN to natehale1971 Send a message via Yahoo to natehale1971
Default

Quote:
Originally Posted by StainlessSteelCynic View Post
Personally, once I have the 4th edition I'll be purging any socio-political aspects of the Project from the game for two reasons.
1. Saving humanity from extinction is enough of a reason to convince people to join the Project. Some people don't actually need an appeal to patriotism to encourage them to help humanity - it just comes across as jingoistic, which leads me on to my second point.
2. Making the game so inwardly focused on the USA will definitely weaken its appeal to some new gamers, particularly those not from the US. RPGs have a global market and many of us not from the US aren't so interested in another game that is about playing American PCs doing the "mom and apple pie" thing for America. It's one part of the reason for the failure of 93 Games Studio's revision of Twilight: 2000.
Socio-Political aspect? I don't see how reestablishing a constitutional republic is either to far to the right or the left. It's a building block that created the American republic... a Republic that has become the world's superpower in just a hundred and fifty years. The constitution has inspired other nations constitution's as well. It's something that EVERYONE can read and see that those ideals are universal. Ask the people who are immigrating here why they're coming... it's because of the American Dream that ANYONE can become the next big thing.

I'm sorry if you think that's chauvinistic. But it's not. I've talked to to many immigrants to this country (both legal and not) who said they came here for the opportunities that our Republic provided.

The Morrow Project was focused on the USA, but the Atlantis Project was focused on the rest of the world. So if the game seems too centred on the USA... well, it was set in a shattered USA in a post-TEOTWAWKI. And they didn't describe what happened to the rest of the world in the main book or other sourcebooks.

The reason why T2013 failed to catch on was many. Not the fact it was focused so heavily on the USA market.

Quote:
I'll also be toning down the time travel aspects because with today's knowledge of technology and potential future tech, you don't need to have Morrow travelling into the future to bring back the tech to make the Project work. You start mucking about with time and you get the mess that plagues Star Trek and the Terminator series.
I've never been too thrilled with the idea that Morrow had a lot of future knowledge of things such as that Prime Base was doomed because I've always been more than happy with the write up from the actual module itself that basically implies that he, along with the COT believed that a central command & control facility was needed and Prime Base was to be it. All the "might have beens", "could have beens" and "what ifs" of multiple time travels ends up making the situation very messy for the poor SOB running the game and there's already plenty of time travel RPGs out there for those interested in that stuff.
Actually the module stressed that Bruce DID NOT want Prime Base. That he was overruled by CoT when he was away and when he returned the base was already under construction and couldn't be stopped. Bruce E. Morrow wanted a decentralized command and control that would have been based on regional command bases.
__________________
Fuck being a hero. Do you know what you get for being a hero? Nothing! You get shot at. You get a little pat on the back, blah blah blah, attaboy! You get divorced... Your wife can't remember your last name, your kids don't want to talk to you... You get to eat a lot of meals by yourself. Trust me kid, nobody wants to be that guy. I do this because there is nobody else to do it right now. Believe me if there was somebody else to do it, I would let them do it. There's not, so I'm doing it.
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:47 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.