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#1
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Was there a strategy to the number of boltholes/regional bases and the like?
Did they say one bolthole for every 3 counties or something? One regional for 3 states? Did they go by area or population? Any of your personal thoughts on this thread are always welcome please!!!
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"Oh yes, I WOOT!" TheDarkProphet |
#2
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Most of the work in this field has been fan based and the results can be interesting... IMHO the best route to go is to divide the U.S. into regions of 4-5 state's, place a regional command team, next look over the local universities, research labs and place science teams to cover. I generally assign a Recon Team a area of roughly 200 miles, then modify based on my estimated survival population, on average this will place between 3-8 recon teams per state, then I add another 3-4 teams working directly for the command team to cover areas of special interest. MARS teams are assigned at one per state, sometimes being raised to as many as three depending on estimated populations, presence of military bases, terrain features that would be vital for communications. What you then wind up with is a command team, 4-6 science teams, roughly 18-24 recon teams, and 4-9 MARS teams for a region. I typically add a Delta Base type supply center with its support group, perhaps 2-3 medical teams, depending on my estimated survivor population, another 1-3 engineering teams. All told, roughly 400-600 Project personnel in a region. I then get into a discussion with my wife and wind up adding a team here, taking one from there, killing off a couple depending on were a nuke hit, perhaps flooding, etc. Hope this helps!
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The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis. |
#3
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Nice!
Wasn't the US already broken into military districts or something in WW!! or am I just confusing the Coast Guard districts? I seem to recall something about certain units defending the coast as it was split into districts but I could be off...
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"Oh yes, I WOOT!" TheDarkProphet |
#4
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Region I covers New Foundland (island only) Nova Scotia, Quebec (S of St Lawrence R only), Maine, New Hampshire, Vermont, Massachusetts, Rhode Island, Connecticut. Region II covers New York, New Jersey, Pennsylvania, Delaware, Maryland, West Virginia, Virginia. Region III covers North Carolina, South Carolina, Georgia, Florida, Alabama, Mississippi, Tennessee, Kentucky, Louisiana (E of Mississippi R). Region IV covers California, Nevada, Utah, Arizona, Colorado, New Mexico, and Texas. Region V covers Illinois, Indiana, Michigan, Ohio, and Wisconsin. Region VI covers Nebraska, Kansas, Oklahoma, Arkansas, Missouri, Iowa and Louisiana (W of the Mississippi R). Region VII covers Quebec (N of the St Lawrence R), Ontario, and Labrador. Region VIII covers Saskatchewan, Manitoba, North Dakota, South Dakota, and Minnesota. Region IX covers Idaho, Washington, Oregon, Montana, and Wyoming. Region X covers Alaska, Yuan, British Columbia, Alberta and Hawaii. Most of the region's are based on FEMA regions, with some modifiers based on major terrain features.
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The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis. |
#5
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I always assumed that the Morrow Project would use the same Regions as FEMA - if only to make it easier to coordinate
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#6
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You can make the region's work anyway you want to, I've even seen one game where the PD used three state regions. Whatever you feel comfortable with goes.
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The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis. |
#7
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For even more fun, just how many caches do you assign a Recon Team. The modules go with six, I go with six to eight, add one or two emergency caches and even the Camp In A Box depending on my estimated survivor population. Why so many? I give the RT more access to supplies to add survivors.
MARS Teams get eight to ten caches (fewer teams, larger areas to cover).
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The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis. |
#8
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Remember, my idea is to use the New America concept and combine with with a limited MP drive.
The New America organization has a secret agenda, help the players group, which in my campaign leads divisions and the return of the 7th Army to Texas to rebuild. I am trying to morph the two games/concepts together...strange I know. The FEMA Regions makes sense, now I am trying to figure out in the T2K time frame, and given we didnt have dozens of years to plan for it the same way MP did, where to place what assets. Always like to hear other players games details...thanks!
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"Oh yes, I WOOT!" TheDarkProphet |
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