Quote:
Originally Posted by Tegyrius
Looking back at it from 15 years after we started design work, my biggest regret about the Reflex mechanics was trying to do too many things in a tabletop game engine that work much better with a computer mediating the action. I took too many design cues from X-COM.
- C.
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Interconnected Phone apps could do that for a table top game and something like roll20 could do it online.
Tech is way different now as you can expect everyone to have a phone. I am really waiting for someone to do this well.