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Optional Careers in T2K (pre or post)
The firefighters-thread gave me an idea for this brilliant forum.
A dedicated thread to optional careers. So post your ideas with: Reqs first term skills secondary term skills contacts etc Merry Xmas Everyone
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The Big Book of War - Twilight 2000 Filedump Site Guns don't kill people,apes with guns do. |
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here are two carrers that can be found worldwide.
Forest Service Guard Entry: No prison record First Term Skills - Biology : 1 - Navigation : 1 - Observation : 1 - Small Arms (Pistol or Rifle) : 1 - Tracking (Wilderness) : 2 Subsequent Term Skills - Archery - Biology - Climbing - Fire Fighting - Ground Vehicle (Wheeled) - Meteorology - Navigation - Observation - Riding - Small Arms (Pistol or Rifles) - Stealth - Survival - Swimming - Tracking (Wilderness) - Unarmed Martial Arts Promotion: 6+, DM +1 if CON 7+. Contact: One per term – Farmer, Politician, Professor. Roll 1D10 for 10 for the contact to be foreign. Special: If more than one term is served add +1 to initiative. Mountain Guide/Sherpa Entry: No prerequisite First Term Skills - Climbing : 2 - Meteorology : 1 - Navigation : 2 - Snow Skiing : 1 - Survival : 1 Subsequent Term Skills - Climbing - Excavation - Geology - Instruction - Language - Meteorology - Navigation - Riding - Snow Skiing - Survival - Tracking (Mountain) Promotion: 6+, DM +1 if CON 7+. Contact: One per term – Government, Idle Rich. Roll 1D10 for +8 for the contact to be foreign. Special: None. |
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Lifeguard
Entry: No Prison record First Term Skills: The character receives the following skills in the first term: - Swimming: 3 - Medical: 3 - Observation: 3 - Instruction: 1 Subsequent Term Skills: A total of three levels from any one or combination of the following: - Scuba - Ground Vehicle (Wheeled) - Observation - Instruction - Language - Medical - Small Boat - Meteorology Contacts: One government contact per term. Search and Rescue Technician Entry: Constitution 6+ First Term Skills: The character receives the following skills in the first term: - Observation: 1 - Tracking: 2 - Survival: 3 - Medical: 2 Subsequent Term Skills: A total of four levels from any one or a combination of the following: - Climbing - Instruction - Language - Meteorology - Swimming - Parachute - Scuba - Snow Skiing - Survival - Observation - Tracking - Navigation - Mountaineering - Medical Contacts: One per term, Search and Rescue, Military Search and Rescue. Roll 1D10 for 8+ for contact to be foreign. Auxiliary Police Officer Entry: No Prison record First Term Skills: The character receives the following skills in the first term: - Small Arms (Pistol): 1 - Interrogation: 1 - Observation: 1 - Armed Martial Arts: 1 Subsequent Term Skills: A total of three levels from any one or combination of the following: - Small Arms (Pistol) - Unarmed Martial Arts - Ground Vehicle (Wheeled) - Observation - Computer - Instruction - Interrogation - Language Contacts: One police contact per term. St. John Ambulance Brigade Member Entry: None First Term Skills: The character receives the following skills in the first term: - Medical: 3 - Biology: 1 Subsequent Term Skills: Medical: 1 plus choose from any one or combination of the following: - Ground Vehicle (Wheeled) - Observation - Biology - Language Contacts: One per term, Medical or Police. On a roll of 10 on 1D10, the contact will be foreign. Coast Guard Auxiliary Member Entry: No Prison record First Term Skills: The character receives the following skills in the first term: - Seamanship: 2 - Small Boat Handling: 1 - Mechanics: 2 Subsequent Term Skills: A total of three levels from any one or a combination of the following: - Navigation - Small Boat Handling - Mechanic - Observation - Climbing - Scrounging - Meteorology - Electronics - Seamanship Contacts: One per term, Coast Guard. Roll 1D10 for 6+ for the contact to be foreign. Special: During wartime, character may stay in Coast Guard. Urban Search and Rescue Volunteer Entry: Constitution 6+ First Term Skills: The character receives the following skills in the first term: - Observation: 1 - Tracking: 2 - Medical: 2 Subsequent Term Skills: A total of four levels from any one or a combination of the following: - Observation - Tracking - Navigation - Mountaineering - Medical - Civil Engineer Contacts: One per term, Police or Medical. Roll 10 on 1D10 for contact to be foreign Civil Air Patrol Member Entry: Pilot 1+ First Term Skills: The character receives the following skills in the first term: - Pilot: 2 - Observation: 2 - Navigation: 1 Subsequent Term Skills: A total of four levels from any one or combination of the following: - Pilot - Observation - Navigation - Aircraft Mechanic - Survival - Tracking - Parachute - Electronics - Computer Contacts: One per term, Air Force or Pilot. On a roll of 1D10 of 10, the contact will be foreign. Ranks: - Major General - Brigadier General - Colonel - Lieutenant Colonel - Major - Captain - First Lieutenant - Second Lieutenant - Senior Flight Officer - Technical Flight Officer - Flight Officer - Senior Member Red Cross Volunteer Entry: No Prison record First Term Skills: - Medical: 2 - Instruction: 2 - Computer: 1 Subsequent Term Skills: - Computer - Scrounging - Biology - Language Contacts: One per term, Red Cross or Government. On a roll of 1D10 of 10, the contact will be foreign.
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"You're damn right, I'm gonna be pissed off! I bought that pig at Pink Floyd's yard sale!" Last edited by Canadian Army; 12-18-2009 at 09:02 AM. |
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Mortuary Affairs Specialist
MORTUARY AFFAIRS SPECIALIST
The Mortuary Affairs Specialist performs duties relating to deceased personnel to include recovery, collection, evacuation, establishment of tentative identification. They also inventory, safeguard and evacuate personal effects of deceased personnel. First Term Skill Adds: Excavation: 1 Navigation: 1 Observation: 2 Vehicle (Tracked): 1 Scrounging: 3 Vehicle (Wheeled): 1 Tracking: 2 Subsequent Term Skills: Autogun Chemistry Excavation Forgery Navigation Observation Vehicle (Tracked) Scrounging Vehicle (Wheeled) Tracking Scrounging Promotion: 6+ on 1d10; DM +1 if Intelligence 7+. Contacts: One per term, military or specialist (Mortuary Affairs). Roll 8+ on 1d10 for the contact to be foreign. Special: Member get double cash and six GM approved special items
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I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier. Last edited by rcaf_777; 12-18-2009 at 07:23 PM. Reason: Update |
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