#1
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Alternate rules system
Some of ya'll use different rules systems. I thought I'd toss mine out and see what ya'll think. It's a bastardized version of TSR's Top Secret/SI. I added some skills, increased the turns from 1 to 2 second turns, mostly revamped the combat. I've left off the heavy weapons stats, I'm not happy with it, basically its T2.2 I haven't been able to find real players but if anybody wants to playtest it feel free to use it or ask any questions. I'm working on a Wierd West/Civil War timeframe modifying & making new skill & weapon tables.
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Just because I'm on the side of angels doesn't mean I am one. |
#2
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And of course I screwed up the upload. newadv should come up after cg2.
more files
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Just because I'm on the side of angels doesn't mean I am one. |
#3
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Last little bit
Hope ya'll like. Any input appreciated
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Just because I'm on the side of angels doesn't mean I am one. |
#4
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Thanks. Will take a closer look at them later.
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#5
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I'm particularly interested in automatic fire and recoil rules. I see the automatic section, but didn't find anything on recoil. Do you not use it? Or have I missed it?
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#6
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Quote:
Under the combat2 file, 4th page on the right hand side under Rate of Fire is where it's at. But it applies to all firearms, not just automatics. Thanks for showing interest. I was poking around earlier today and found where someone used the same basis system for fantasy rules. It was interesting to see the changes he made as compared to mine.
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Just because I'm on the side of angels doesn't mean I am one. |
#7
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Well there's nothing wrong with that. Especially for ftf games when its important to keep things moving. I was hung up on how to make the game more lethal but instead of messing around with game mechanics, I just ended up using a larger die like someone here suggested. That was pretty simple.
I'll look through the rest of your stuff... I'll probably try some of it too to see how it works for me. Thanks. |
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