RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Twilight 2000 Forum
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 09-08-2012, 05:16 PM
Michael Lewis Michael Lewis is offline
Registered User
 
Join Date: May 2012
Location: Lexington KY
Posts: 107
Default How do you simulate artillery barrages?

I'm going to be starting Escape from Kalisz in a couple of weeks using TW 2013 rules.

How do you simulate an artillery barrage? Do you use core rules or just whip something up for flavor?
Reply With Quote
  #2  
Old 09-08-2012, 09:49 PM
stg58fal stg58fal is offline
Registered User
 
Join Date: Apr 2012
Location: MT
Posts: 121
Default

I'm going to go out on a limb here and assume you'd like your players to survive the ordeal.

Description, mostly. Sure, roll some dice so they think they're in danger, have some fragments tear through the canvas or body of any soft-skinned vehicles they're driving and whiz past someone's head. If they're on foot, have some trees take hits overhead and shower them with splinters. That kind of thing.
Reply With Quote
  #3  
Old 09-09-2012, 12:25 AM
Grimace Grimace is offline
Registered User
 
Join Date: Sep 2008
Location: Montana
Posts: 288
Send a message via ICQ to Grimace Send a message via AIM to Grimace Send a message via Yahoo to Grimace
Default

Yeah, I kept mine more of a "whip up something for flavor" and threw in a few die rolls to keep things interesting. I made them roll some dice to heighten the tension, had some NPCs catch some shrapnel or get blown to bloody bits, and sometimes told them the the concussive force knocked them to the ground or rocked their vehicle.

But unless you really want some dead PCs in the very first adventure, it's usually not best to go full on rules for the Escape from Kalisz adventure. It's enough of the sh*t storm without blowing up their characters to boot.
Reply With Quote
  #4  
Old 09-09-2012, 12:47 AM
stg58fal stg58fal is offline
Registered User
 
Join Date: Apr 2012
Location: MT
Posts: 121
Default

I forgot to mention, make sure you really play up the rumbling from shells that pass by overhead, esp if the Russians are throwing anything 200+ mm at them. And the concussion as was previously mentioned. Maybe make a reference to teeth feeling like theyre going to shake out of their skulls.

And definitely do as Grimace suggested and have some NPCs get blown up. Esp. if theyre just missing legs and do a lot of screaming and bleeding on everything before they die. Gives the team medic something to do, too.
Reply With Quote
  #5  
Old 09-09-2012, 05:36 AM
James Langham James Langham is offline
Registered User
 
Join Date: Aug 2010
Posts: 735
Default

What I did was lots of dice but ignore them...

I was also REALLY sadistic and planted a player and told him he was going to die in a barrage and worked with him to have a second character ready. This really scares players...
Reply With Quote
  #6  
Old 09-10-2012, 01:33 AM
stg58fal stg58fal is offline
Registered User
 
Join Date: Apr 2012
Location: MT
Posts: 121
Default

Quote:
Originally Posted by James Langham View Post
I was also REALLY sadistic and planted a player and told him he was going to die in a barrage and worked with him to have a second character ready. This really scares players...
I like this.
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:12 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.