#1
|
|||
|
|||
Pirates of the Visutula
I've finally wrangled my players into accepting Old Adam's proposal. Problem is I grew up playing this game when I was very young and probably having some very foolish notions of what can or cannot be done on the ol Wisla Krolowa in 'real life'.
So, my questions are: Can I tow an amphibious vehicle? I know the barge gets pushed, but could you tow an amphibious vehicle behind the tug? Specifically the Canadian forces Cougar fighting vehicle (codename: MILF) What can be mounted on the barge, large gun/vehicle wise? Could you build a raised guard tower like emplacement on the barge? How many tons of sheet metal can you armor up the bridge wheelhouse with before it just rolls over and sinks? |
#2
|
||||
|
||||
Ohhh great another Canuck...
To help you visualize the tug and the barge check out this thread... http://forum.juhlin.com/showthread.php?t=3990
__________________
************************************* Each day I encounter stupid people I keep wondering... is today when I get my first assault charge?? |
#3
|
||||
|
||||
Steel-hulled tugs have a lot of mass below the waterline. I'm wildly speculating but I reckon you could easily have 10% of a tug's mass added to the upper superstructure without causing instability. In addition, the Wisla Krolowa is operating on a river, not the open ocean, so there's not much in the way of swell to have to deal with.
__________________
"It is better to be feared than loved" - Nicolo Machiavelli |
#4
|
||||
|
||||
I'd say preparing the barge and tugs for travel down this hostile river environment is half the fun of the module!
What kind of ideas do the players have? Can they resource them in terms of finding the items, transporting them back, building modifications, holding back local scavengers, bartering for hard to get items, and any other timing factors (is the river rising or falling? is there an enemy force on the way that means the PCs will need to prioritise what 3 jobs get done ...).
__________________
"Beep me if the apocolypse comes" - Buffy Sommers |
#5
|
||||
|
||||
Ahhh yes, outfitting the Tug is fun. I remember my players freaking out when they realized there were 20k rounds for the pair of Dshk MG's. There was a lot of recon by fire in that campaign.
I also remember a group that mounted a 120mm mortar on the forward deck because they struggled to get anything else. One of the first encounters where the tug takes fire from the shore and a character with low heavy weapons skill took a ranging shot on a sandbagged bunker and rolled a 1 (v2.2) Bullseye! Good times. |
#6
|
|||
|
|||
I'd think you could tow a Cougar, but I doubt that any vehicle is watertight over a long time, and it would need bailed or pumped out often.
I'm no expert, but I'm sure a vehicle could be put into a river barge, using ramps or a crane. I'm not so certain about it being able to fire over the sides, but if you've got the timber, you could build a platform in the barge to lift the vehicle high enough. Per wikipedia: "Barges are used today for low-value bulk items, as the cost of hauling goods by barge is very low. Barges are also used for very heavy or bulky items; a typical barge measures 195 by 35 feet (59.4 m × 10.6 m), and can carry up to about 1500 tons of cargo." When I ran this mod a long time ago, one of my parties was babying an M1, and I let them move it into the barge. (The main gun had no ammo, but the turret-top MGs were usable, and the threat of the main gun was certainly useful.) Again, with timber and sandbags or scrap metal (plenty of that in Nowy Huta?), I think you could build a fortification on a deck on the barge.
__________________
My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
#7
|
||||
|
||||
When I ran P.o.V., my players got their hands on a Vasilek automortar. It proved to be the ideal heavy weapon for the tug. It was compact enough that it could be mounted either fore or aft (or placed on the barge)- my group placed it on the foredeck. It's not too big and recoil isn't going to damage the tug's deck. It works in both direct and indirect fire modes. It can be fed from magazines or drop fed like a conventional mortar and it uses relatively common 82mm ammo. With HEDP rounds, it can defeat light armor, and WP rounds are great for creating an instant smokescreen or setting stuff on fire.
IMHO, the module gives the PCs way too much 12.7mm ammo. My group steamed all the way from Krakow to the Baltic and never came close to running out, even though I'd occassionally "lose" rounds or inflate the round count after a firefight. I highly recommend scaling it way back. Another nice little weapon system for the tug is an AGL like the Soviet AGS-17 Plamya (30mm) or American Mk.-19. Regarding the Cougar, I would think that towing it would swamp it. You've got a choppy wake from the tug's screws and dragging the APC at high speeds might run its nose down, making the swamping problem worse.
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#8
|
||||
|
||||
Quote:
Offloading it without a crane might be problematic due to weight distribution issues. Might want to do that only when run aground or in very shallow waters. It is so funny where this games takes me research wise. When the week started the likelihood that I would be reading Barge Stability documents from New Zealand was probably pretty small http://www.maritimenz.govt.nz/Public...guidelines.pdf |
#9
|
|||
|
|||
Thanks for the help guys, I hadn't thought about the fact that the Cougar would get swamped or that amphibious vehicles likely leak a bit (this one has had an RPG through the side already so the patch job probably isn't the finest).
Thanks for the PDF on Barge Stability as well, it gives me some ideas for what might happen in a rainstorm since the barge is only partially covered with wood, and I imagine it must get fairly waterlogged when the rain starts to come down unless the Team thinks of putting pumps or something on it to drain the water. While looking at weapon systems I came across the 30mm ASP which some light internet research revealed is a gas operated weapon. What does this entail -what type of gas does it use? I'm sure its' not gasoline, so I'm imagining metal 'bottles' like a welder uses. How often would you have to top these off? |
#10
|
|||
|
|||
Maybe just a gas-operated reload via piston.
This 30mm is gas-operated in such a fashion, as far as I can tell. It may even be a vehicle mounted relative of your ASP 30mm. |
#11
|
||||
|
||||
Right, gas-operated means that the gasses from the discharging ammunition are used to drive the function, as is the case with many automatic weapons. No external fuel source (other than fresh cartridges) is necessary.
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#12
|
||||
|
||||
Its Bean powered!!
__________________
************************************* Each day I encounter stupid people I keep wondering... is today when I get my first assault charge?? |
#13
|
||||
|
||||
Quote:
Quote:
I've always found the American use of the word "gas" to describe petrol as being kind of odd. Petrol's not even a gas when it's burned in an internal combustion engine, it's a fine mist. I guess it must have originally been an abbreviation of "gasoline". Here in Australia if you have a vehicle that needs "gas" it would be one that runs on LPG or CNG. Way to go mangling a perfectly good language, Americans!
__________________
"It is better to be feared than loved" - Nicolo Machiavelli |
#14
|
||||
|
||||
Hey, don't give us all the credit! You people outside the States already think we're too cocky, so why add to it? After all, we're just part of a "global community" now, so we must all share in this.
__________________
"They couldn't hit an elephant at this dis...." Major General John Sedgwick, Union Army (1813 - 1864) |
#15
|
||||
|
||||
Quote:
Quote:
http://blog.oxforddictionaries.com/2...n-of-gasoline/ |
#16
|
|||
|
|||
Since I need to play the role of Old Adam: which is more logical for me? - to press on through the night and try to run the river 24 hours a day using spotlights and/or nightvision goggles and IR spotlights?, or do I play it safe and only travel during daylight?
If I only travel in the daytime do I try to stop at towns for the night, or do I park the tug and barge somewhere midstream and send ashore a landing party to hunt and such? Do I park it ashore for the night? Of course all decisions are up the the PCs its their plans that will decide what happens - I just want to be able to provide some logical suggestions from that salty dog Old Adam. |
#17
|
||||
|
||||
Old Adam knows the river like the back of his hand, so I imagine he has some idea where it is safe to go ashore as opposed to sleeping midstream. I would not imagine that Adam would approve of trying to sail at night, which seems very irresponsible.
|
#18
|
||||
|
||||
Is wrecking the tug worth getting to Warsaw quicker? That's the decision that you'll have to make as Adam.
Travelling at night is going to be more dangerous. It'll be harder to spot obstacles. Using the tug's lights to mitigate this danger is going to make her a conspicuous target in the dark, another risk to consider. NVGs are a compromise, but if you've ever used them, you'll know depth and peripheral vision are somewhat compromised making it difficult to pick out obstacles. The monochrome sight picture presented by most military NVGs also makes it difficult to pick out subtle differences in terrain. I would think that this would be even more pronounced for moving water. And then there's the issue of eye strain from prolonged usage of NVGs. As a GM, I would increase the frequency of observation checks and random obstacle rolls if/when the party travelled at night. My players made the decision fairly early on not to travel far or fast at night. The next major decision you need to make is what the local conditions are in the regions that the tug will be passing through. I tried to mix it up. A few areas were relatively safe, others were empty, many were controlled by enemy forces or bandits, some were home to x factor groups- neither obviously friendly nor openly hostile to the PCs. This created a lot of variety and kept things unpredictable which, to my mind is a good thing. I think that my players mostly enjoyed it as well. This will take some work on your part. The module provides some decent details on the game world between Krakow and Warsaw, but since I knew that a lot of my players had already played P.o.t.V., I made some minor but significant changes to the module materials in order to keep my campaign fresh and suspenseful. To do determine how much Adam knows about local conditions, you'll have to decide how often Adam has travelled the Vistula in the months leading up to the adventure. If it's been a few weeks or months since his last trip, local conditions could have changed. A town that used to be safe & friendly might not be overrun by vicious marauders. When I played Adam, he hadn't travelled the river since he'd lost his last tug, a period of (IIRC) a few months. He could give the PCs intel, but it was by no means fresh. This gave the players some leads, but they still had to proceed with caution lest circumstances had changed. I played Adam as cautious and tried not to pull any blatant bait and switch moves on my group. Good luck and have fun.
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#19
|
||||
|
||||
Quote:
__________________
"It is better to be feared than loved" - Nicolo Machiavelli |
#20
|
|||
|
|||
Sorry about the sizing issues on these deckplans im on a tablet and im kinda rusty.
This is what the team came up with. They traded a T80 tank, a flatbed tractor trailer, a troop truck and a nearly empty diesel tanker truck. All the vehicles were stolen from the Army of Silesia. The chopper is also stolen, obviously from Krakow but it only has fumes left in the tanks. Question - can an anti tank missile target the tug, or better yet the barge emplacements? Most of my knowlege comes from BF3 so i picture it needing to lock onto a specific target profile and water might mess this up? |
#21
|
||||
|
||||
Can you post a bigger image?
__________________
I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier. |
#22
|
||||
|
||||
Absolutely. Wire-guided systems like the TOW, MILAN, SPIGOT, etc. require the missile to be steered to the target by the operator. All he/she has to do is keep the tug in the crosshairs and the missile will do the rest. Laser-guided systems too. Fire and forget ATGMs simply require the operator to lock on to the target, moving or stationary. If a Javelin can track a tank, it can track a river tugboat.
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#23
|
|||
|
|||
|
#24
|
||||
|
||||
One little problem with your setup...
The barge is essentially a steel shell divided into four compartments by bulkheads. One end is covered by wooden planking, but most of the deck material has long since been stripped by scavengers searching for firewood If you remove the bulkhead you will weaken the hull structure of the barge. I am wondering since the ZU-23-2 weighs 2,094 lbs. would that force down the front end of the barge too much when it is being pushed?
__________________
************************************* Each day I encounter stupid people I keep wondering... is today when I get my first assault charge?? Last edited by Cdnwolf; 11-18-2013 at 10:19 PM. |
#25
|
|||
|
|||
A 120mm mortar on the forecastle
Just a couple of problems....and the big one is recoil! Hull and deck plating on a civilian ship is simply not that thick, more along the lines of maybe 1/2-inch thickness...at most. It simply cannot handle the recoil forces of a major caliber weapon without a lot of reinforcement of the deck and hull structure.
__________________
The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis. |
#26
|
||||
|
||||
Quote:
http://www.army-guide.com/eng/product3643.html |
#27
|
||||
|
||||
Quote:
__________________
************************************* Each day I encounter stupid people I keep wondering... is today when I get my first assault charge?? |
#28
|
||||
|
||||
Quote:
__________________
"It is better to be feared than loved" - Nicolo Machiavelli |
#29
|
||||
|
||||
Quote:
Have cleaned guns that just recoil and gas recoil is perfered as gas operated tend to leave a lot of carbon on the parts which may lead to jamming.
__________________
I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier. |
#30
|
||||
|
||||
Quote:
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|