#1
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Walking Dead / Zombies
Anybody use zombies or walking dead like in the movies or TV show?
If so, are the zombies slow walkers or fast like in World War Z? If so, is the zombie disease spread by bites, bites & scratches, or is everybody infected but one has to die to turn? |
#2
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We had the Blue Undead to fill that role. There missing from 4th edition though.
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#3
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IMO they are not the same. They attack differently. The way to destroy Zombies and Blue Undead are different. Blue Undead attacks do not create new Blue Undead. Blue Undead were used as a area denial creature. Zombies are more of a wave attack kind of threat.
Too different to say that they have similar roles within the game. |
#4
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Hmmmmmmm maybe write up a new timeline.
Bruce Morrow gets it wrong. It isn't war with the USSR. It was the last ditch to halt the zombie apocalypse. The world wide contagion that reanimates the dead can be killed with fire (or nuclear fire) and destruction of the brain. It is 150 years later. The Dead still rise from locations the contagion hasn't been scorched away. Might be a good scenario for players that know the game and the modules to well. Give them a curve ball. |
#5
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Interesting idea. The nuclear war is due to zombies. HHHHMMMMMM,,,,,,
I need to think on that....But it does pose interesting ideas.... My $0.02 Mike |
#6
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I got a campaign called zombie apocalypse at another threat play@yog-sothoth.com going a couple of years ago. It is still in play. At the micro-level it is a zombie apocalpyse game, but at a macro its a cthulhu/mythos story- with giant worms burrowing beneath the world, and alien invaders who arrive via metoerites (actually eggs carrying giant mosquito like monsters that help spread the zombie apocalypse). Fun stuff if you are interested.
We used mostly slow walkers, but a few runners and zombie animals too. |
#7
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#8
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it also makes radioactive undead much more plausible. you know i could really work with this.
__________________
the best course of action when all is against you is to slow down and think critically about the situation. this way you are not blindly rushing into an ambush and your mind is doing something useful rather than getting you killed. |
#9
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Of course Blue Undead are plausible. I do believe I read an article where they found a mold or fungus actually deriving biological energy (i.e. food - http://en.wikipedia.org/wiki/Radiotrophic_fungus) from the radiation in the reactor core remains at Chernobyl. Couple that with the fungus mind takeover zombie creation from nature (http://blogs.scientificamerican.com/...he-last-of-us/) and we have blue undead. It's not rocket science.
Last edited by mmartin798; 07-30-2014 at 01:37 PM. |
#10
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Ok, time for more questions.
Do your zombies eat meat for nourishment (is it required for them to move) or do they still move, possibly slower, even they have not eaten in months? Do your zombies eat only human meat or will they eat other animals? If zombies eat other animals can attacked animals transform into zombies also and do they also transmit the vector that causes transformation in humans and other animals? Are your zombies capable of using all five senses to find food or just some or one? How smart are your zombies?
If they do communicate and are intelligent enough do they formulate plans of attack, possibly including diversions, to obtain meat? |
#11
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I will give it a whirl!
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Like a rock.
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Nope, no brains. |
#12
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One of the problems you might have going with zombies is that they become a bit too predictable. Your original zombie was a Voodoo zombie, and the way you dealt with it was by feeding it salted meat. Today, we usually think of zombies as the Romero zombies- kill them with a head shot, and they either run or walk. But then there are the 28 Day Later zombies- which can die of starvation and are spread by contagion. In Fallout, they use various forms of feral and non-feral ghouls, which live forever but don't necessarily eat meat, are not really 'undead' but really suffered a set of consequences from a release of Fast Evolutionary Virus (FEV).
But Modern anthropologists have identified another type of zombiefication- for mostly African workers who spent long hours working underground in African mines and came up looking and acting like zombies. So if you go with zombies, I would think you should go with something that is yours. Create a concept or a creature that satisfies the things you like. I have used Maggots- and these were essentially creatures that were forced underground during nuclear winter and suffered from both genetic mutations and madness and so devolved into something more primative. They are fierce, carnivorous and capable night hunters, with excellent night vision, sense of smell and hearing but avoid sunlight. They tend to hunt in large packs or often form small colonies. Often found in major cities and towns- they are a reason why one should not venture into underground sewer systems or subways and why you probably want to leave the city before night falls. One might think of these as area denying creatures. I have also used a creature that was based somewhat on Crighton's book prey- essentially a nanotech robot that operates in a swarm but which can inhabit and possess human beings - so this is more like a techno form of demonic possession. One can imagine a weed like creature that sends a poison into the air that causes brain damage and blindness, turning people into carnivores that will eat just about anything they hear or smell. Or a DARPA derived weapons system- a sonic frequency that turns people into zombies. IN the Strain, those little white worms are causing some kind of problem. Or.... You can refer to World War Z (the book not the movie) and you've got a long-lasting Romero type zombie from Night of the Living Dead. I think there is a variety of things you might want to introduce to this story to make it more your own and push forward the plot. |
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