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Firefight ranges...
http://donaldmsensing.blogspot.ca/20...ances.html?m=1
"Almost all interviewed stated all firefight engagements conducted with small arms (5.56mm guns) occurred in the twenty to thirty (20-30) meter range. Shots over 100m were rare. The maximum range was less than 300m. Of those interviewed, most sniper shots were taken at distances well under 300m, only one greater than 300m (608m during the day). After talking to the leadership from various sniper platoons and individuals, there was not enough confidence in the optical gear (Simrad or AN/PVS-10) to take a night shot under the given conditions at ranges over 300m. Most Marines agreed they would “push” a max range of 200 m. YET... Long-range Afghan firefights prompt US Army rethink of reliance on workhorse M-4 rifle http://www.foxnews.com/world/2010/05...horse-m-rifle/
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************************************* Each day I encounter stupid people I keep wondering... is today when I get my first assault charge?? |
#2
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Quote:
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************************************* Each day I encounter stupid people I keep wondering... is today when I get my first assault charge?? |
#3
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A couple of things jump out at me here.
First, the blog post cites AR15.com as a source. That's a red flag for me. In my experience, Arfcom has a highly unfavorable signal-to-noise ratio. Second, the document cited in the Arfcom post seems to focus on Marine engagements in Iraq. I suspect (have not read the whole thing because of the complete bleeding lack of paragraph breaks) that this deals mainly with urban engagements. The Army concern, by comparison, are drawn from combat in Afghanistan. Of course you're going to see shorter engagement ranges in urban centers than in the Hindu Kush. Finally, I suspect most roleplaying game gunfights are closer in nature to police shootings than military engagements. This is because combat in RPGs often breaks out as a result of failed negotiations or investigations, which by necessity occur at conversational distance. T2k is sometimes (but not always) an exception because of its military simulation functions. - C.
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Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
#4
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Quote:
Whenever my players can influence a combat, they usually start shooting, when the enemy is in short range. Most of the PCs are armed with M16A2 with a short range of 55m. So they (stealthily) approach the enemy up to that range, or let the enemy's footwalkers get up to that "magic" distance. Shooting at vehicles is another issue – depends on circumstance. When the PCs are armed with MGs and battle rifles, they use the short range of the rifle with the shortest short range (Sounds odd, hope you know what I mean ). I think, in that respect T2k is a game and far from reality in some cases.
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I'm from Germany ... PM me, if I was not correct. I don't want to upset anyone! "IT'S A FREAKIN GAME, PEOPLE!"; Weswood, 5-12-2012 |
#5
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Basically what I am trying to get at is if I am doing up a map for roll20.net would 500m by 500m be feasible for an encounter? Still trying to work out how to handle long distance movement on that system.
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************************************* Each day I encounter stupid people I keep wondering... is today when I get my first assault charge?? |
#6
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encounter area
500m x 500 m is probably good for most encounters. This will include a several city blocks, a small village, or a large area of country side.
For movement, you could do double or triple movement at first to close. I don't know if you have something that handles line of sight ranges, so that characters can select double or triple moves and then stop if and when they come to (or enter) visual range of ... something new. Like a vehicle or person or campfire or... Once upon a time, when I ran naval miniatures (Harpoon), the rules suggested running at a longer scale until two tracks ran into sighting range, then backtrack and play it out from the point of contact. I usually ran the two sides into proximity before they ran together and then inched them into contact to avoid backtracking. Usually, I started by having the side provide general operating orders (until contact); for example "move at 85 degrees at 15 kn." In your case, it could be something like "walk into town paralleling the road about 20m south. Uncle Ted Last edited by unkated; 01-30-2015 at 03:31 PM. Reason: added text |
#7
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In T2K if a party is known to be hostile, my group takes shots at the longest medium range (say 110m). This is because if the group shoots at short range (say 55m or less) then by the next turn the enemy (normally in greater numbers) can run 30m and almost be "on top of" the group, and swarm them.
So my group fires earlier to get a couple of rounds of firing into the enemy in case they try to close.
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"Beep me if the apocolypse comes" - Buffy Sommers |
#8
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Quote:
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"It is better to be feared than loved" - Nicolo Machiavelli |
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haha, umm, i think the enemy is normally fanatical rather than hard core! They want to close to use their clubs/bayonets/rocks!
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"Beep me if the apocolypse comes" - Buffy Sommers |
#10
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Who is Donald Sensing?
As for the Fox article, it mentioned the use of the Brown Bess in the 1840s? huh? So the fact checkers failed, the article is now questionable? The article focused on US ranges for Western Europe or the urban areas of Iraq with some brief mention of A-stan. I would like to see a discussion on the following: 1.) The doctrine of the units? Roll in in armor, troops dismount and assault at close range? Thus the M4s or Ivans AKs which almost all have folding stocks these days? Which was Ivans Doctrine from post WWII into the 90s and is the US doctrine. Remember, equipment does reflect the intended use according to doctrine. 2.) Mission at the time of the close engagements? Iraq, capturing the urban centers? Urban means close combat so of course. 3.) Patrols in the towns and villages to show a presence? Again you are now in the close quarters where if something happens it is up close and personal. 4.) WWII history in Western Europe? Close fields, wooded areas, towns and villages? Again, yep terrain dictates close range.....and what was the Armys doctrine on marksmanship? Troops will do as they are trained, 300 or 200m is the range they train at, that is what they are going to engage or less. So the bar is lowered. I would like to see similar data for Germans vs. Russian on the Eastern Front. Will the data be similar to the German vs. American data? Another doctrine issue that was mentioned, "RULES OF ENGAGEMENT." If the troops are not allowed to fire until fired upon, or have a full on positive ID of the target, not allowed to use supporting arms then yes the ranges will decrease. And of course ENEMY DOCTRINE. Lee vs. Grant, as Lee was highly mobile, Grant would as he put it, "Grab him by the belt buckle and not let go." Only then did the Confederates really start to loose. Giap; Countering the Wests firepower, first the French and later the American, the NVA would close to such a distance that supporting fire can not be used safely. The N. Koreans and Chinese also did this in Korea. And in some cases, this is what has happened in the Middle East conflicts. It reduces the ability to use supporting arms and forces the PBI to go in and get close up and personal. Thus reduced ranges.
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"God bless America, the land of the free, but only so long as it remains the home of the brave." |
#11
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in modern warfare you pretty much have to get inside the artillery shield of the enemy or you'r not in a gunfight, you're being shelled. this holds true in any theater with one exception. if your enemy cares little for the lives of their troops even at gun fighting range you're still being shelled.
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the best course of action when all is against you is to slow down and think critically about the situation. this way you are not blindly rushing into an ambush and your mind is doing something useful rather than getting you killed. |
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Going off my experince as a infantry grunt 440 yd was the max effective range of lone rifleman, and infantry section has effective range out to 600 yd.
However looking at man shape target on the range with iron sights. You be hard press to make a lot of details at 600 yds, not saying you could'nt hit it but you have some diffcultly. I was taught the goal of engaging target that far was engage them with effective fire, which bullets at them that make them duck and hide maybe you get lucky at hit someone. When I learned shooting at basic, the shooting was done at ranges from 2OO to 100 yards which the instructors said where ideal engagments in which you had a good chance of hitting a man in his center of mass and taking him down. Durring MOUNT(Urban Ops) training engagments where at ranges less than 100 yards My Two Cents
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I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier. |
#13
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Quote:
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************************************* Each day I encounter stupid people I keep wondering... is today when I get my first assault charge?? |
#14
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TARGETS IN THE OPEN! 5 round HE, 5 rounds WP, charge 2!
The words echo in my ears after all these years!
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"God bless America, the land of the free, but only so long as it remains the home of the brave." |
#15
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Quote:
I imagine it would be hard to square up your bubbles with all that adrenalin pumping!
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#16
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Nope, ya lay in your gun before hand and wait for the data and order to fire. Then a small deflection change and there ya go.
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"God bless America, the land of the free, but only so long as it remains the home of the brave." |
#17
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I've always wanted to run an encounter combining a mortar, a minefield and a sniper.
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#18
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I've not done all 3, but I have done mortar+sniper and sniper + minefield, I think. I recall the players not being worried about the mortar when the first two shots missed, but when I started rolling lots of dice for fragments, they started to take cover!
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
#19
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Minefield is awesome! It channels....the sniper needs a direct line of sight though.
How about a mortar team who are sniping. A spotter locates and plots targets by day. The mortar crew comes in after dark and fires a salvo at select targets, taking time to aim in and make sure the bubbles are really level and centered and they are doing it from behind a hill or some other obstacle.
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"God bless America, the land of the free, but only so long as it remains the home of the brave." |
#20
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At 450M a man sized target is obscured by the front sight post of the M16 series rifles. My uncle told me this since he used more than a 25M range. My time was spent on 25M ranges at all my bases with reduced size targets simulating 100-250M.
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#21
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Quote:
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I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier. |
#22
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My players must make a DIFFICULT Observation check (AVERAGE with Binoculars, EASY with a Rangefinder) if they want to know the range. This has led to some interesting ranged battles in game.
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How commonly do your players fight enemies with artillery and/or air support?
Considering that artillery is much less common (and air power almost non-existent) in TW unless the PCs are fighting against remnants of military having rifles with some long range accuracy becomes more valuable. Getting close to the enemies has advantages, like throwing a few grenades (IF you don't need to save them up for later...) or making those sniper rifles useless as the assault rifles and SMGs are much more efficient in short range firefights. Then again if you start the firefight from long range the opponents are likely to fall back and regroup (which might be good if you simply want to avoid battles and plan to be somewhere else before they dare show up again or bad if you had plans to loot their equipment or need to worry about further attacks since they might be back.) |
#24
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2. Ground Attack turboprop with rockets and guns available. 3. Helo with rockets and guns available. 4. 155mm Howitzer. 5-6. 105mm Howitzer or 122mm Rockets. 7-8. 120mm Mortars. 9-10. 81mm or 60mm Mortars. 11+ No Support available. I roll 1D5 +5 for the number of rounds available on the call for support. |
#25
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In a past game, I lost more players to militia armed with Mosin/Nagants than AK fire from regular troops. Using its longer range and of course the higher hit dice to devastating effect.
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"God bless America, the land of the free, but only so long as it remains the home of the brave." |
#26
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Rough figures are OK ...
how many times has a "sniper" been eliminated/captured by a PC group?
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"Beep me if the apocolypse comes" - Buffy Sommers |
#27
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Twice in my game. Once in my new Merc campaign and once in my old Twilight campaign in Poland. There have only been three times that they encountered a sniper who attacked. The third one escaped into the African jungle. There were others (in Poland) who could have attacked the players; But I had them slip away to warn the rest of their group instead. Knowledge is power, and advanced warning of danger trumps all other actions in my world.
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#28
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Mid 90's we trained at 300 meters, and 100 meters. Then we were told we would rarely get lucky with those 300 meters because those were the lucky shots due to terrain, movement, and cover and concealment. Focus on the ones between 300 and 100. At 100 meters we were expected to have center of mass all the time. We practiced that heavily. At less than 100 meters we were told to prepare for hand to hand unless we were sure they would break. Those instructors worked us to the bone on that.
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#29
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http://forum.juhlin.com/showthread.php?t=4167
This post gives you a visual look at what 100 metres looks like.
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************************************* Each day I encounter stupid people I keep wondering... is today when I get my first assault charge?? |
#30
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The Soviets in Afghanistan preferred to engage at ranges longer than 300m specifically to avoid exposing themselves to small arms fire from the Mujahedeen. The Soviets would use crew served weapons to keep the enemy at arm’s length whenever possible. Obviously, this was not always possible.
A study was done after WW2 to discover the ranges at which American riflemen were actually engaging the enemy. To that point, the US Army was enamored with the idea of the universal Sgt York knocking down targets out to the maximum effective range of the rifle. The study revealed that American troops were holding their fire until the enemy was within 100m. Among other factors, this had a significant role in the adoption of the M16. The points about how firefights start in Twilight are very interesting. I haven’t played in years and years, but the observations about firefights starting when negotiations break down rings true to me. Also, the ambush start rings true. My players, back in the day, learned the value of the close ambush early on. So it seems to me that others have uncovered the truth already. The majority of firefights would occur at point blank to short ranges, I think.
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“We’re not innovating. We’re selectively imitating.” June Bernstein, Acting President of the University of Arizona in Tucson, November 15, 1998. |
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