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MP Training - Formations, Movement and Tactics
Leaders of MP teams receive training in tactics sufficient to negate the -10% penalty for untrained skill checks. Other MP personnel can choose tactics as a skill from basic (Core) MP training. Tactics can be used to augment initiative. It seems that all MP personnel are given some rudimentary military training concerning formations, movement, fields of fire, etc. How extensive is that training for your MP world and what does it include?
For my game I assume that they know the three different formations: line, column, and file. (Are there others?) The individual members of the team know their assigned field of fire for each formation. The team uses traveling, overwatch, or bounding overwatch techniques for movement. They know how to conduct a patrol, use a scout/point man, and maintain a tactical reserve while dispensing maximum firepower. They know how to set up a base of fire and an attack element to assault a positon. They know how to set up a perimeter defense. They are trained in retrograde actions and how to break contact. Finally, they know how to set up an ambush and how to counter an ambush if they are caught in one. The team recieves training similar to basic infantry training. However, this "military" training is between Dale Dye's "Warriors, Inc." and actual US Army / Marine training. I have never been in the military therefore if I have overlooked an essential element in this training please tell me so I can include it. Comments, suggestions? |
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The Wedge. The smallest wedge is the four man fire team. Team leader is the Point. (The U.S. Army doesn’t put an minimally trained infantry private at the front of the formation) Leaders up front. An Infantry squad shakes out to between three and four fire teams depending upon the type of Infantry unit. (Light, Mechanized, Airborne). The Squad Leader can be leading in the very first Team up front, or may be in the middle of the formation to extend the most command and control. It doesn’t really mean much in the Morrow Project because the team will have between 4-6 personnel. Not enough to attack, marginal on defense, and best option is to break contact in any engagement. I wouldn’t want to be ambushed by a MP team because of the firepower a team could have. There just isn’t enough for a dedicated attack or raid to have overwhelming manpower (3-1 advantage minimum), a base of fire (Machine gun team, minimum) a command element, a medical element, and a reserve to commit on breakthrough to extract your people if it all goes bad. Defense. An Infantry platoon has 3-5 squads, and is typically responsible for 100 meters of front per platoon in close terrain like swamps, jungle, and temperate forests. Quote:
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The U.S. Infantry Manual, Field Manual 7-8 Infanty Squad and Platoon, 2007 The U.S. Infantry Manual, Field Manual 7-7 Mechanize Infantry Squad and Platoon 1980s The U.S. Infantry Manual, Field Manual 7-7 Mechanize Infantry Squad and Platoon 2010 The U.S. Infantry Manual, Field Manual 7-7 Stryker Infantry Squad and Platoon, 2002 |
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given the small size of the teams and their need to operate semi autonomously(even in the original plan) for some time i would also make sure they have training in some other skills. some basic engineering would be essential for any team. even after 5 years bridges and buildings would need to be inspected and shored up just to ensure its safe to use them.
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the best course of action when all is against you is to slow down and think critically about the situation. this way you are not blindly rushing into an ambush and your mind is doing something useful rather than getting you killed. |
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a) A lot of you are looking at the tactical training from the point of view of a military unit (and a large military unit at that.) Even a few trained combatants can make a difference if the opposition is made up from random bandits without a proper training.
b) Those few trained combatants can join up with larger units or train others. Particularly the "training" bit is important if MP personnel are supposed to help rebuild the society. |
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Training a local, indigenous militia force and leading same until they have their own competent commanders sees to me the job of MARS. |
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for ground tactics i would recommend looking into some of the tactics used by LRRP's in Vietnam and Rhodesian forces during the bush war. odds are any hostile force encountered by the morrow project teams at boom +5 years would have them outnumbered and very likely out gunned. MARS teams would likely be acting in a manner similar to the Rhodesian "fireforce" primarily engaging known threats as needed. on the ground a 4-6 man recon team would mostly be breaking contact far enough to ambush the hostile force from and advantage or to stay ahead of the hostiles until a MARS team "fireforce" can bail them out.
so i'd expect a lot of coverage on hasty ambushes and breaking contact. that said knowing how to drop a building on a hostile force or drop a bridge out from under them (see above post on engineering) is always a good force multiplier.
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the best course of action when all is against you is to slow down and think critically about the situation. this way you are not blindly rushing into an ambush and your mind is doing something useful rather than getting you killed. |
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I have been preparing materials for my new players. In the course of doing that, I updated this web page on small unit tactics and made it a PDF for easier printing and reuse, as well as some minor grammar corrections and updated illustrations. The link to the original is in the forward.
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You are most welcome. I do have one with some general medical procedures for the players of doctors and other medical professionals that might not have experience that is all my own work as well if there is interest.
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Realistically the Recon teams are going to be the poor bloody infantry of the project. There most likely to be the guys on the ground when problems turn up and the MARS units will be in short supply. Even then taking days to get into place by aircraft, weeks by land. And then to make it even that slowly bringing very little equipment with them.
As such I think the Morrow Project will work on a sort of Lego basis. Recon unit spots terrifying army of mutant cannibal shiners with fez's made of human skin writing an amarda of tiny cars. They spot them keep them in sight and keep the local base in contact. Then a few weeks later they're joined by a couple of other Recon units, and a MARS team of a dozen or so fighters who's main job is coordination and leadership. They dig up a special bolt hole of equipment a couple of mortars, maybe an EFOGM on a Hummer and a couple of small drones. (or if the GM is a buttmuch maybe a couple of satchel charges and some BMX's) Then they stalk their prey their aim isn't neccasairly to wipe them out. It's to hit them hard enough with a couple of ambushes to break their morale, kill their leaders and scatter them. For this to work every team needs to be trained as basic infantry, to have the ability to follow orders, use whatever equipment they find and fight as at least a basic trained military outfit. I'd reckon most conscription armies reckon to cover basic training in 3-4 months. So probably that's what the project with the aim of giving a very basic familiarisation in all sorts of more specialised skills. This would cover all teams, the principle being somewhat like a modern day forward mASH unit or airbase. When the enemy comes over your out line, you can't rely on security to save you. |
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Yes, I would be interested in seeing this supplement also. |
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If you find it useful great. If not, that's okay too. |
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That would be 12B Combat Engineers.. Infantry with an extra MG, satchel charges, and bangalores stuffed into a M113A3.
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