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Old 12-31-2016, 02:01 PM
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Default State Guards in T2K (Includes User-made Unit)

I'm sure that it's been mentioned here before but I can't find a dedicated thread. Anyway, State Guard units seem like an interesting patron, ally, or adversary for CONUS-based campaigns. State Guard units answer to the state governor and can't be federalized.

https://en.wikipedia.org/wiki/State_defense_force

The New Mexico State Guard, for example, was, up until very recently, a small (about 50 personnel), part-time, unpaid, unarmed force, called on, from time to time, to perform several support roles, mainly disaster-relief. Obviously, WWIII would change that, and I envision their size and role expanding, especially after the TDM.
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https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module

Last edited by Raellus; 12-31-2016 at 03:59 PM.
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Old 12-31-2016, 02:01 PM
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Default New Mexico State Guard (aka 'The Depends Brigade')

BACKGROUND

Originally a small, unarmed civil defense force consisting of around 50 part-time, unpaid members, the state defense force of New Mexico served pre-war in a diverse range of capacities, including radio communications, medical, honor guard, chaplaincy, heavy vehicle driving/maintenance, and public affairs. The NMSG also maintained a separate medical unit, the 47th Medical Company, which was trained to respond to assorted man-made and natural disasters.

With the outbreak of WWIII, the NMSG was expanded but continued to serve in the same support roles. Now incorporating large numbers of personnel over the draft ceiling age, the NMSG was derisively nicknamed the 'Depends Brigade'*. The bulk of the reinforced NMSG was deployed to the El Paso area in late 1997 to assist in disaster relief operations following the Soviet .25 megaton nuclear strike on the city's oil refinery.

The United States government, at both federal and state levels, was unprepared and ill-equipped to meet the surprise Mexican invasion of the southwest. By 1998, most Air Force combat wings, and regular army and national guard units, had been deployed overseas, leaving CONUS defenses badly overstretched. The defense of New Mexico fell to the Fort Bliss School Brigade, assorted USAF base security personnel from Holloman and Kirtland AFB's, and the State Guard.

In 1998, armed with obsolete weaponry from dusty New Mexico National Guard (NMNG) stockpiles, elements of the NMSG were rushed to the Las Cruces area to assist the School Brigade in defending the city from Mexican invaders. Badly mauled by well-armed Mexican regulars, most of the survivors fell back on Albuquerque to form the cadre of a rebuilt state guard. Acting on their own, without orders, a few doughty NMSG personnel stayed behind to organize small partisan bands behind Mexican lines.

On new year's day, 1999, citing the civilian government's failure to defend the state, Kirtland AFB commander, Colonel Cliff Reynolds, with the collusion of Santa Fe County Sheriff, Michael Villa, took over as governor of New Mexico, declaring martial law, dissolving the state legislature, and relocating the capitol to Albuquerque. In order to consolidate his control of the state, Governor Reynolds authorized the rebuilding and reorganization of the SDSG, rechristening it the New Mexico State Defense Force and transforming what had been a lightly armed civil defense force into a paramilitary army capable of offensive operations and answering directly to the state governor. The revamped NMSDF was formed around a core of loyal USAF personnel, surviving members of the State Guard, and local law enforcement personnel. Reynolds's authorization order also attempted to subsume every other armed resistance/partisan group still operating in the state, with mixed results. Several groups rallied to the flag, others paid only lip service while using their new official designation to give their marauding activities a thin veneer of legitimacy. Some groups ignored the authorization order altogether, continuing to operate independently.

In an effort to make himself indispensable to MilGov, Governor Reynolds announced his intention to liberate southern New Mexico, with a planned early summer 2001 offensive spearheaded by his refurbished NMSG.

TOE

[I still haven't decided how large or organized the post-Mexican invasion NMSG would be.]

UNIFORM

The pre-war New Mexico State Guard was issued woodland pattern BDUs, then in widespread use by all major branches of the U.S. military. This remained the standard combat uniform of the NMSG/NMSDF throughout the course of the war. Government-issue fatigues were supplemented by army surplus and private stock (some state law enforcement SWAT teams also used woodland pattern BDU). A large stockpile of Desert ("Chocolate Chip" pattern) BDUs was discovered in storage and issued as well. Regardless of attempts to create a standard NMSDF uniform, various non-standard field uniform configurations have been documented. Given the climate of New Mexico in the summer months, army surplus O.D. jungle fatigues were a popular, fairly common alternative. Many items of civilian clothing (especially footwear) were used as well.

In order to aid in recognition and avoid friendly-fire incidents, NMSDF were instructed to wear a yellow arm and/or helmet band while operating in the field (yellow being the predominant color of the New Mexico state flag).

NMSG/NMSDF load bearing equipment is mostly the ALICE pattern. Modern body armor has never been widely available to the force. M1 "Steel Pot" helmets continue to much more common in the ranks than the newer PAGST Kevlar "K-Pot" (aka "Fritz) helmet. Similarly, there are more Vietnam-era M-69 nylon flak vests than modern PAGST Kevlar vests currently in NMSDF service, but body armor in general is scarce.

WEAPONS

Just prior to its combat debut, the New Mexico State Guard was equipped with obsolescent military weaponry and equipment drawn from reserve NMNG storage. M14 battle rifles, M3 submachineguns, M1911A1 pistols, and M1918 BARs are still standard issue, supplemented by civilian and law enforcement M16 and Mini-14 assault rifles, and sundry department issue and personal sidearms. Various pieces of military weaponry captured from Mexican forces have also been put into use.

NMSG heavy weapons consist of a handful of M40 105mm and M67 90mm recoilless rifles, early versions of the M72 LAW, M2HB heavy machineguns, M1919 medium machineguns, and M79 40mm grenade-launchers. NMSG artillery was limited to a few 60mm and 81mm mortars.

VEHICLES

The New Mexico State Guard's motor pool consists primarily of retired New Mexico National Guard trucks, most commonly M151 jeeps, M35 2.5-ton 6x6 trucks (assorted variants), M54 5-ton 6x6 trucks (assorted variants), and M1009 ¾-ton utility rigs. Several of the 2.5 and 5-ton trucks were converted into lightly-armored and heavily-armed gun trucks.

This military vehicle fleet has been supplemented by various makes and models of lightly modified civilian pickup trucks and SUVs, most painted in custom camouflage suited to the geography of the region.

The State Guard motor pool also boasts a handful purpose-built armored vehicles, including a three Cadillac Ranger armored cars (2 USAF 'Peacemaker' versions and one local law-enforcement SWAT vehicle) and one former USAF Cadillac Gage Commando (V100).

Aircraft

Most of the aircraft, both fixed wing and rotary, left at Kirtland are inoperable due to a lack of aviation fuel and spare parts. Those that can still fly are used only sparingly. However, the NMSG employs several ultralight aircraft in the scouting and light attack roles. Two helicopters, originally belonging to state law enforcement agencies, are also on the NMSDF's aviation rolls, but have not flown in some time due to a lack of spare parts.


*'Depends' is a brand of adult undergarments (often uncharitably referred to as adult diapers).
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https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module

Last edited by Raellus; 01-05-2017 at 03:45 PM.
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Old 12-31-2016, 04:25 PM
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Quote:
Originally Posted by Raellus View Post
I'm sure that it's been mentioned here before but I can't find a dedicated thread. Anyway, State Guard units seem like an interesting patron, ally, or adversary for CONUS-based campaigns. State Guard units answer to the state governor and can't be federalized.

https://en.wikipedia.org/wiki/State_defense_force

The New Mexico State Guard, for example, was, up until very recently, a small (about 50 personnel), part-time, unpaid, unarmed force, called on, from time to time, to perform several support roles, mainly disaster-relief. Obviously, WWIII would change that, and I envision their size and role expanding, especially after the TDM.

Rae,

Found the thread you are looking for!

http://forum.juhlin.com/showthread.php?t=356

About halfway down.
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Old 12-31-2016, 04:44 PM
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Thanks, Jason!
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https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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Old 01-01-2017, 12:50 AM
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Just some little info on at least some state guards. Some states use them for odds and ends jobs. I talked with some from WA and all most all of them are retired military who in the state guard retain their old rank (lots of MSG and above, on the enlisted side, and from my understanding LTC and above on the officer side with few of the lower ranks) and their main mission is to take care of national guard armories when the national guard is deployed.

On the other hand the CA state guard did a lot when the CA national guard unit I got attached to deployed, they did all the screening and all the admin stuff needed to make sure that the troop was deployable and again most of them were former military but with the ones I talked with they were not mostly retired and almost entirely officers with captain and major most common that I saw. Neither type would be very usable in a combat role the WA type they are too old and to far removed even when they were still in to know what to do in combat if it hit them in the face, and the CA model were all medical and admin staff. Not saying that there is not a third (or more) types out there but all the different state guards that I have seen fell into one of those types.
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Old 01-01-2017, 12:06 PM
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Some states use them for odds and ends jobs.
I would guessing that would still be the case in Twilight, you see them doing maybe physical security at point were sabotage could committed by Soviet Agents, Nuclear Power Plants, Locks, Dockyards, War Material Productions Plants, Airports to name a few.

I could also see them doing POW duties such as escorting POW's within their state or watching them on work details. These duties would not mandatory but duties voluntary done as service to federal government thru the State government. (IE Hey Governor X, can your troops help out POW Camp 123 with work detail escort, we give you that federal money for project Y)
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Old 01-01-2017, 12:36 PM
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There was some discussion about State Guards midway down on the first page of this thread...

http://forum.juhlin.com/showthread.php?t=4800
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Old 01-01-2017, 03:12 PM
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Quote:
Originally Posted by CDAT View Post
Just some little info on at least some state guards. Some states use them for odds and ends jobs. I talked with some from WA and all most all of them are retired military who in the state guard retain their old rank (lots of MSG and above, on the enlisted side, and from my understanding LTC and above on the officer side with few of the lower ranks) and their main mission is to take care of national guard armories when the national guard is deployed.

On the other hand the CA state guard did a lot when the CA national guard unit I got attached to deployed, they did all the screening and all the admin stuff needed to make sure that the troop was deployable and again most of them were former military but with the ones I talked with they were not mostly retired and almost entirely officers with captain and major most common that I saw. Neither type would be very usable in a combat role the WA type they are too old and to far removed even when they were still in to know what to do in combat if it hit them in the face, and the CA model were all medical and admin staff. Not saying that there is not a third (or more) types out there but all the different state guards that I have seen fell into one of those types.
VA has around 1000 members in the Virginia Defense Force (the goal is to have 1200 members). They follow both systems in a way - the VDF secures NG facilities when those units are deployed, assists in NG mobilization, and is used for disaster relief. They're also technically liable to be called up in case of invasion or insurrection, to support law enforcement, or "[w]hen any combination of persons becomes so powerful as to obstruct the execution of laws in any part of this Commonwealth". I haven't heard of any VDF working with law enforcement, but I've only been here for around a year, so it may have happened in the past. Any unorganized militia ordered into service by the Governor becomes part of the VDF (per Title 44-88) and anyone failing to do so when ordered is subject to court-martial (Title 44-90). The VDF is unarmed unless ordered otherwise by the Governor.

In a T2K scenario, I figure they'd get the leftovers of the VNG equipment and serve pretty much the same role - guarding bases and possibly civilian government facilities as well. Since they're not draft-exempt, I expect the VDF would fairly soon end up with the too-old and the too-young (they can accept volunteers as young as 16 under current law), and they'd probably have ended up with a lot of 16 and 17 year olds who saw it as a way to get some training before being sent to the war.
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Old 01-01-2017, 05:12 PM
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I worked up a piece on the State Guards a few years back. I've posted it at https://drive.google.com/file/d/0B1i...ew?usp=sharing Please let me know if the link is dead!

I've written up a couple State Guard unit histories. I'll try to get some posted this week!

Enjoy!
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Old 01-01-2017, 06:36 PM
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Search on "State Guard" there are several threads.

Including this one: http://forum.juhlin.com/showthread.p...=massachusetts

Uncle Ted
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Old 01-01-2017, 10:23 PM
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@Chico: Great piece. Thanks for linking to it from this thread. I look forward to reading your SG histories.

RN7 posted that link two messages ago, but thanks, unkated.
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https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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Old 01-03-2017, 07:18 AM
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41ST OREGON REGIMENT - This unit, with headquarters in Tigard (a southwestern suburb of Portland), was called into state service in November 1996 and assumed responsibility for maintaining security for the port and shipyards in the city. It gradually absorbed new recruits flowing into the system, rejecting many due to histories of criminal or drug-related activity. This standard, unusual among state guard units, allowed the regiment to operate on a more professional basis than most of its peers across the nation. As the war spread across the world in 1997, the regiment, in cooperation with the other two Oregon regiments, began planning for evacuation of the civilian population of Portland. The 41st's role was to run the assembly/transportation sites and assist law enforcement in traffic control (as all major routes would be set up to run traffic outbound in all but one lane). The first panicked evacuation occurred in July following the first Soviet nuclear attack on NATO troops; several other false alarms occurred over the following months. During each of these, the regiment’s troops operated the sites (at local high schools) that loaded city transit and school busses with local residents that did not have cars and dispatched them to suburban and rural high schools that were considered safely out of danger from strikes on likely nuclear targets. Following the earlier evacuations the planning was modified to make greater use of the rail system (both commuter and freight) as well as barges on the Columbia River as well as providing for an armed militiaman as an escort for every vehicle (after a bus of elderly evacuees was stopped and robbed at gunpoint by bikers). After the nuclear strikes on Washington, DC and refineries around the nation the regiment once again evacuated the city; the evacuation was not flawless but was one of the most successful in the nation, moving nearly 1.7 million people over five days. The regiment’s troops dispersed during the evacuation, providing security at the evacuation sites. In spring 1998 the Governor of Oregon declared that the Portland area would be reoccupied and the regiment’s troops were tasked to encourage this movement. This was a considerably more difficult effort, as fuel stocks had dwindled and the unit’s elements had limited communications, having relied on the civilian telephone network or use of the state police’s radio network. Nonetheless the regiment was able to rally many of its troops back to Portland, where it, combined with the remnants of the 82nd Regiment, provided law enforcement for the city as well as protecting the state capitol and government alongside the 47th ID.

Current Location: Portland, OR
Manpower: 300
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I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end...
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Old 01-03-2017, 07:19 AM
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MINNESOTA REGIMENT - The Minnesota State Guard was reactivated in December 1996, following decades of existence on paper only. Organized as a two-battalion regiment, it was staffed by retirees of the Minnesota National Guard who were medically unfit for overseas service, retired law enforcement officers, carefully screened veterans and students and recent graduates of the National Guard’s program for troubled teens. A third battalion was also raised as a paper formation, composed of state law enforcement officers (state police, game wardens, prison guards and park rangers), so that they could be granted military status under the law. Each battalion was formed with seven small companies, each of which served one day a week; the unit’s admission standards led the regiment to be one of the most professional militia units in the nation, on par with many National Guard units. First Battalion protected various industrial sites in the Twin Cities area, while 2nd Battalion guarded the port facilities in Duluth as well as establishing evacuation sites in rural areas, using Minnesota’s state park system as well as hundreds of campgrounds and resorts. Units were equipped with M-1 Garand rifles and M-1911 pistols; no heavier weapons were issued. Like other state defense force units around the nation it was involved with the repeated false alarms throughout the summer and fall of 1997 as the nuclear exchange escalated worldwide. Both regular battalions were called into full-time service following the Thanksgiving Day Massacre, with 1st Battalion responsible for assisting in the evacuation of the Twin Cities and 2nd Battalion in their reception in smaller towns and cities. First Battalion was called away from evacuation duties to respond to the SLBM strikes on the Rosemount and St. Paul Park refineries on December 18. By the time relief duties had been completed (firefighting and support of survey and salvage efforts) order had broken down in large areas of the state and the state government had relocated to the military-controlled enclave at Camp Ripley. First Battalion relocated to the military base, while 2nd Battalion, dispersed across hundreds of sites, was officially disbanded and 3rd Battalion called into active service (absorbing additional recruits from the 70th ID on base to fill the battalion out). A detachment seized the M-16s and M-203s awaiting delivery from a small arms plant in Becker and ammunition from plants in the suburbs of Minneapolis, allowing 3rd Battalion to be fully equipped with automatic weapons. During this time the regiment took its first casualties from radiation, both from service near the refinery blasts and from fallout from the ground bursts on the ICBM fields and SAC bases in the Dakotas to the west. In the summer of 1998 the two-battalion regiment played a major role in maintaining order in the central part of the state, conducting joint patrols with Task Force Trailblazer of the 70th ID and protecting the state government as well as overseeing distribution of the limited amounts of food, fertilizer and fuel available to the state. The state government effectively avoided choosing allegiance to either Milgov or Civgov, officially recognizing the authority of both but taking its own decisions in the absence of support of any kind from either entity. Local opposition consisted of biker gangs, wandering groups of desperate, armed refugees and, on occasion, recalcitrant local farmers who balked at the quantity of crops seized by the unit to support the civilian population.

Subordination: Minnesota State Government
Current Location: Camp Ripley, MN
Manpower: 500
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I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end...
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Old 01-03-2017, 07:36 AM
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5TH CALIFORNIA BRIGADE - A California State Guard unit, with headquarters in Fresno and battalions at Camp San Luis Obispo, Bakersfield, Porterville and Fresno. Assigned to the Northern Area Command this brigade began a rapid expansion in the summer of 1996 from a cadre to a fully staffed organization by absorbing hundreds of draftees that had been passed over for federal service, often for health reasons or because of minor criminal records. A smattering of retired California National Guard NCOs were assigned to supervise the unit and do most of the training of the new draftees; the retirees were greeted with general hostility from the peacetime membership, who resented the “intrusion” into what had been more of a social club. Nonetheless, it was the first State Guard unit to be called into service, in October 1996 to support the mobilization of the 40th Infantry Division and the 49th MP Brigade. Members of the unit assumed responsibility for providing security for National Guard armories as well as providing logistic and administrative support for the mobilizing National Guard troops. Most notably, personnel of the unit ran the rifle qualification range at Camp Roberts, allowing the mobilizing troops to all certify their marksmanship proficiency without having to provide range safety officers, ammunition handlers and emergency medical personnel. Following departure of the National Guard for overseas service the unit was armed with M-1 Garand rifles from federal stockpiles and began patrolling central California and protecting critical petroleum and power infrastructure in the region. As an investigation by the Army would later reveal, the unit also ran a clandestine “hit squad” that engaged in a series of nighttime raids against suspected “enemy sympathizers”, a category that quickly grew to include Mexicans, leftists, union officials, peace activists and outspoken college professors. Bodies of these innocents were dumped, tortured and mutilated, in various remote spots within the unit’s area of responsibility. The 221st MP Brigade, an Army Reserve unit, was brought back to California from Hawaii in December 1997 in part to investigate and hunt down the death squad and purge the state guard unit of dangerous elements. Upon arrival the state guard unit was brought under federal control and the brigade’s officers were replaced by Army Reservists from the 221st. Resistance to the change was fierce and the Army brought in local law enforcement to embed with the unit’s patrols; desertion soared and by the end of January 1998 the unit was incapable of concerted action. At that point the Army officially stood down and disbanded the unit, assigning certain individuals to local police forces and the militias that the area’s sheriffs were standing up and disarming the rest.


10TH CALIFORNIA CADET BRIGADE - This unit started the war as a nominal brigade in the California Cadet Corps, a paramilitary youth training program for children from elementary school to college ages, based in schools. The 10th Brigade was a state-level formation that conducted leadership training for units assigned to other brigades, with no student units directly assigned. In the summer of 1997, with the war spreading and increased preparedness for nuclear conflict the governor requested that the Cadet Corps stand up two disaster response units composed of 16-18-year old boys. The 10th Brigade used its existing command structure and recruited suitable boys from school units in the Los Angeles area. July was spent conducting first aid, traffic control and disaster relief training at the El Toro Marine Corps airbase in Orange County. When nuclear war broke out in Europe the unit remained on the base on high alert but with the start of the school year the unit was demobilized and its members sent back to school, liable for immediate recall if needed. That call came several times during the fall as nuclear war scares gripped the city. The final callout was in early December, when Soviet nuclear strikes on refineries in Wilmington, Carson and El Segundo ignited a firestorm and set off a panicked mass exodus out of the city. The following days were chaos, but eventually a group of 250 boys rallied at the Naval Weapons Station Seal Beach. Many had armed themselves during the preceding days; the rest were armed by the mixed force of civilian security guards and recovering Marines and sailors guarding the facility. A Marine Corps Master Gunnery Sergeant, healing from wounds received in Bandar Abbas, Iran, assumed command and integrated the guard force into the unit in leadership positions. The formation remained in the enclave throughout the winter and spring, fortifying the perimeter and turning away all outsiders, considered lost by the Governor and the military chain of command, fed by a false report that the base had been overrun. The Mexican invasion ended this period of inactivity; a salvage expedition sent by XVI Corps discovered the force, which handed over the facility and accepted deployment to the front to the south. The Governor, upon hearing that the unit had been found intact, demanded that it be spared front-line duty due to the youth of many of its soldiers and its haphazard and light armament. That request was accepted and the brigade was assigned for responsibility for security in the Corps rear area, guarding convoys, warehouses and the Corps rear headquarters. The brigade saw a lot of action in this role, battling Mexican Army infiltrators and their allied street and biker gangs. It retreated through the ruins of LA and once out of the urban area was assigned to dig field fortifications in the Tejon Pass, which were later used by the 221st MP Brigade. Following the disbandment of the 5th Brigade the 10th was moved north to central California, establishing its headquarters in Bakersfield and being released from federal duty. Once there the severely depleted unit absorbed additional troops, both carefully screened former members of the 5th Brigade as well as a detachment of lower-quality recruits from the Army’s 91st Training Division that had remained in Bakersfield to protect the refinery complex and nearby oilfields.
Subordination: State of California
Current Location: Bakersfield, CA
Manpower: 600
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Old 01-03-2017, 07:42 AM
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49TH ALASKA BRIGADE - This unit was originally a MP brigade composed of law enforcement officers and military veterans. With its headquarters in Wasilla and battalions in Fairbanks and Anchorage, the 500-odd members of this unit were called into state active duty with the Soviet invasion of Norway in November 1996. Following a brief period mobilizing, the unit was tasked to protect the Alaska Pipeline from Soviet Spetsnaz raids as well as guarding the Alaska Railroad, maintaining checkpoints on the Alaska and Dalton Highways, and guarding port facilities in Anchorage, Juneau and Valdez. Unlike most state defense forces, the 49th was armed with M-14 rifles, M-79 grenade launchers and M-60 machineguns from federal stocks, reflecting the greater conventional threat faced by the Alaska unit compared to most other states. By the summer of 1997 militiamen of the brigade were engaged in nearly weekly small-scale firefights with Soviet infiltrators that had slipped into the massive state past the defending Army units. When the Red Army crossed into the state in force the unit was brought under federal control and placed under command of X Corps, ordered to concentrate in the Mat-Su Valley if possible (otherwise, militiamen were to attach themselves to the nearest military unit). At that time the unit absorbed 150 additional recruits, students at a “boot-camp” style program for troubled teens, who were assigned to squads as privates. The brigade, lacking weapons heavier than M-60 machineguns, was assigned rear area security roles only. Its most significant achievement was in evacuating most of the population of Fairbanks in advance of the Soviets, passing the civilians through Fort Wainwright without serious incident and onward to the Canadian border, in addition to patrolling the cantonment areas of Fort Wainwright and Eilelson Air Force Base throughout the long winter of 1997-1998. When X Corps launched its counterattack in the spring of 1998, the brigade advanced behind X Corps’ screen and assumed responsibility for the city of Fairbanks as well as restoring services along the Mat-Su Valley. In these duties the unit was hampered by the depopulation of the areas as well as the general lack of resources in the year after the nuclear exchange. It remained in that area for the remainder of the war.
Subordination: X Corps
Current Location: Fairbanks, AK
Manpower: 200
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Old 01-03-2017, 07:49 AM
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3RD TEXAS REGIMENT - This unit was a prewar standing military formation, the Texas A&M Corps of Cadets. While much of the regiment’s senior membership were inducted into federal military service at the outbreak of war, a large number remained as the Army struggled to absorb draftees from around the nation. At the conclusion of the 1996-97 school year, the Governor of Texas ordered the Corps onto active duty, splitting its membership into two regiments. This unit (unofficially known as “the 1st Aggies”) left its College Station home to augment the Border Patrol in guarding the Mexican border, operating out of a ranch on the outskirts of Eagle Pass and from Laughlin Air Force Base near Del Rio. The regiment’s cadets were armed with a hodgepodge of M-16s from Air Force and National Guard stocks, M-14s and M-1s from the State Guard, shotguns from the factory in Eagle Pass and civilian weapons owned by the unit’s members or donated by alumni. (The prize of the latter category was a pair of custom-made gold plated Barrett M-82 .50-caliber rifles donated by a Vietnam Veteran and oilman from the Class of 1963). The unit’s patrols soon began to intercept thousands upon thousands of Mexican refugees fleeing chaos back home, directing them to makeshift camps, transporting them back across the border or moving them further into Texas to avoid overwhelming the Rio Grande valley. In early 1998 as the transportation system broke down the first food riots broke out in the refugee camps. The regiment was sent in to restore order; its troops were met with gunfire from the heavily armed Mexican gangs which were attempting to assert control in the camps. Within a week the camps were full-fledged combat zones and the regiment, reinforced with armored cars from the nearby Air Force base and under orders from the Governor, was ordered to shut them down and deport all the surviving inhabitants. The Mexican government protested and the relocation convoys were blocked by Mexican Army units, forcing the regiment to drive the refugees en masse towards the border at gunpoint. Conditions continued to deteriorate until the unit found itself in combat against the Mexican Army. With few support weapons (even after absorbing the Air Force Security Police Squadron and other base personnel and the Border Patrol agents in the sector) and with its rear area under pressure from Mexican refugees, sympathizers and infiltrators the regiment was forced north, retreating over Interstate 10 before rallying in San Angelo. The Mexican drive ran out of steam, slowed by American nuclear strikes on Mexico, inadequate logistics and resistance from the local populace. The regiment wintered in the town, building impressive defenses and absorbing the cadre and student body from Goodfellow Air Force Base’s intelligence school. With a trickle of fuel from the nearby oil fields the formation was able to actively patrol, although cut off from other units in the vast spaces of Texas. It took part in the 1999 drive into Central Texas, linking up with units of XIII Corps before being repulsed by the Soviet Division Cuba. The regiment evacuated to the northwest, returning to its cantonment in San Angelo. It remained there throughout the remainder of the war.
Subordination: State of Texas
Current Location: San Angelo, TX
Manpower: 500

8TH TEXAS BRIGADE - This unit started the war as the 2nd Military Police Group, headquartered in Houston with subordinate units in Beaumont, Port Arthur and Bryan. The unit was called into state service at the outbreak of war and assigned several hundred untrained draftees and 50 retired NCOs from the Texas National Guard. Within a few weeks the unit, by now renamed a brigade (named “Terry’s Texas Rangers”) was issued obsolete small arms and began patrolling the refineries along the Houston Ship Canal as well as protecting the ports and refineries in Port Arthur and Beaumont. The unit took heavy losses in the Soviet nuclear strikes on those refineries and the subsequent civil unrest and chaos, unrest that the unit was nominally responsible for quelling. Composed mostly of part-time guardsmen, like the other Texas State Guard units, many individual guardsmen survived the strikes while the unit’s command structure was devastated. In that environment the unit disintegrated, with individual guardsmen often using their weapons and training in unofficial militias and bands of bandits (although at times the distinction was lost between the two).

9TH TEXAS BRIGADE - This Texas State Guard formation was the smallest of the Texas brigades, drawing recruits from the city of El Paso and surrounding areas. Unfortunately those areas were sparsely populated so the “brigade” never exceeded five companies in strength, despite the influx of retired NCOs and draftees. The unit was primarily assigned to provide area defense for Fort Bliss and patrol the Mexican border in the immediate area of the city. The brigade was called into full-time service following the November 1997 nuclear strikes; its remote location prevented a significant influx of refugees from elsewhere in Texas. By January 1998, however, the El Paso area was being overwhelmed by streams of refugees from Mexico and the unit’s harsh methods of dealing with the flow soon were causes of tension with the Mexican government. By June the brigade was engaged in full-blown riot control duties which the Mexican Army soon crossed the border to halt. The unit, stretched to the limit, put up brief resistance before being overwhelmed. The survivors were absorbed by the School Brigade.
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I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end...
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Old 01-04-2017, 01:20 AM
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@Chico: Wonderful works as always. Glad to see you back. Missed your work.
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Old 01-04-2017, 02:54 PM
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And some eye candy... a Minnesota Regiment command vehicle photographed at an evacuation site, August 1997.



and

A training exercise of the 41st Oregon Regiment, May 1997. The guardsmen are armed with privately-provided AR-15 semi-automatic rifles (equipped with blank firing adapters from the National Guard) and a modified civilian hunting rifle.

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I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end...

Last edited by chico20854; 01-04-2017 at 03:14 PM.
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Old 01-04-2017, 09:09 PM
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@Chico:
<holds up his electronic bowl with hunger in his eyes>
Please, Sir, may we have more?
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Old 01-05-2017, 03:23 PM
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Been trying to figure out character generation for a State Guardsman. Given their age at the time of Twilight War they would have already had a lifetime of skills. Anyway here is what I have

Background

Average Age 50-60

Born 1940-1950

2 Terms Max in the Military (Draft) – See Draft Rules
1 Term Mandatory in State Guard (Pre War) Any ideas on skills?
1 War Term Mandatory
Max 8 Terms in Civilian employment

Draft Rules

Max 2 terms in the Military
Any Occupation

Service Details (1D6)

1-2 Vietnam Service (add +1 to all Military Skills)
3-4 Overseas Service (Korea or Germany)
5-6 Stateside Service

Discharge Status (1D10)

1-4 Honourable
5-7 General
8 - Other than Honourable
9 - Bad Conduct Discharge
0 – Dishonourable

Life outside the Military

No Law Enforcement Careers great than two terms
No Government Agent Career
PC can elected to serve one additional term in the ANG or USAR
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Old 01-05-2017, 03:59 PM
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Quote:
Originally Posted by chico20854 View Post
Units were equipped with M-1 Garand rifles and M-1911 pistols
What about having weapons manufactured from places like the Springfield Armory which has been producing M1A since 1974

Springfield Armory M1A
Springfield Armory P9
Springfield Armory M6 Scout
Springfield Armory M1 Garand
Springfield Armory M1911

https://en.wikipedia.org/wiki/Springfield_Armory_M1A
https://en.wikipedia.org/wiki/Springfield_Armory,_Inc.

There are also a few factories still producing the M1 Carbine as well

http://www.m1carbinesinc.com/carbines.html
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Old 01-05-2017, 06:27 PM
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Quote:
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Background

1 Term Mandatory in State Guard (Pre War) Any ideas on skills?
Rather than make this a Term, (since pre-war this is NOT the only thing you do for 4 years), select from the list of State guard skills instead of a secondary activity.

The main career during that term must be a non-government (other than LOE, possibly). Term before war cannot be LOE (or you would be more useful in LOE than in the state guard)

Skills can include non-combat skills:

Law
Medical
Computer
Scrounging
History
Ground Vehicle (Wheeled)
Mechanic


possibly Civil Engineering

Quote:
Originally Posted by rcaf_777 View Post
Draft Rules

Max 2 terms in the Military
Any Occupation

Service Details (1D6)

1-2 Vietnam Service (add +1 to all Military Skills)
3-4 Overseas Service (Korea or Germany)
5-6 Stateside Service

Discharge Status (1D10)

1-4 Honourable
5-7 General
8 - Other than Honourable
9 - Bad Conduct Discharge
0 – Dishonourable

Life outside the Military

No Law Enforcement Careers great than two terms
No Government Agent Career
PC can elected to serve one additional term in the ANG or USAR
To reach the ages you describe, must make at least 5 terms before War Term.

(Aging mandatory)

Contact can be (in addition to Civilian career options) Govt or Military (NOT foreign)

Uncle Ted
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Old 01-05-2017, 07:34 PM
CDAT CDAT is offline
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Quote:
Originally Posted by rcaf_777 View Post
Been trying to figure out character generation for a State Guardsman. Given their age at the time of Twilight War they would have already had a lifetime of skills. Anyway here is what I have

Background

Average Age 50-60

Born 1940-1950

2 Terms Max in the Military (Draft) – See Draft Rules
1 Term Mandatory in State Guard (Pre War) Any ideas on skills?
1 War Term Mandatory
Max 8 Terms in Civilian employment
I am not thinking that the State Guard should be a term, more like unkated said have it be secondary.

Quote:
Originally Posted by rcaf_777 View Post
Draft Rules

Max 2 terms in the Military
Any Occupation
Why max 2 terms in the military? Everyone that I know personally in the State Guard are all retired military.

Quote:
Originally Posted by rcaf_777 View Post
Discharge Status (1D10)

1-4 Honourable
5-7 General
8 - Other than Honourable
9 - Bad Conduct Discharge
0 – Dishonourable
I may be wrong, but I do not think you can get into the State Guard with a BCD, or Dishonourable.

Quote:
Originally Posted by rcaf_777 View Post
Life outside the Military

No Law Enforcement Careers great than two terms
No Government Agent Career
PC can elected to serve one additional term in the ANG or USAR
Also why no Law Enforcement careers?
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Old 01-05-2017, 09:50 PM
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Quote:
Originally Posted by CDAT View Post
I am not thinking that the State Guard should be a term, more like unkated said have it be secondary.
Already stated above, but thanks

Quote:
Originally Posted by CDAT View Post
Why max 2 terms in the military? Everyone that I know personally in the State Guard are all retired military.
The State Guard in the Twilight setting are soldiers too aged or medical unfit for federal service, if you have 3 or more terms in the Military (remembering terms are fours years) Then why would they be in state guard, and not recalled to federal service? It also add to development of the PC's. Limiting the terms will give a strong military background and serves a motivation of why they serve in state guard. These are PC that served in military back during the Vietnam draft era.

Quote:
Originally Posted by CDAT View Post
I may be wrong, but I do not think you can get into the State Guard with a BCD, or Dishonourable.
I wouldn't know however adding to a characters background make a good PC so someone with a BCD would try and bluff his way in (Still working on this)

Quote:
Originally Posted by CDAT View Post
Also why no Law Enforcement careers?
For the same reason as their is a limit on the Military terms. Law enforcement personnel would still me serving as law enforcement right to start of any game.

Remember you are creating a State Guard character, not a police officer or serving military character.
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Old 01-06-2017, 01:18 AM
CDAT CDAT is offline
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Quote:
Originally Posted by rcaf_777 View Post
The State Guard in the Twilight setting are soldiers too aged or medical unfit for federal service, if you have 3 or more terms in the Military (remembering terms are fours years) Then why would they be in state guard, and not recalled to federal service? It also add to development of the PC's. Limiting the terms will give a strong military background and serves a motivation of why they serve in state guard. These are PC that served in military back during the Vietnam draft era.
I understand that you do not want a serving military/LEO but my understanding was you were making older characters, so making a career (retired) military who got out after Vietnam, by TW2000 they will have been out for about 20 years, not likely to be getting recalled, or even let back in, and even if they were everything about the military is different by then.

Quote:
Originally Posted by rcaf_777 View Post
For the same reason as their is a limit on the Military terms. Law enforcement personnel would still me serving as law enforcement right to start of any game.

Remember you are creating a State Guard character, not a police officer or serving military character.
I guess I am not understanding what you think the state guard character should be. I see the State Guard more as a club that they belong to that has some duties, same as Red Cross, Volunteer Fireman and so on. I am not sure how being a police officer would not let you use them. Yes they may not have been called up, but after the fecal matter hits the oscillating blade and they decide to call up the State Guard for home defense/law enforcement having a fully trained LEO (maybe even retired) on the team I could see being good.
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Old 01-06-2017, 12:22 PM
unkated unkated is offline
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Quote:
Originally Posted by CDAT View Post
I guess I am not understanding what you think the state guard character should be. I see the State Guard more as a club that they belong to that has some duties, same as Red Cross, Volunteer Fireman and so on. I am not sure how being a police officer would not let you use them. Yes they may not have been called up, but after the fecal matter hits the oscillating blade and they decide to call up the State Guard for home defense/law enforcement having a fully trained LEO (maybe even retired) on the team I could see being good.
I believe the point is that the state would rather have a senior LOE remain in place as a senior LOE rather than be called up to be State Guard, supporting LOEs.

Sherriff Wappinger, head of Burton County Sherrif Dept these past 10 years, (or his senior deputy) is probably of more value to the state of Oklahoma as Sherriff Wappinger, rather than Sgt (Lt, Capt or whatever) Wappinger of the Oklahoma State Guard, serving with a squad in a part of the state supporting another Sherriff.

Uncle Ted
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Old 01-06-2017, 08:17 PM
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Quote:
Originally Posted by CDAT View Post
I guess I am not understanding what you think the state guard character should be. I see the State Guard more as a club that they belong to that has some duties, same as Red Cross, Volunteer Fireman and so on. I am not sure how being a police officer would not let you use them. Yes they may not have been called up, but after the fecal matter hits the oscillating blade and they decide to call up the State Guard for home defense/law enforcement having a fully trained LEO (maybe even retired) on the team I could see being good.
Your not thinking of the game terms, in the game the State Guard are used for home defense of a state, they are a military unit. While today we see the State Guard that has some duties, same as Red Cross, or Volunteer Fireman, that not how they were original organized. They are an organized military force at the service of the state in which they live. It should also me noted that many states would not even form state guard units until after their ANG Units are federalized.

While after the he fecal matter hits the oscillating blade, you find police, fireman and paramedics in the state guard. Before that they would doing their regular jobs. You can certainly generate these PC's or LEO's but they would doing their regular job up till the start of any adventure. So no state guard training until the last term of generation (the war term). I don't think it too much of stretch to for LEO or other special personnel to assigned to the state guard at the start of any adventure.
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Old 01-07-2017, 02:48 PM
CDAT CDAT is offline
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Quote:
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Your not thinking of the game terms, in the game the State Guard are used for home defense of a state, they are a military unit. While today we see the State Guard that has some duties, same as Red Cross, or Volunteer Fireman, that not how they were original organized. They are an organized military force at the service of the state in which they live. It should also me noted that many states would not even form state guard units until after their ANG Units are federalized.

While after the he fecal matter hits the oscillating blade, you find police, fireman and paramedics in the state guard. Before that they would doing their regular jobs. You can certainly generate these PC's or LEO's but they would doing their regular job up till the start of any adventure. So no state guard training until the last term of generation (the war term). I don't think it too much of stretch to for LEO or other special personnel to assigned to the state guard at the start of any adventure.
I am seeing that post TW2000 they are all combined together, but the part that is not clear to me is if you are making a character that has up to 12 terms (48 years life experiences) they are likely going to have retired from what ever job they held for most of there life. I am not seeing why someone could not make a character that was in the military for 5 terms (20 years) retired and then went to work doing what ever lets say LEO for the next 5 terms (20 years) and the retired for good. At some point they joined the State Guard as they missed the military but as they were retired and working a different job did not want to rejoin active or even the reserves, so the State Guard it is. When the balloon goes up they are not serving as a Solider or even a LEO as they are retired for 1 or 2 terms (4 to 8 years). They are to old to recall for the military and their skills are to out of date, they could maybe be recalled for LEO, but if that has been rolled into the State Guard they are already part of it.

I may be looking at it from a different point of view, as if you change LEO for Fire and State Guard for Red cross that fits my father almost to a tee. He joined the military in Vietnam era, did his time. Then became a Fireman retired as Chief and now volunteers for Red Cross. Due to age and all that he would not be recalled for either, but can do his "job" for the red cross.
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Old 01-08-2017, 02:14 PM
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I am not seeing why someone could not make a character that was in the military for 5 terms (20 years) retired and then went to work doing what ever lets say LEO for the next 5 terms (20 years) and the retired for good
Looking at the age chart I did here you will see why, any PC's that dose this route has the potential to be put back in uniform and given a administrative or training assignment once the war starts.

Same goes for an LEO, the potential for them to take on administrative or training duties to free other officer for other duties.

In short is dose not work for PC born after 1945.
Attached Files
File Type: xls Age Chart.xls (26.0 KB, 107 views)
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Old 01-08-2017, 04:33 PM
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Quote:
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Your not thinking of the game terms, in the game the State Guard are used for home defense of a state, they are a military unit. While today we see the State Guard that has some duties, same as Red Cross, or Volunteer Fireman, that not how they were original organized. They are an organized military force at the service of the state in which they live. It should also me noted that many states would not even form state guard units until after their ANG Units are federalized.

While after the he fecal matter hits the oscillating blade, you find police, fireman and paramedics in the state guard. Before that they would doing their regular jobs. You can certainly generate these PC's or LEO's but they would doing their regular job up till the start of any adventure. So no state guard training until the last term of generation (the war term). I don't think it too much of stretch to for LEO or other special personnel to assigned to the state guard at the start of any adventure.
The counter-argument is that State Guard isn't a full-time job except for the very highest echelons, so it shouldn't be a career path at all, but a secondary choice.

As far as them being just military units, I can't speak for other states, but that's laughable for Virginia. The VDF has been in essentially its current form since 1983, providing disaster support.

There are a fair number of State Guards that handily pre-date the T2K timeline. Virginia's current version has existed since 1983 (when the State Constitution was changed). California's had theirs since 1846. Georgia's had their current version since 1985 (in the 70s, it was essentially a volunteer auxiliary police force). Indiana's dates back to the Civil War. Maryland has had a Defense Force since 1983. Massachusetts had one until last year (when the new governor declined to extend their charter). Michigan had the Emergency Volunteers from 1988 to 1998. Mississippi reactivated theirs in 1986 due to the Total Force Concept. Washington has had theirs since 1960. Out of those, California, Georgia, and Indiana are the only ones that I know provide weapons training to their State Guard. Most State Guards that exist are not an "organized military force" in the sense of having any sort of combat capability.

Given the widely varying levels of training and duties of State Guards, I think it may be best to do two different versions of State Guard. The first would be to have it as part of the secondary options for characters, more as an explanation of how they learned a skill than as anything else. The second would be a draft option for characters who are too old to reasonably be expected to be sent overseas. Historically, the draft has tended to be limited to people 45 or younger, so having State Guard as a draft option for characters with 8+ terms seems possible. Anyone younger than that would likely be drafted before the State Guards become a full-time occupation.
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