RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Twilight 2000 Forum
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 02-18-2009, 05:33 AM
TiggerCCW UK's Avatar
TiggerCCW UK TiggerCCW UK is offline
Registered User
 
Join Date: Sep 2008
Location: Belfast, Northern Ireland
Posts: 663
Default

Split from "Fishing" thread as this is significant drift - kato13

Quote:
Originally Posted by Legbreaker
Stumbled across it while researching for my Aliens game.
OT, but are you using the official Aliens RPG rules? I just acquired them myself and haven't had a chance to read them yet - stupid real life taking ton much of my time. Has anyone used them and are they any good?
__________________
Chuck Norris can kill two stones with one bird.

Last edited by kato13; 02-18-2009 at 09:15 PM.
Reply With Quote
  #2  
Old 02-18-2009, 06:18 AM
Targan's Avatar
Targan Targan is offline
Moderator
 
Join Date: Sep 2008
Location: Perth, Western Australia
Posts: 3,749
Default

I have the Aliens rules that are based on the Phoenix Command rules. Same rules that you guys have?

Aliens is my favourite film of all time BTW.
__________________
"It is better to be feared than loved" - Nicolo Machiavelli

Last edited by Targan; 02-18-2009 at 08:47 PM.
Reply With Quote
  #3  
Old 02-18-2009, 08:06 PM
Legbreaker's Avatar
Legbreaker Legbreaker is offline
Registered User
 
Join Date: Dec 2008
Location: Tasmania, Australia
Posts: 5,070
Default Aliens

Quote:
Originally Posted by TiggerCCW UK
OT, but are you using the official Aliens RPG rules?
Yes, I am. There's a couple of small glitches here and there, but on the whole if you take the time, it's possibly one of the most realistic systems I've ever seen (even though it's a watered down version of Phoenix Command).
It's quite possible for a character to die from a broken bottle, or survive a direct hit from a LAW (albeit not for very long unless they happened to already be laying on an operating table at the time).

Aliens themselves are NASTY. In most terrains (even flat, featureless desert), they can get to within a few dozen feet without being spotted - closer if the team does not yet suspect their presence or it's the first encounter.

Vehicle combat leaves a bit to be desired, but what's the fun in fighting aliens from your APC or Dropship anyway?

The rules reflect what happened in the movie very well - pistols are next to useless, pulse rifles and grenades are good, shotguns are excellent up close (if you don't mind being sprayed with acid), machineguns rock and flame units are AWESOME except for their extreme short range (just 24 feet).

Character generation makes it exceptionally hard to have overpowered characters but if the players use their heads, that's not too much of a hinderance.
Reply With Quote
  #4  
Old 02-18-2009, 08:50 PM
Targan's Avatar
Targan Targan is offline
Moderator
 
Join Date: Sep 2008
Location: Perth, Western Australia
Posts: 3,749
Default

I like the Aliens rules but Gunmaster provides an at least equal level of realism while flowing much better and is far superior in areas such as character generation. I converted the rules to Gunmaster.

Having said that I'd still be prepared to run the Aliens rules as they are. If you are familiar with Phoenix Command you won't have any problems with the Aliens rules. If not you might take a few read-throughs and play tests to get your head around them.
__________________
"It is better to be feared than loved" - Nicolo Machiavelli
Reply With Quote
  #5  
Old 02-18-2009, 10:04 PM
Legbreaker's Avatar
Legbreaker Legbreaker is offline
Registered User
 
Join Date: Dec 2008
Location: Tasmania, Australia
Posts: 5,070
Default

A few read throughs? More like a two year degree with a minor in mathematics and statistics....

It's complex, but worth the effort. To play, you either need a GM who's willing to let players ROLEplay everything and convert that into dice and mechanics, OR everyone needs to be intimately familiar and have a copy of the dozens of tables cliped to their character sheet (the second works best and saves bucketloads of time).

As there was only the one RPG book, boardgame and boardgame expansion produced, resources are limited although if you can find it, the Colonial Marines Technical Manual written by Lee Birmington(?) is a big help. Not a lot online either unfortunately.
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Thread Map comments (split) Legbreaker Twilight 2000 Forum 8 11-30-2022 04:08 PM
What to do with the dead (Split from Cemeteries in T2K) Fusilier Twilight 2000 Forum 43 08-10-2012 11:31 PM
OPSEC (Split from Mission) Eddie Twilight 2000 Forum 18 03-09-2009 03:30 AM
Regarding ALIENS!!! General Pain HQ - General Discussion 3 03-03-2009 06:13 AM
Fishing kalos72 Twilight 2000 Forum 37 02-23-2009 10:20 PM


All times are GMT -6. The time now is 04:39 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.