#1
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Plants
After a long walk yesterday where I encountered some very overgrown paths and got a few bramble scratches as a result, it occurred to me that plants are going to be a key part of a T2K setting.
You're going to be getting a lot of stuff growing out of control; and also things that could harm characters, like poisonous berries found while foraging. Thoughts? |
#2
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In world where people are constantly trimming, pruning, weeding, using herbicides, etc., it's easy to forget that plants are really good at destroying manmade structures if left unchecked for long periods of time. Seeds and creeper vines get into cracks and crevices and grow, splitting wood and concrete. Roots can buckle sidewalks and destroy underground pipes. Accumulations of leaf litter can collapse flat roofs. These phenomenon are very apparent when looking at abandoned structures.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 07-23-2021 at 04:04 PM. |
#3
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With the temperature drop water will be doing similar: https://www.designingbuildings.co.uk/wiki/Frost_attack
All those pipes bursting... |
#4
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Quote:
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#5
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Like kudzu...it's probably all over the American South by 2000.
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#6
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Also a thorn bramble with poison ivy mixed in can be quite a barrier.
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#7
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Slave to 1 cat. |
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