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  #1  
Old 04-01-2009, 04:32 AM
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Default Diving Depths

Well I'm doing some scuba research for my next merc mission, and I was hoping anyone could provide me with a list of :


depth - gear - acciliary gear
1 - 5m none or snorkel - none

etc

so what depth would u need an auxiliary pressure chamber or whatnot etc....after u are back on land/boat
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Old 04-01-2009, 04:39 AM
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Default dive depths vs dive time

Thats a question of nitrogen saturation in the blood - and that depends on the TIME you have spent on the DEPTH as well as the DEPTH alone .

At say 2-3 meters you could probably stay under for 90 minutes without other precautions than a cold beer waiting in the boat .But as depths increase , the safe -time on the depth decreases and decrompession times increases . (The need to gradually re-surface ) .

You should go to a diving site to check this out too..

Quote:
Originally Posted by General Pain
Well I'm doing some scuba research for my next merc mission, and I was hoping anyone could provide me with a list of :


depth - gear - acciliary gear
1 - 5m none or snorkel - none

etc

so what depth would u need an auxiliary pressure chamber or whatnot etc....after u are back on land/boat
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  #3  
Old 04-01-2009, 05:46 AM
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Default

Quote:
Originally Posted by headquarters
Thats a question of nitrogen saturation in the blood - and that depends on the TIME you have spent on the DEPTH as well as the DEPTH alone .

At say 2-3 meters you could probably stay under for 90 minutes without other precautions than a cold beer waiting in the boat .But as depths increase , the safe -time on the depth decreases and decrompession times increases . (The need to gradually re-surface ) .

You should go to a diving site to check this out too..
well it wasnt actually that I was looking for -

I was more interested in the various equipment needed forvarious depths -
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Old 04-01-2009, 08:51 AM
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Dive phsyics has alot of stuff.

Like Time at Depth

How many other depths you have been that day, how much time topside you have in between and all of that.

As a very general rule one can stay 60 minutes at 60 feet without worry of any decompression.

Remember, for each 10m <roughly> you double the atmospheric pressure.


For gamming purposes 30 feet and under it is a long time without worry of "THE BENDS"

As for gear:

You have the following types:

Compressed air, the traditional method of diving. The standard tanks are 80 cubic feet aluiminums and 72 cubic feet steel tanks. <that is how much air they hold> How long they last varies according the persons phsycical condition, how deep they are, how hard they are working like hauling alot of gear, swimming all out or fighting a current. Each tank will last about an hour to half an hour at between 30 and 60 feet. Again a rough time limit.

Oxygen Enriched Diving or Nitrox: I am not too familiar with this system, it lasts longer and extends your bottom time and reduces your decompression I THINK. This is a mixed gas though, special equipment is needed to fill the tanks so this will not be available everywhere.

REBREATHER; WWII tech and all the highspeed SEAL stuff it is now available on the open market, it takes about 3000-5000 to purchase and that is just the system, not the tanks or other gear that is specialized to it. It uses a bottle of oxygen that is used to reconstituite the air you have already breathed into a tank that filters out the Co2. These can last about 4 to 6 hours, again depending on activity level, condition and depth.

Next:

Wet suite or dry suite so you do not get hypothermia or just end up numberand shivering when you hit the beach.

MASK and SNORKEL

Weights and weightbelt <the human body is bouyant, as is the wetsuite and air tanks, you need roughly 1 pound of led per 10 pounds of body weight> Otherwise you will have to fight to keep submerged and it really won't work to well.

FINS and BOOTIES. Some fins allow the use of regular boots, this can be stressful on the feet if swimming long distances. Or the slip on fins that do not require fins, good for warm water with nice sandy beaches, overall though, not recomended.

Scuba Tanks with a BC and Harness <Buyancy compensator, or tank pack. A Boyancy compensator is an inflatable life jacket looking thing used to stay afloat on the surface, they also have pockets for gear and a built in backpack for your tank> Or you can use the "HORSE COLAR" this is a round inflatable ring that goes around the neck like the old pilots inflatible vests, with these you need a backpack for your tank. Most tanks are carried singly, although they do have twin tank set ups, I can honestly say I have only seen them used once and I have never used them.

Dive knife; there is alot of fishing line, cordage, seaweed, kelp and netting on the bottom of the sea.

REGULATOR: this is the line that connects to the tank and goes to the mouthpiece in which you breathe from. VERY IMPORTANT! These come with at least 2 dials on them, a pressure gauge that tells you how much air is left in the tank. The second guage has a depth gauge that tells you how deep you are. It also has a needle that marks the deepest depth you have gone. Alot of them also have a 3rd dial a luminesent compass so you can do underwater land navigation which is VERY IMPORTANT since underwater visibility varies.

Flashlight; this is helpful when operating at night, or you end up with holes, caves or wrecks.

Dive Tables: this is the waterproof chart that tells you how long you can stay down and how deep after figuring the data from prior dives.

Undersuite: This is a comfort item, normaly a thin nylon type body suite you wear under your wetsuite which helps you stay warm, keeps sand out of every crevice and crack, and makes it much much easier to put on and take off your wetsuite <they are difficuilt to get on or off when wet>

Wetsuite usualy consists of: Top with long sleeves, trousers that are called OVERALLS as they resemble farmer overalls, booties prefferable with hard soles for walking on gravel and sharp coral reefs <walk on a reef barefoot and you will know!> gloves, alot of sharp shells and coral and other stuff to slice the hell out of your hands, they also burn with cold and go numb after a while. HOOD, again keeps the head warm.

That is the basic gear a diver needs, and all of this is good for about 90 feet down, of course at that depth you are looking at a bottom time of about 5 minutes if you do not want to decompress.

As for decompression chambers; they have small portable ones that are are about 30 inches in diameter and 7 feet long, they are made of a soft colapsible material. And then the ones that look like a large propane tank. However, for operations I would suggest not going to depth where you will have to spend time in a chamber, either sit tight at specific depths decompressing before hitting the surface which can be boring. Or just don't go down and stay down long enough where you have to do it, otherwise you will be wasting time that could be best spend on operations. I mean what happens if you are stuck 30 feet down waiting to decompress and an enemy boat rolls by, you will be hating life.
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Old 04-01-2009, 06:13 PM
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General Pain,

Jester's list is pretty accurate. Some nitpicks could be made but nothing warranting any real corrections. Most regulators now have dive computers that erase the need for dive tables. It tracks all dive data: depth, time, date, temperature, Nitrogen loading (absorption by your body), O2 loading for NITROX computers, ascent rate, beginning and ending pressures in some models, and a plethora of other information.

For the record, if his is not substantial to answer your questions, I just received my Advanced Open Water Certification on 22 MAR, and am getting NITROX certified this weekend, and have been diving since 2002. I'm fairly knowledgeable or at the very least know the right people to ask any questions you have.

He was right about NITROX. It extends your time at depth and allows you to go deeper.

By pressure chamber, are you meaning a decompression chamber? And, what context do you mean it in? A dive emergency or we just did our planned dive and we're now mandated to go into the DECO chamber for X hours?

If the first manner, you could possibly need the chamber from an ascent from 6 feet. Likely? No. From 50 feet? Much more likely. From 90 feet? Most likely (which happened to a girl in my Advanced Open Water class).

If you mean the second situation, no recreational dive depth (up to 130 feet) will require time in a DECO chamber unless you exceed the Allowable Bottom Time (ABT). As Jester said, the ABT is significantly shorter at deeper depths.

If your mercs are using rebreathers, they can't go below 33 feet, otherwise the oxygen becomes toxic. Below 33 feet (as in 32, 31, 30, etc, not below as in 90 feet), the nitrogen accumulation in the body is negligible and a person can effectively stay as long as he has air, i.e., your tank or rebreather will stop working before it's a danger to you.

For deep diving, you have some special considerations though. At depth, because of pressure, your air in the tank is going to be smaller in volume and the air in your lungs is going to be smaller in volume. You're going to continue breathing your normal breaths though to your full lung capacity. This means you're breathing more air at the same rate you breathe less air at the surface. Your tank goes faster, in otherwords.

Also, if you want to go below 130 feet, you get into what is called Tec Diving. With Trimix gases you can go well below 130 feet. This is extremely hazardous and requires multiple decompression stops along the way up (requiring surface support stations -- essentially extra sets of gear dangling on a buoy at fixed depths), but I don't know what the threshold for chamber time is. My advice, get something reasonable sounding, like 250 feet, and start fudging something from that.
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Old 04-02-2009, 03:10 AM
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Default tanx for excellent diving info guys

I was hoping to simplify the whole ordeal into a basic shematic.

0-5meter
5-20meters
20-100 meters
100+ meters

so what equipment should/could be used at the various depths

It's no problem to divide it into more categories offcourse

but anyway thanx for the help
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Old 04-02-2009, 12:27 PM
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Okay, I think I understand what you're wanting. Short, simplified answer is, aside from not taking a rebreather below 1 atmosphere (10m), it doesn't really matter what gear you have.

I've seen guys dive to 100ft in board shorts and a t-shirt, and I've seen guys to 15ft in a drysuit.

I've seen skin divers go to 45 feet with just the breath in his lungs.

There is no hard and fast table like what you want besides,

0-33feet: Anything
34-130ft: Air or NITROX; no rebreathers
131-down: NITROX or TRIMIX; no rebreathers
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Old 04-03-2009, 01:59 AM
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Quote:
Originally Posted by Eddie
Okay, I think I understand what you're wanting. Short, simplified answer is, aside from not taking a rebreather below 1 atmosphere (10m), it doesn't really matter what gear you have.

I've seen guys dive to 100ft in board shorts and a t-shirt, and I've seen guys to 15ft in a drysuit.

I've seen skin divers go to 45 feet with just the breath in his lungs.

There is no hard and fast table like what you want besides,

0-33feet: Anything
34-130ft: Air or NITROX; no rebreathers
131-down: NITROX or TRIMIX; no rebreathers
...ok thanx....

when do you HAVE to have a "spacesuit" when the pressure is to high etc.....

basically I'm wondering what depth the next mission(s) will be......
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Old 04-03-2009, 02:35 AM
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The record depth for Open Circuit Scuba is 308 meters. Note that this is equivalent to running a 4-minute mile.

It is also important to note that hardsuits are experimental items in the real world, but are designed to go deeper than 450 meters.

http://www.google.com/url?sa=U&start...ev4QAWQC-hv4cg
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Old 04-03-2009, 02:39 AM
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Oh, the accepted range for most safe technical dives is between 130 and 350 feet, though. Your players honestly should not be going any deeper. I don't know what your campaign entails, but...
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Old 04-03-2009, 02:51 AM
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Talking

Quote:
Originally Posted by Eddie
Your players honestly should not be going any deeper. I don't know what your campaign entails, but...
ohh....you know.....just exploring new ways to off my players....

- shark attaks
- old ww2 sea mines
- extreme pressure
- drowning
- (combinations offcourse hehe)

- for players in my campaign...I'm just kidding ......he he he (evil grin)
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Old 04-03-2009, 03:17 AM
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Default dive time at x depth -an oversimplification for playability .

Firstly - the gear needed to go down to svereal hundred meters depth 200-300) is more or less the standard looking diving gear - neoprene dry suit ,mask ,leadbelt,fins ,divecomputer, ventil system /respirator etc .-and tanks .

The quality of the gear should be outstanding at anything below 50ft imho or you are liable to do yourself an injury - but plenty of perople go down with older / cheaper stuff .(Thats not to say that older is poorer ! )

Its what is in the tanks that is the main issue as fas as I know ( got the open water advanced or whatsitsname).Regular compressed air can only be used to a depth of 42 meters (?) or the oxygen will drug you and you will take your mask off to kiss the pretty fishes before you sleep a in the gently rocking current at 70 meters depth .( Or so I have heard )

When you go down below a certain depth ( I guess its roughly 60 ft) you are on a clock .The longer you stay down ,the longer you need to stop at intervalls on your way up - hanging on to an anchor rope at say 20 meters for 15 min ,then at 10 m for 10 mins etc -these depths and times are variables .

The longer you stay down ,the longer you will have to wait before you can resurface .This is because nitrogene bubbles accumulate in the blodstream ,and have to dissipate before you resurface -the nitrogene bubbles expand the closer you get to the surface as the pressure decreases.I am told it can be hurtful and cause cardiac arrest if you get into an accident with this .

Decompression chambers are used for people who go up to fast , or for people that have been down so deep and so long that they cant very well decompress in the water .

I have PM ed you a link with various dive tables that can be downloaded .

For all you divers out there -I am aware that I only know the main principles and not the details anymore ..its been a while since my last dive .
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Old 04-03-2009, 03:39 AM
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Quote:
Originally Posted by headquarters
Firstly - the gear needed to go down to svereal hundred meters depth...
I'm pretty sure you mean feet right?
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Old 04-03-2009, 03:55 AM
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Default hmm..

Quote:
Originally Posted by Targan
I'm pretty sure you mean feet right?
I think I mean METERS - isnt the free dive record with nothing but a pair of trunks 140 meters ?
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Old 04-03-2009, 04:18 AM
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Quote:
Originally Posted by headquarters
I think I mean METERS - isnt the free dive record with nothing but a pair of trunks 140 meters ?
Are we talking someone with a little bit of diving experience or a Navy clearance diver? If you are going down hundreds of meters you're probably going to need more than just standard dive gear - you're going to need a diving bell for decompression stops or maybe even a decompression chamber on the surface. If the diver isn't well experienced and well supported and he's going that deep I'd say there is a significant risk of death.
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Old 04-03-2009, 04:40 AM
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Default yes-agreed

Quote:
Originally Posted by Targan
Are we talking someone with a little bit of diving experience or a Navy clearance diver? If you are going down hundreds of meters you're probably going to need more than just standard dive gear - you're going to need a diving bell for decompression stops or maybe even a decompression chamber on the surface. If the diver isn't well experienced and well supported and he's going that deep I'd say there is a significant risk of death.

But I think that Gen Pain was asking for what ind of general diving gear you need - as fas I know its just drysuit ,flasks/tanks,fins etc -not saying that it shouldnt be of a technical quality -just that it isnt some other kindf of hardshell suit say..

As for the decompression chamber etc I totally agree .

Also - it would be a professional diver - other sshould stay close to the surface .
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Old 04-03-2009, 05:28 AM
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Quote:
Originally Posted by Targan
I'm pretty sure you mean feet right?
He probably should.

Most people can't dive deeper than 50 meters. After that it becomes a technical skill and usually requires special gases for mixing/blending. Do it wrong and you can guess what happens. In twilight 2000 I would guess making this possible (having the resources for acquiring the mixes such as helium) would be a challenge.

Only the most skilled/experienced have only really done around 150+ meters, and that requires top of the line gear and perfectly engineered trimix.
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Old 04-03-2009, 06:24 AM
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Default freediverecords

http://www.impulseadventure.com/free...ld-record.html
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Old 04-03-2009, 06:25 AM
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Default nah..

Quote:
Originally Posted by Fusilier
He probably should.

Most people can't dive deeper than 50 meters. After that it becomes a technical skill and usually requires special gases for mixing/blending. Do it wrong and you can guess what happens. In twilight 2000 I would guess making this possible (having the resources for acquiring the mixes such as helium) would be a challenge.

Only the most skilled/experienced have only really done around 150+ meters, and that requires top of the line gear and perfectly engineered trimix.

Well , as I said a couple of times already - its still in principle a soft neoprene suit ,fins ,mask etc like an amateur set for PADI style recreational diving , even if the tanks are filled with trimix or helium mix and the materials ,suit regulators and masks etc have to be of a "technical quality"

So -yes I meant meters .



with technical dive gear ( 42 m + ) and gas mix .re-read the posts guys

for recreational dives , no deeper than 42 meters as far I recall ,but thats with regular compressed air in the flasks .

The questions pertain to a merc 2000 campaign run by the general -so finding gear ,getting the gas mix etc will not be a huge problem .
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Old 04-03-2009, 06:26 AM
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Default http://en.wikipedia.org/wiki/Herbert_Nitsch

http://en.wikipedia.org/wiki/Herbert_Nitsch
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Old 04-03-2009, 06:33 AM
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Default the mission

Quote:
Originally Posted by General Pain
this isnt relevant to our upcoming mission - this is only straight down and up again , no manouvering or work done at depths.

If the mission depth is more than 50 m I guess trimix in the tanks ,technical grade diving equipment and the use of a decompression chamber is the way to go .

But as you can see - there is no need for different TYPEs of suits etc ,just a soft suit and tanks made for technical dives .
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Old 04-03-2009, 06:39 AM
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Default some info

http://en.wikipedia.org/wiki/Technical_diving

Also check out Nuno Gomez , he holds the world record of 318 m using scuba gear - and a variety of gas mixes to achieve such depths .

thats app 1000 feet .

Also there is a big case up here about professional diver sueing the goverment foerwhat they went through after working at depths from 70 to over 200 meters in the 1980s and 1990s.

So -that is several hundred meters -and several hundred feet as well .
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Old 04-03-2009, 12:28 PM
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Quote:
Originally Posted by headquarters
Also check out Nuno Gomez , he holds the world record of 318 m using scuba gear - and a variety of gas mixes to achieve such depths .
Actually, you and I were both wrong. It's Pascal Bernabe now with a record of 330 meters.

"Bernabe broke the record in Corsica on open circuit scuba, with a descent time of less than ten minutes and a total time of 529 minutes for decompression.

The world record dive was the 41-year-old's fifth attempt at breaking the open circuit deep diving record, which he spent three years preparing for. Dive manufacturer Ralf Tech sponsored the event, which involved a dive support team of thirty team members and 12 support divers.

The experienced deep diver completed the dive on trimix, carrying a total of seven cylinders. In addition, 20 cylinders of various gas blends were also placed on three decompression lines."

Note that no diving bell was needed, no decompression chamber after the event, nothing special except for the 27 cylinders and 12 support divers, which are the surface support station equivalents from my original deep diving post above.
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Old 04-03-2009, 08:40 PM
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So, yes your character can dive deep and hide out at depth as long as he is willing to sit out the decompression time and of course has the tanks staged.

OR, he can skip the entire step, if he has a boat waiting on the surface and he jumps right into a decompression chamber as soon as he hits the surface. That could reduce the need for staged gear and speed up the entire operation rather than him waiting underwater and holding up the mission.

And now for ways to bring harm to your players,


Well, Claustaphobia! either underwater, in the mask or inside the decompression chamber which leads to panic.

Gear malfunction: This can be anything from a leaking mask, to a bad gauge that tells him he is deeper or shallower than he is, a bad chronometer or dive watch, or a bad tank gauge telling him he is out of air when he isn't or has air when he hasn't.

Lost fin- a pain in the ass.

Lost or cracked mask

Lost weightbelt-

shifting gear or weightbelt

Can't get the right bouyancy so he is always fighting a bit to keep from sinking or from floating

Lost flashlight, knife or other small piece of gear

Broken zipper on wet suite, or worse a dry suite.

Ear Squeeze <where the pressure on the inner ear does not equalize> these are very painful

Ruptured eardrum, even more painful

diving with a sinus or ear or similiar condition- pain and misery

Pulled muscle- always get them.

Cut on coral, line or gear

Tangled in coral or line or gear straps

Faulty regulator- this is your airsupply

Faulty O ring on the tank, which makes it leak.

Valve on your tank is not turned on, or get bumped and turned off.

Wrong WetSuite for the conditions or time underwater which can be uncomforatable to deadly,

Bad air or gas. This happens even today. This can make one ill or dead.

Oxygen poisoning, where it gets toxic

Nitrogen Narcosis- or divers high, where the nitrogen levels are altered and you get drugged effect, this can be anywhere from just feeling good to wanting to swim to the seafloor and full on halucinations,

The Bends; you come up to fast nitrogen bubbles in your system increase and it can cause headaches, paralysis that can be permiment, blood vessels rupture, even a brain embalism which gives you the effects of a stroke or even death.

Ruptured lung: going up to fast without exhauling which causes lungs to burst. <Do not hold your breath when you surface!!!!>

Rupture Ear Drums, again pressure injury.

Other equipment failures, a malfunction bouyancy compensator after a dive not the time to fight to stay on the surface and in position after an exahusting dive.

Firegrass! I hate you guys in OZ for importing your seaweeds here! Its in my marina now and I got some last time i dove to work on my boat, stings like a mo fo!

Jelly Fish these are more common that sharks

Sharks sure

Agressive sea animals like sea lions, or seals or just curious ones who will get in your way or mess with your gear.

Dolphines you see a large gray fish shaped thing underwater and it gives a fear factor.

EELS these are more dangerous and common than sharks

Octopus and Squid, some can be agressive

Coral, it will shred you nicely

Panic

Getting Lost

Waves and Surf these will mess you up.

Boats, they can hit you, or you can surface under them.

Tunnels and Wrecks, getting lost, trapped or falling items or what not that can fall on your or cut you.

Fishing line, fish nets and seaweed or kelp forests all a danger for getting tangled.

Submerged logs, pier pillings and other debris, in a tidal area these are dangerous.

Missing your boat, a navigation issue, but remember that movie Openwater?

Anyhow, those are some of the things off the top of my head.

Oh you can have the evil villian have trained seals, sea lions and dolphins not with lazers attatched to their heads, but that patrol the underwater area with cameras or even a form of handcuff or legcuff <they had them on mailcall or some such show> or just counter divers hunting your characrer.

I hope this in some small way helps make your characters lives all the shorter and a bit more misrable.
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Old 04-04-2009, 05:01 AM
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Quote:
Originally Posted by headquarters
The questions pertain to a merc 2000 campaign run by the general -so finding gear ,getting the gas mix etc will not be a huge problem .
Well that will teach me for not reading the first post in a thread more carefully. I understand now. My apologies.
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Old 04-04-2009, 05:09 AM
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Quote:
Originally Posted by Eddie
Note that no diving bell was needed, no decompression chamber after the event, nothing special except for the 27 cylinders and 12 support divers, which are the surface support station equivalents from my original deep diving post above.
I see your point but this sounds like a guy whose entire life probably revolves around diving and it took three years of preparation for that one attempt. For a Merc:2000 mission you're probably going to have personnel who have a slightly broader skills set at the expense of extreme niche specialisation. And your average Merc:2000 mission is more likely to have a prep time of three weeks than three years. On the other hand a sufficiently well connected, cashed up Merc team could certainly seek to recruit elite standard divers and support personnel.
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  #27  
Old 04-04-2009, 05:24 AM
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Originally Posted by jester
So, yes your character can dive deep and hide out at depth as long as he is willing to sit out the decompression time and of course has the tanks staged.

OR, he can skip the entire step, if he has a boat waiting on the surface and he jumps right into a decompression chamber as soon as he hits the surface. That could reduce the need for staged gear and speed up the entire operation rather than him waiting underwater and holding up the mission.

And now for ways to bring harm to your players,


Well, Claustaphobia! either underwater, in the mask or inside the decompression chamber which leads to panic.

Gear malfunction: This can be anything from a leaking mask, to a bad gauge that tells him he is deeper or shallower than he is, a bad chronometer or dive watch, or a bad tank gauge telling him he is out of air when he isn't or has air when he hasn't.

Lost fin- a pain in the ass.

Lost or cracked mask

Lost weightbelt-

shifting gear or weightbelt

Can't get the right bouyancy so he is always fighting a bit to keep from sinking or from floating

Lost flashlight, knife or other small piece of gear

Broken zipper on wet suite, or worse a dry suite.

Ear Squeeze <where the pressure on the inner ear does not equalize> these are very painful

Ruptured eardrum, even more painful

diving with a sinus or ear or similiar condition- pain and misery

Pulled muscle- always get them.

Cut on coral, line or gear

Tangled in coral or line or gear straps

Faulty regulator- this is your airsupply

Faulty O ring on the tank, which makes it leak.

Valve on your tank is not turned on, or get bumped and turned off.

Wrong WetSuite for the conditions or time underwater which can be uncomforatable to deadly,

Bad air or gas. This happens even today. This can make one ill or dead.

Oxygen poisoning, where it gets toxic

Nitrogen Narcosis- or divers high, where the nitrogen levels are altered and you get drugged effect, this can be anywhere from just feeling good to wanting to swim to the seafloor and full on halucinations,

The Bends; you come up to fast nitrogen bubbles in your system increase and it can cause headaches, paralysis that can be permiment, blood vessels rupture, even a brain embalism which gives you the effects of a stroke or even death.

Ruptured lung: going up to fast without exhauling which causes lungs to burst. <Do not hold your breath when you surface!!!!>

Rupture Ear Drums, again pressure injury.

Other equipment failures, a malfunction bouyancy compensator after a dive not the time to fight to stay on the surface and in position after an exahusting dive.

Firegrass! I hate you guys in OZ for importing your seaweeds here! Its in my marina now and I got some last time i dove to work on my boat, stings like a mo fo!

Jelly Fish these are more common that sharks

Sharks sure

Agressive sea animals like sea lions, or seals or just curious ones who will get in your way or mess with your gear.

Dolphines you see a large gray fish shaped thing underwater and it gives a fear factor.

EELS these are more dangerous and common than sharks

Octopus and Squid, some can be agressive

Coral, it will shred you nicely

Panic

Getting Lost

Waves and Surf these will mess you up.

Boats, they can hit you, or you can surface under them.

Tunnels and Wrecks, getting lost, trapped or falling items or what not that can fall on your or cut you.

Fishing line, fish nets and seaweed or kelp forests all a danger for getting tangled.

Submerged logs, pier pillings and other debris, in a tidal area these are dangerous.

Missing your boat, a navigation issue, but remember that movie Openwater?

Anyhow, those are some of the things off the top of my head.

Oh you can have the evil villian have trained seals, sea lions and dolphins not with lazers attatched to their heads, but that patrol the underwater area with cameras or even a form of handcuff or legcuff <they had them on mailcall or some such show> or just counter divers hunting your characrer.

I hope this in some small way helps make your characters lives all the shorter and a bit more misrable.
priceless list here,,,,,,,thanx alot
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  #28  
Old 04-04-2009, 05:38 AM
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I just occurred to me, if you bought/hired/stole a small rescue or research submarine (the kind with omni directional impeller thrusters, remote manipulator arms, high end sonar/magnetometer/inertial guidance/multispectrum camera s/ULF radio electronic gear, docking cuffs and air locks) you might be able to remove the requirement for individual deep diving. Or make things much safer and easier for the divers if they were still required.

Imagine how satisfying it would be to raid a NUMA facility, execute that hyper-macho narcisist Dirk Pitt when he refuses to surrender control of his ship and steam off into the open ocean under cover of darkness in the finest Horn of Africa traditions of piracy.
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Old 04-04-2009, 02:18 PM
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Originally Posted by Targan
Well that will teach me for not reading the first post in a thread more carefully. I understand now. My apologies.
your Australian - you are supposed to behave like that
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Old 04-04-2009, 02:23 PM
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Quote:
Originally Posted by Targan
I see your point but this sounds like a guy whose entire life probably revolves around diving and it took three years of preparation for that one attempt. For a Merc:2000 mission you're probably going to have personnel who have a slightly broader skills set at the expense of extreme niche specialisation. And your average Merc:2000 mission is more likely to have a prep time of three weeks than three years. On the other hand a sufficiently well connected, cashed up Merc team could certainly seek to recruit elite standard divers and support personnel.
it will be your usual ramshackle operation that ends in a fervent display of ungallant gunplay before we speed of -probably leaving a team member down there to decompress with whats left in his tanks before he has to resurface to where the enemy as anchored ...

no PCs are "tecnical divers" as far as I know -2-4 points I guess .Should make the average rolls quite interesting at 150 meters depths..

hehe..

better bring a back up PC
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