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What is "canon"?
It seems that my position on this has not been sufficently explained in a manner that all can understand.
Canon, as defined by Dictionary.com is as follows (ignoring religious references): Quote:
HOWEVER, just because something isn't covered in canon, doesn't mean it should not be used. Canon, as stated, is a base, a starting point. Adding additional detail is not only allowable, but vital! All I am saying is that the GDW materials must be referred to and expanded upon, not changed wholesale and the result labelled "canon" when clearly it is not. Everyone is, has been and always will be free to do whatever they wish, as long as their ideas either as individuals or groups is not asserted to be canon. We now have three seperate canon timelines. Surely we already have enough variety to give everyone what they need to play the game?
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#2
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Question: What is "canon"?
Answer: Something that shoots "shels" |
#3
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Leg I appreciate several of your observations (and I'm not being sarcastic) but here you start to look a bit like ancient knight on a kind of quest he feels he is the only one to understand or may be like Don Quixote de la Mancha (No insult but may be some teasing. Don't take me wrong). Just to put it as the French would say: "Vous ĂȘtes plus royaliste que le Roi" (You are getting more royalist than the king himself).
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Now that this is said. Canon is ever present weither we say it or not. Without the original T2K team we would not be having these exchanges and they have put some amazing work. Even the weakest of their products is an amazing work (that point is as good for the T2013 team). Trust me on that. I'm writing books and published a RPG of my own, I perfectly know how hard it is and sometimes unrewarding. When you write a novel you are recognized as an author (talented or not). When writing a RPG your are at the same time graphist, novelist, game designer... (all well recognized artistic professions) but you are more hardly recognized as an artist. Please don't take this as an attack but honestly you are tiring me (and what I'm saying is only me). To put it in a rudest way: "Lache nous la grappe". |
#4
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I most certainly do NOT take it as an attack. I welcome feedback otherwise I wouldn't have bothered to state my position once more as clearly as I could. My arguement is simply that the GDW works have been published and cannot be changed. If somebody disagrees with the GDW works, then by all means change it to suit, publish and discuss the changes, but don't try to claim individual (or group) perspectives as "the way it must be". I myself use work done by many which is definately not canon in the strictest sense. I pick and choose a bit here and a bit there, but always use the GDW works as a base. This is how I believe all historical or alternate history RPGs should be approached. Change the base, canon work too much and you've completely changed the whole feel. It's a bit like time travel. If one person was to travel back and assasinate say General Montgomery in 1941, the course of WWII might have been significantly different. And if that was different, the world we live in today is sure to be significantly altered.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
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I expected that. By the way thanks for making this thread. IMO it's a much better way to defend your point.
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#6
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For my part, I prefer commanders such as Auchinleck, Wavell, Wingate... |
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I, however, am not a fan of Cornelius Ryan, who among other things is a liar and someone who quotes out of context.
Ryan manages to saddle one man entirely with the whole debacle, but strangely avoids praising the same guy for the D-Day landings . . . |
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I agree - great movie, but the operation was a bit a gamble right from the beginning. Vital intelligence was ignored (such as the existance of two SS Divisions in the Arnhem area) and some units on both sides performed better (or worse as the case may be) than others.
It was however worth trying, but perhaps with a slightly shorter aim of say Nijmegen, and followed up later with another push. Of course that last few miles between Nijmegen and Arnhem isn't exactly what one would like to have to attack a defending enemy across....
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#9
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#10
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Ok Leg,
Time to get off the high horse. You want to couch your view on canon or not based on what GDW did, fine. Got no problem with that. But here's where frankly, I am calling you out...when you accuse me, Chico, FF and Law of "forcing" anyone to accept anything we do. Quote:
Leg, want the truth? I think your viceral feelings toward our work have a personal element. Targan isn't nuts about some of what we do, but I have never seen him be as downright nasty as you have been on occasion. Somehow, he can manage to be rather respectful towards everyone on the boards..and you know something else? This is the first damn time I've ever had to lower the boom on a poster on an internet board. Mohrender had it right about you I am afraid. I'm going to say it again, Don't like what we do? Fine, write something yourself that MEETS your standards of what meets T2K and then perhaps, I'd at least see some effort back up your vehemence. Till then, you're all blow and no show.
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Author of "Distant Winds of a Forgotten World" available now as part of the Cannon Publishing Military Sci-Fi / Fantasy Anthology: Spring 2019 (Cannon Publishing Military Anthology Book 1) "Red Star, Burning Streets" by Cavalier Books, 2020 https://epochxp.tumblr.com/ - EpochXperience - Contributing Blogger since October 2020. (A Division of SJR Consulting). |
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