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  #1  
Old 04-02-2015, 02:30 PM
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Cdnwolf Cdnwolf is offline
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I own in hard copy and PDF almost every module and version of Twilight 2000/2013 except one....

I have never seen or touched version 2.0.

When I saw they had it out in my local hobby store it was right next to version 2.2 so I skipped it and bought 2.2 instead and even have the PDF of it.

How different is the character generation from 1.0 and 2.2 and how different is the combat?

Just want to know if its worth forking over the money on Drivethru RPG for it to add to my collection.
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Old 04-02-2015, 02:47 PM
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Quote:
Originally Posted by Cdnwolf View Post
I have never seen or touched version 2.0.

When I saw they had it out in my local hobby store it was right next to version 2.2 so I skipped it and bought 2.2 instead and even have the PDF of it.

How different is the character generation from 1.0 and 2.2 and how different is the combat?

Just want to know if its worth forking over the money on Drivethru RPG for it to add to my collection.
I take it you mean v.1.0?
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  #3  
Old 04-02-2015, 04:46 PM
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Just to generalize, 2.0 is skippable. 1.0 is not (too much of an idea factory).
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  #4  
Old 04-02-2015, 05:43 PM
swaghauler swaghauler is offline
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Version 2 is similar to version 2.2 except that it uses 1D10 for skill checks instead of the 1D20 of version 2.2. Wayne's World of Books had a couple of used play copies for sale if you still want a copy. I have the boxed set with the battle map, cardboard counters and the booklet with a bunch of encounters for your use. Wayne's had another used copy like mine you'd probably like (because of the mat and Encounters booklet).
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  #5  
Old 04-02-2015, 09:39 PM
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So is the character generation as Ver 1.0 or 2.2?
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  #6  
Old 04-02-2015, 09:54 PM
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Closer to version 2.2 with the life path methods being nearly identical. The game ran entirely on the 1D10 though. It was a much simplified "percentile based" system.
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  #7  
Old 04-02-2015, 11:03 PM
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Okay thanks...
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  #8  
Old 04-03-2015, 10:00 AM
Tnchi2a Tnchi2a is offline
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Well simply is a relative term when it comes to 1.0
First the tank combat was more in-depth
1. roll to hit
2. minus armor from weapon damage
3. roll chance to hit internal items(crew,guns,ammo,etc.) based on a shell transit chart.
exp.
M1A1
R: LH(200),G(1000),HB(80) D,G,A,R,E,F
R=Right
LH=Lower Hull
G=Glacis
HB=Hull Back
D=Driver
G=Gunner
A=Ammo
R=Radio
E=Engine
F=Fuel
Now for each you roll % with a 50% chance to hit the item (except E hits with always hit) and through a formula figure how much of the damage is lost, then continue through the tank till damage gone or it leaves the Tank.
4. shell minus opposite armor from weapon damage with possibility of damage to items or personally on opposite side.
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  #9  
Old 04-03-2015, 11:10 PM
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I still have my original (and fragile) copy of version 1.
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  #10  
Old 04-04-2015, 12:04 AM
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Quote:
Originally Posted by Cdnwolf View Post
I still have my original (and fragile) copy of version 1.
I still have mine, but bought an electronic version as soon as they were available.
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  #11  
Old 04-04-2015, 07:15 AM
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Aside from the changes in the rules to move from a D10 to a D20 based system, the 2nd Ed. book is the same as the 2.2 book with one exception.
The Timeline is somewhat different because they took the opportunity to put more realworld events into the Timeline for the 2.2 book.

Bottom line? If you have the 2.2 book, you do not need the 2.0 book unless you really want the 2.0 Timeline or you want it for completions sake.

Last edited by StainlessSteelCynic; 04-04-2015 at 07:15 AM. Reason: Fixing grammar error
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  #12  
Old 04-04-2015, 10:07 AM
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Cdnwolf Cdnwolf is offline
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Quote:
Originally Posted by StainlessSteelCynic View Post
Aside from the changes in the rules to move from a D10 to a D20 based system, the 2nd Ed. book is the same as the 2.2 book with one exception.
The Timeline is somewhat different because they took the opportunity to put more realworld events into the Timeline for the 2.2 book.

Bottom line? If you have the 2.2 book, you do not need the 2.0 book unless you really want the 2.0 Timeline or you want it for completions sake.
Thanks. I just was wondering about the differences because of the autofire thread and people mentioned some difference. I hated the 2.2 autofire rule (roll 25d20) is not something that I thought made the game smoother and was just wondering if 2.0 was different.

THANK YOU all for your help.
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  #13  
Old 04-04-2015, 10:23 PM
Adm.Lee Adm.Lee is offline
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Quote:
Originally Posted by Cdnwolf View Post
Thanks. I just was wondering about the differences because of the autofire thread and people mentioned some difference. I hated the 2.2 autofire rule (roll 25d20) is not something that I thought made the game smoother and was just wondering if 2.0 was different.

THANK YOU all for your help.
Ah, if you're asking about that, the v2.0 autofire rule was the same as the 2.2 rule, EXCEPT instead of rolling gobs of d20, it was rolling gobs of d6. Sixes hit, no need to consult skills.
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  #14  
Old 04-05-2015, 11:47 AM
Draq Draq is offline
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So I've been thinking about trying to incorporate the traveller/t2k 2&2.2 mustering terms character generation into v1. Any ideas or prior attempts? I have Paul's generation sheet for starters. I've never played later edition t2k but I have played a lot of original traveller and a little mega traveller.
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  #15  
Old 04-05-2015, 06:41 PM
swaghauler swaghauler is offline
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Quote:
Originally Posted by Draq View Post
So I've been thinking about trying to incorporate the traveller/t2k 2&2.2 mustering terms character generation into v1. Any ideas or prior attempts? I have Paul's generation sheet for starters. I've never played later edition t2k but I have played a lot of original traveller and a little mega traveller.
You might try the MegaTraveller career system. Just make each +1 of skill equal to +10% in the V1 rules. This should be very easy to transfer.

Last edited by swaghauler; 04-05-2015 at 07:01 PM.
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