#151
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Rainbow Six....you might want to do something about your files link.
As to those that like Chinese porn or gambling (it seems to have both) or just a good chuckle; click away!!! |
#152
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Bugger. Thanks for the heads up. My hosting company stopped offering hosting a while ago and I never got round to updating my sig. Have amended it.
__________________
Author of the unofficial and strictly non canon Alternative Survivor’s Guide to the United Kingdom |
#153
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You got rid of the football hooligan gangs, so that's something.
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#154
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As much as it might sound ridiculous, and the past several months not withstanding, at least the UK pavilion at Epcot has British workers...
Somehow the few that are left are migrating between there and the Canadian pavilion, depending on what they feel like, at least according to the ones I talked to on Sunday. Some kind of strange Commonwealth exemption Disney gave them for manpower purposes, right now it's supposed to only be Americans staffing non-american pavilions if there aren't any people from the actual country. I have no idea if the author of the particular section is British but he is getting torn apart to shreds on the official FL forums... |
#155
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Should They Stay or Should They Go?
I think it's interesting/curious that in v4's The World At War some of the SSR's cleave off the Soviet Union and some don't. For example, the Baltic states do, but Ukraine does not. How about the Caucuses republics and all of the 'Stans?
There's no explanation given, that I've found, so I suppose they're leaving it up to Ref interpretation. -
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#156
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Sorry to double post, but I just wanted to give an example of what is being said about the UK situation, by the official author of said section, on the official forums...
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#157
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And this is very late in the war - this isn’t a situation like where units were overrun in Korea in V1 - this is the last gasp the last effort - ie there isn’t anyone left to stop the Soviets Sorry but that is utter BS - and one other big question - where are the hundreds of thousands of reinforcements that the US put together - are you telling me the Soviets killed them all or most of them in the big naval battle? Because there isn’t a lot of fighting between the supposed huge naval battle and Reset Last edited by Olefin; 11-27-2020 at 05:27 PM. |
#158
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Already Answered, But Here It Is Again
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"In the end, the NATO divisions of Operation Reset are overrun, survivors fleeing into the woods. The final order from HQ is short and to the point: “Good luck. You’re on your own now.”" p. 148 v4 Player's Manual (Alpha Version) I still think this is vague enough to allow Ref's room for interpretation. It doesn't say "destroyed" or "annihilated" or "wiped out". "Overrun" doesn't necessarily mean any of these things. Several US divisions could be described as having been overrun during the Battle of the Bulge, but organized elements of said continued to fight on. German divisions on the eastern front during the later years of WWII were routinely overrun, but many broke out of Soviet pockets and fought their way back to German lines, sometimes over and over again. -
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#159
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5th Infantry Division’s avenue of advance from LESZNO to LODZ along route RED is bounded on the right (south) flank by the III US Corps main elements, including 2nd Armored Division and 1st Cavalry Division (main body of III US Corps advance to LUBLIN) with 3rd ACR in reserve. 29th and 34thinfantry divisions are advancing further south on their right flank, along the Czech and Slovak borders, toward KRAKOW. (S/NATO) 5th Infantry Division’s avenue of advance from LESZNO to LODZ is bounded on the left (north) flank by elements of I German Corps (1st and 7th Panzer Divisions, 11th Panzergrenadier Division, and 27th Fallschirmjaeger Brigade) and the Polish Warsaw Corps advancing from POZNAN to WARSAW. They are supported by I Netherlands Corps in reserve. On their left (north), I UK Corps and the Polish Pomeranian Corps are to move from SZCZECIN to surround and bypass GDANSK and then move to occupy BIALYSTOK with I Belgian Corps in reserve holding the perimeter around GDANSK. (S/NATO) Note that current end-strength of the units designated as divisions is approximately equivalent to one brigade of vehicles and heavy equipment (including artillery) and few or no air assets. Personnel strength for most units is about 50% of nominal end-strength for the peacetime unit size. Corps strengths are similarly reduced to the approximate strength of a full-strength division. All units under OPERATION RESET have been reinforced and resupplied to the maximum amount available by EUCOM/LANDCEN Ok so the Soviets overran all those forces and the survivors went running for the woods? Suuuurree - that is flat out ridiculous Per their own handout you are talking about eight Corps that in total are the size of full pre-war divisions, with the divisions making them being approximately the size of a brigade in size and at half strength - i.e. this isnt the 1000 man divisions of V1 and V2.2. Basically its the end of NATO - this isnt the death of a Division - this is the death of NATO as a fighting force -again this is Soviets Uber Alles and they win the war - which definitely 100% is not what V1 and V2.2 in any way were - not at Kalisz Frankly this timeline and background is a goat screw. I know people were hungry for the new edition - but unless you are someone who cheered the Soviets on in Red Dawn I doubt this will be well received by anyone as anything they can build a campaign on. |
#160
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Haters Gonna Hate
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I still think this is vague enough to allow Ref's room for interpretation. It doesn't say "destroyed" or "annihilated" or "wiped out". "Overrun" doesn't necessarily mean any of these things. Several US divisions could be described as having been overrun during the Battle of the Bulge*, but organized elements of said continued to fight on. German divisions on the eastern front during the later years of WWII were routinely overrun, but many broke out of Soviet pockets and fought their way back to German lines, sometimes over and over again. *... and "fleeing into the woods." Some of those overrun divisions were rallied, hastily reorganized and reinforced, and put right back into the fight. If you want to interpret, "In the end, the NATO divisions of Operation Reset are overrun, survivors fleeing into the woods...” as the absolute worst-case scenario, you're free to do so, but I don't see anything in the Alpha rules that states one has to interpret the above the way you have. And again, the whole point of the backstory is to arrive at a "Good luck. You're on your own..." point where the military-themed survival role-playing game can begin. T2k is not a strategic war game- it never was. -
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 11-27-2020 at 08:11 PM. |
#161
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I saw a number of names pop up on the draft docs. Tomas is best described as the lead designer, certainly not the only one.
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#162
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This was in a period where there were supposed to be broad changes made to the foundations of the background. You really think they're going to do anything significant now? All that will happen now is tweaks to layout, spelling, and MAYBE a few names here and there.
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#163
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As to to the destroyed part - made direct comments on the dropbox comments so will see what they say - but there are other references that basically show the remaining US forces as scattered in Europe - i.e. there are no organized US units left - while the Soviets clearly still have an organized army and military |
#164
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Be-lieve Me
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My point is, I don't see the point in bitching and moaning about something that isn't necessarily set in stone. I doubt it will do much good. I'd rather try to stimulate change through constructive means and official channels, than rant and rave about it on a fan site. -
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#165
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I have direct quotes that say basically said that what was leaked was totally inaccurate as to the timeline, background, war and campaign start situation - and then out comes the Alpha and it backs up the leaked material - and if anything its worse and refs can ignore anything they like - but the war and timeline and background is canon if its not changed and would have to be used by anyone writing for the 4th edition - and frankly as stated before its a goat screw - and at this point I doubt Tomas will be listening to anyone even with them getting ripped a new one on FB, here and discord. After all he hasnt been listening to anyone so far. |
#166
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On the plus side for me personally, I had very low expectations for it from the start, so it's not like I'm going to end up disappointed. And we have, what, 4 other T2K rules sets to choose from, and can pick and choose whatever groovy morsels do arrive in the new version for our own current and future campaigns.
__________________
"It is better to be feared than loved" - Nicolo Machiavelli |
#167
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#168
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#169
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I understand that you are frustrated that they didn't listen to you when you were a secret advisor or whatever (I'm really curious about that whole arrangement), but that doesn't mean that Tomas et al won't listen to the rest of us. -
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 11-27-2020 at 11:59 PM. |
#170
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If anyone needs more detail I will start a new thread (and I'll try to be short....) |
#171
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I managed to look at the draft.
I am with Olefin on a lot of the criticisms. THE ART WORK IS AWSOME.....but.... The background does not look that bad to me. Very sparse on details, leaving to Referees to fill in the blanks. Not terrible, but not that great. A bit too Swedish centrist to my taste for PC generation. My biggest gripe is the complete ignoring of the Central European military. You need a bit of flavor for German, Danish, UK, Czech, and Slovak forces. Italy and Hungary would be a good idea as well. I much prefer the overall wider sweep of forces in the GDW versions. However, this may be planned for rectifying in later modules. At the very least, the background and character generation should include the afore mentioned militaries and a least some German and UK units mentioned (and maybe a few Pole, Slovak, and Czech units here and there). Also, who are the Soviet allies? None??? A lot of the rules look like crap to me with the entire underlying character attributes and skill ratings looking clunky not to mention weapon ratings and vehicle stats. Vehicle and weapons need to be expanded. Say what you will about the GDW editions, but their attributes, skills, and rating are far more straightforward and intuitive. The rules need to stick to kilogram weights and meter weapon ranges, speeds, and movements. UNFORGIVEABLE: The Swedish focus given the lack of anything on NATO or PACT forces/PCs etc. I understand why its there but really; exactly what are the chances of encountering Swedish Army troops (or equipment) in Central Europe versus any NATO or PACT forces (or any equipment)?? That just needs to be fixed. ALSO MY EYES ARE BURNING!!!! A RPD picture is shown for the PKM. That's like an entry for a lion and then showing a picture of a bobcat. I'm sorry, but that is just plain sloppy!!! And the guys obviously don't know beans about hunting. You don't need to use a shotgun on grouse or any bird. It darn well makes things easier, but if you are good enough (and my uncle is) you can shoot grouse or ducks out of the sky with a rifle. On the other hand, they do know about grenade fishing; I tip my hat to that!! <sigh> Last edited by mpipes; 11-28-2020 at 01:30 AM. |
#172
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Soviets have zero allies.
Sweden has things vanishing. The entire government+parliament goes =POOOF= behind friendly lines when going somewhere else instead of their designated bunker shortly after the war begins. An entire Mechanized division goes =POOF= in the woodland s of Småland one week after invasion. Zero traces of anyone from that division or anything from that division. Gotland going =POOF=, as in no one knows what is going on there. Absolutely no one. Also, Rainbow, my name is listed in the Playtesters. We were invited to give criticisms and suggestion. I can vet Leg, he was there too. |
#173
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Thanks, but I think it was Raellus that was querying that side of things. Certainly wasn’t me.
__________________
Author of the unofficial and strictly non canon Alternative Survivor’s Guide to the United Kingdom |
#174
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Lurken,
I certainly don't want to criticize the playtesters, but..... Did you guys buy off on the weapon and vehicle rating system? Character attributes? These mechanics seem wildly messy to me and not intuitive at all, but I grew up in the old style D&D and SPI era, so maybe I am just damaged goods in a sense. Does anybody think they are good? Or an improvement over V 1 or 2.2? |
#175
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I focused more on the background. The rules gave me a headache just thinking about them.
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#176
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#177
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Exactly right. There's many instances over the last nearly 4 decades T2K has existed where people have used alternate mechanics. The setting is the game.
What we have been presented with, that's not T2k when looked at from that perspective. Lurken and I did our best, but it seemed their minds were already made up. The overall situation was set in stone and all our comments and suggestions amounted to a few minor tweaks here and there. Fortunately we were able to talk them out of some of the REALLY bad ideas, but, as can be seen, by no means anything close to all. It wasn't just the two of us though, there were others who will remain anonymous until they choose to speak up. Suffice to say the community did speak, but it seems our voices fell on, if not deaf ears, certainly ones hard of hearing.
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#178
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This is lies because President West is a warmongering Idiot who embodies multiple Leftist stereotypes of Republican Politicians. As such I hope to get the game used as not to give them a dime for it. |
#179
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How is West a warmonger? He wasn't the guy who invaded Poland.
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#180
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Perhaps not. But he is the one who launched nukes on Soviet forces after USSR didn't nuke Israel after they nuked NUAR.
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