![]() |
![]() |
|
#1
|
|||
|
|||
![]()
Thank you for the response.. I think I may tweek the rules a little to fit my needs.. I may also ask my players what they think to be sure all is well with everyone.
One of my problems was that they have armor but the armor is useless against most of the weapons.. Might as well not wear it at all.. |
#2
|
||||
|
||||
![]()
Well, this is the opposite of most complaints about the T2K damage system -- most GMs and players think it's not lethal enough. I don't think it's lethal enough, but that may be a bias since I've been to real combat, as have some other members of this board. But you're right -- the GM needs to balance realism vs. playability. I just think the damage system is over-balanced towards playability.
Another possibility is to enforce rules that a lot of GMs (including me, I must admit) tend to gloss over -- knockdown, shock, wound infection, and suchlike.
__________________
I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#3
|
|||
|
|||
![]() Quote:
![]() It's been a while since I've played v1 but if I recall the damage scales with range (which it doesn't in later versions in which penetration does but not damage). Leaving aside that each 'hit' is caused by up to 3 bullets in the 'shot' it's still not fun getting hit once and being screwed. My memory of playing v1 is me running across an open yard, getting shot in the arm, and spending the rest of the campaign dying from infection. That and grenade fishing. Could you post the damage rules and hits per location equation so that I can refresh? |
#4
|
|||
|
|||
![]()
Would that be a breach of Copyright? if not then I will
|
#5
|
|||
|
|||
![]()
I doubt it would be a breach, especially for such a small part.
I remember it being something like damage: Short = 4Xbase + 4d6 Med = 3xbase + 3d6, or was it 2x and2d? something along those lines. I can't remember hits, but I assume it was based on stature. |
#6
|
|||
|
|||
![]()
Thats it.. I didn't even have to tell you..
|
#7
|
|||
|
|||
![]() Quote:
Quote:
As for the lethality of the rules, it's been a while since I ran a game of T2K, but my recollection is that it wasn't too bad, but I remember between the chances of NPCs getting a hit in the combat rules and the use of cover, I had occasional trouble with PCs thinking they were a little on the invulnerable side. You could always do what I did in response to that different problem -- fudge things a bit whenever it helps with the plot line. |
#8
|
||||
|
||||
![]() Quote:
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|