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#1
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#2
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That reminds me of a saying I heard once, "A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools."
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#3
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The way it was expressed to me was, "If you make something idiot-proof, God will make a better idiot."
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#4
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As ever, ARRSE has some words to say on the subject of squaddy-proofing:
http://www.arrse.co.uk/wiki/Squaddy_proof |
#5
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![]() Quote:
"Never argue with an fool. They will drag you down to their level and beat you with experience."
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#6
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Back in the day my grandfather had an entire drawer in the kitchen packed full of random crap. My grandmother griped about it sometimes, and my mother made fun of it, but whenever something broke Grandpap seemed to be able to find something he could use to rig a temporary fix in that "junk drawer." I think any character with a decent scrounge skill in T2K needs a portable junk drawer of some sort...
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#7
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You know the Army has those junk drawers too, but they are usually guarded by a stingy 76 Yankee...
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