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My knowledge of Morrow Project actually started with my finding the freely distributed "Project Phoenix". Since my initial exposure to the concept of Morrow was outside canon, I have obviously never looked at canon as something fixed.
The philosophy that I have always followed in games (an to be honest, life) follow the words of my namesake. Absorb what is useful reject what is useless add what is specifically your own Every group is different in terms of what will keep them happy so the path to enjoyment for each will never be the same. Back to the topic at hand. The project provides about 100kg of material but I let the players chose which equipment will be in the bolthole, in one resupply cache and what additional material they will want in their nesting cache. My games are generally more about problem solving than survival, so I like giving them multiple tools and letting them use them creatively. |
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