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I don't think that the East German units in China would be in any position to do much of anything but continue to fight the Red Chinese on behalf of the Soviets. I'm not sure that the Soviets would go to the trouble of disarming the Germans and using their own troops to guard/supervise them. I can see the attachment of a few more Soviet "advisors" or commissars to E. German units but that's about it. An East German mutiny in China would be interesting, but they are just so far from home with nearly the entire USSR between them and the Fatherland that it just seems suicidal to even entertain such an idea before the later years of the war. I've toyed with the idea of a running a campaign based around a squad of East Germans trying to make their way home some time in 2000, once things had really fallen apart pretty much everywhere. It could make for a truly epic game.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
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