RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Twilight 2000 Forum
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 07-28-2011, 06:35 AM
dragoon500ly dragoon500ly is offline
Registered User
 
Join Date: Oct 2010
Location: East Tennessee, USA
Posts: 2,906
Default

I remember reading someplace that kevlar is chemically inert so it doesn't break down over time. I'm checking some sites and if I can find more info, I'll post the link.
__________________
The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.
Reply With Quote
  #2  
Old 07-28-2011, 12:08 PM
HorseSoldier HorseSoldier is offline
Registered User
 
Join Date: May 2010
Location: Anchorage, AK
Posts: 846
Default

If stored in such a manner that it creases or gets folded that will also create weak points in the armor.
Reply With Quote
  #3  
Old 07-28-2011, 12:30 PM
dragoon500ly dragoon500ly is offline
Registered User
 
Join Date: Oct 2010
Location: East Tennessee, USA
Posts: 2,906
Default

According to the US Army, kevlar vests have a service life span of 20 years. They are supposed to be stored flat and not exposed to direct sunlight unless being worn (i.e. supply can't leave a flat of vests exposed to weather).

Vests are to be inspected for water damage, tears, rips on a yearly basis and returned to depot in case any defects are discovered.

If a vest has been hit by fragments or bullets, the vest is to be carefully inspected and used if mission essential, but to be returned to supply at the first chance.

Ballistic plates are strictly to be replaced at the first chance. If, for any reason, the plate cannot be returned to supply, it is to be destroyed in such a manner as to render it useless.

Hope this helps!
__________________
The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.
Reply With Quote
  #4  
Old 07-28-2011, 01:41 PM
Griff Griff is offline
Registered User
 
Join Date: Jul 2011
Location: Middle of nowhere, Iraq
Posts: 18
Default

Since we started recieving these new vests (2001 and on) we've been told that they have to be checked every year (end of deployment) for major tears, kevlar breaking down (heavy use, excessive weather exposure), and impact damage. Apparently the average vest issued to an Infantyman (or anybody else who operates in it alot) lasts about 3 years (this according to several supply types over the last 6 years of turning stuff in). The plates get updated about every two years so I have no idea how long they last, but my guys were told to look for any plate over three years old, and to turn it in if found. We've had a couple of defective serials on K-plates, and they break down just like the vest. Since they're hard, they tend to break when they've taken a heavy impact (designed to to help mitigate kenitic impact). The plates apparently breakdown more from extreme temps (heat/cold).

For T2000......I wouldn't worry about it too much (just another pain to track/worry about). Tracking the impact damage seems solid enough. Now as possible GM tool to hint at/use to help the story move about...sure. I would imagine the plates being the hardest thing to find/replace in T2K (same goes for K-pots). Hope this helps.

Scouts Out
Reply With Quote
  #5  
Old 07-28-2011, 01:45 PM
simonmark6 simonmark6 is offline
Registered User
 
Join Date: Dec 2008
Location: Swansea, South Wales, UK
Posts: 374
Default

Even if it doesn't degrade, I'd really hate to be issued a vest with ten holes, or patches in it...
Reply With Quote
  #6  
Old 07-28-2011, 01:59 PM
Griff Griff is offline
Registered User
 
Join Date: Jul 2011
Location: Middle of nowhere, Iraq
Posts: 18
Default

Oh it's fine partner.....all you've gotta do is check the pockets for the "bullet magnet" and get rid of it!


Sua Sponte
Reply With Quote
  #7  
Old 07-28-2011, 11:02 PM
pmulcahy11b's Avatar
pmulcahy11b pmulcahy11b is offline
The Stat Guy
 
Join Date: Sep 2008
Location: San Antonio, TX
Posts: 4,354
Default

Every so often, I get a weird glimmering of an idea for a new body armor rating in T2K -- basically, your vest or helmet might have a rating of "0.7" or something like that, which would mean that the incoming damage is multiplied by 0.7 to determine how much damage goes on to your fragile body. In the case of the "0.7 armor" here, one would receive 2 points of blunt trauma damage -- the 0.3 stopped, x10, /2, rounded up. I just haven't really sat down and tried to firm up the concept.
__________________
I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

Entirely too much T2K stuff here: www.pmulcahy.com
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:59 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.