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#1
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Maybe instead of the tried and true (one could argue passe') MP-5, they could be equipped with silenced, 5.7mm FN P90s. Low recoil, high rate of fire, powerful round, and 50-round mags (top-mounted). Pretty hip. For sidearms, they could carry FN Five-seveN pistols (uses the same 5.7mm round).
Maybe an HK G-36 with an underbarrel HK AG36 grenade launcher, just in case the local SWAT team shows up to the dance. That or one of the Para versions of the Minimi/M249. With either, your baddies should be able to hold off the fuzz for some time.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#2
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I would go with silenced HK UMPs (they are chambered for .45 ACP) for their SMGs and HK USP Tacticals (also chambered for .45 ACP) with silencers on hand but not necessarilly attached. I agree with Raellus on the suggestion of the HK G36 (I'd go with the shorter barelled G36K myself) with an AG36 GL attached. Here are links to short videos of the afore mentioned weapons at the HK Pro website: HK UMP = http://www.hkpro.com/video/UMP.mov HK USP Tactical = http://www.hkpro.com/video/USP45%20Tactical.mov HK G36 = http://www.hkpro.com/video/G36.mov
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#3
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In the past I worked with the P90. Most of the operators hated it due to the underpowered round. It just did not have any punch after 50 meters due to the weight of the round. The Mp5 now; I used it all with a couple of different rounds. A 90GR franagble a 115GR FMJ and a 147gr Hollow Point. I used to stack them. With the three rounds I used to be able to control the full auto with any round burst. when you fire 10 to 20K rounds a year you get good with it. The three rounds would mess stuff up. when we converted in 00' to the M4 CQBW it was a god send . now I can fire close with no recoil but I also can ping shit at 300m with my eotech sight. I used it for 3 to 5 years and its my Favorate in service long gun. So from my side in being with the big three Govt agencys and the DOD. They all want the M4 CQBW and. The big myth of the M16 Familys failing in combat is just that a myth. out of the hundreds of thousands of rounds fired in combat and the after actions most of the fails come down to dirty mags and not seating the Mag when reloading. More or less i hurried to fast and did not do it right so I will blame the gun. I have been in combat Multiple times and I have never had a problem. Now my favorate Pact weapon is the RPK-74. what a dream to shot. no recoil at all. I can hold it one handed and hit stuff out to 100m on full auto. now I'm 6 foot 5 and weight in at 230 pounds but I have smaller friends and they can do the same thing. the weapon is just balanced so well. last year we fired a pair for 20k rounds and not one fail. out to about 800m I held a 2 mil beaten zone. I wish we would shit can our saw's and then use them. I love the RPK and would seek it out in combat.
These are just my opinions. have a good newyear and stay safe. |
#4
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How about a couple smallish suppressed pistols for the team that enters the building? Something like a .22 or .380, easily concealable in a suit coat, enough of a threat to take over the manager of the place until re-enforcments with heavier weapons arrive.
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Just because I'm on the side of angels doesn't mean I am one. |
#5
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Commo equipment could consist of the older Delta model ASIP Prick 1523 SINCGARS...ECHO and FOXTROT being the current use, so harder to come by...however, proper generator and vehicle power mounts and wiring would be required...as well as recharging systems for the man portable batteries if one time use batteries are not had.
Motorola also makes a shit ton of different Land Mobile Radio and Air Mobile Radio systems that are easier had as many law enforcement and first responders will be using them all across the country. I would say your best bet is to search around the net for a good radio system from Motorola. Uniforms could be sand colored BDUs(solid sand color, no camo), or a light brown variant...depending on the area, whether wooded, or desert/low foliage, BDUs, or DCUs bought NOS(new, old stock) surplus could be had(Fort Gordon, "Disgusta," GA was giving out BDUs for FREE to anyone who would pick them up on Thursdays at Clothing Sales/Services when I was there for AIT in '07) In theory, these guys could be outfitted to the 9's, using one generation back hand me downs from the USDoD considering they most likely have the resources, and channels to do it. |
#6
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Well, this adventures with full availability of high-tech materials are not my strong point, but I have enough experience dealing with my players and their "material that the GM would graciously try to put in the hands of his players" list. So, I think that a borescope would be a piece of equipment the players would appreciate. Who knows what's waiting at the other side of the door?
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L'Argonauta, rol en català |
#7
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If its being all stealthy, then I have an idea of the mission already with some of the items in the kit.
Sidearm, a Modified GLOCK 21, with a slector switch and a flip down forward grip on the slide rail <akin to the Beretta M93> With a few standfard 12 round mags and a few 30 rounders should they need the full auto option. <Glocks are EASILY modified to full auto> Further Glock mods, extended threaded barrel with removable silencer and tritium night sights, or even a lazer sight. A Russian Balistic Knife with Kurari covered blade for silent work Tazer so you have distance non lethal weapons should you need someone alive for retinal or dermal or face recognition software security features.
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