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Old 12-15-2011, 02:50 PM
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Is might not be the answer your looking for, but here's mine. In my campaign I run v1 with some house rules. I have added the alertness trait. It's completely seperate from the other traits. It's based on the 4D6(-4) and I use it regularly.
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Old 12-15-2011, 02:56 PM
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I would probably just keep it simple and use the characters' observation skill for listening. It follows that if they're more observant, they're probably going to hear/notice more.
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Old 12-18-2011, 06:50 AM
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I would probably just keep it simple and use the characters' observation skill for listening. It follows that if they're more observant, they're probably going to hear/notice more.
Me too. I also let PCs loose observation points if their hearing is impaired for instance by damage from explosions etc.

I keep a tab on "handicaps" on the PCs on my XP sheet. If someone is half deaf but eyes like an eagle he will roll using obs skill for visual and say diff obs skill for hearing..
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Old 12-18-2011, 07:00 AM
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Hi there, HQ!

What kind of handicaps do you have on this list?

This is again a very fruitful thought!
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Old 12-15-2011, 03:06 PM
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The system we used in my campaigns has a Hearing stat (and Eyesight, Smell/Taste and Touch stats). To determine whether a character hears a noise the GM would assign a difficulty multiplier to a hearing check and the player would roll a d100 against it. For instance, a relatively easy hearing check might have a x 5 multiplier, so the player would multiply his character's Hearing stat by 5 and try to roll under that amount on a d100.

A roll which is under the required amount and divisible by 5 (for instance, 05, 10, 15, 20 etc) is a critical success. A roll under the required amount but not divisible by 5 is a marginal success. Same logic applies for rolls over the required number, interms of critical failures/marginal failures.

The base hearing stat might be reduced for wearing a helmet or other head covering that covered the ears. Many (actually most) military characters would have their hearing stat reduced during char gen due to long exposure to loud noises.
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Old 12-15-2011, 03:19 PM
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I use Observation myself.

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The system we used in my campaigns has a Hearing stat (and Eyesight, Smell/Taste and Touch stats).
Interesting. What system is that by the way?
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Old 12-15-2011, 03:40 PM
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Interesting. What system is that by the way?
Hey, I've been good! I didn't mention the "System That Shall Not Be Named".
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Old 12-15-2011, 03:41 PM
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Hey, I've been good! I didn't mention the "System That Shall Not Be Named".
LOL... I thought I'd catch you off guard.
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Old 12-15-2011, 03:47 PM
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LOL... I thought I'd catch you off guard.
Hah! You nearly did. 0500 start at work this morning and my mind isn't feeling very sharp.
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Old 12-15-2011, 03:55 PM
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Quote:
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Hey, I've been good! I didn't mention the "System That Shall Not Be Named".
Paranoia.
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Old 12-15-2011, 04:53 PM
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Paranoia.
Just because you're paranoid doesn't mean little green men AREN'T out to get you!
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Old 12-15-2011, 06:35 PM
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I'm not worried about the little green men. It's the gray ones you have to watch.....
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

Nothing happens in isolation - it's called "the butterfly effect"

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