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#1
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Is might not be the answer your looking for, but here's mine. In my campaign I run v1 with some house rules. I have added the alertness trait. It's completely seperate from the other traits. It's based on the 4D6(-4) and I use it regularly.
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#2
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I would probably just keep it simple and use the characters' observation skill for listening. It follows that if they're more observant, they're probably going to hear/notice more.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#3
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I keep a tab on "handicaps" on the PCs on my XP sheet. If someone is half deaf but eyes like an eagle he will roll using obs skill for visual and say diff obs skill for hearing.. |
#4
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Hi there, HQ!
What kind of handicaps do you have on this list? This is again a very fruitful thought!
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I'm from Germany ... PM me, if I was not correct. I don't want to upset anyone! "IT'S A FREAKIN GAME, PEOPLE!"; Weswood, 5-12-2012 |
#5
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The system we used in my campaigns has a Hearing stat (and Eyesight, Smell/Taste and Touch stats). To determine whether a character hears a noise the GM would assign a difficulty multiplier to a hearing check and the player would roll a d100 against it. For instance, a relatively easy hearing check might have a x 5 multiplier, so the player would multiply his character's Hearing stat by 5 and try to roll under that amount on a d100.
A roll which is under the required amount and divisible by 5 (for instance, 05, 10, 15, 20 etc) is a critical success. A roll under the required amount but not divisible by 5 is a marginal success. Same logic applies for rolls over the required number, interms of critical failures/marginal failures. The base hearing stat might be reduced for wearing a helmet or other head covering that covered the ears. Many (actually most) military characters would have their hearing stat reduced during char gen due to long exposure to loud noises.
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#6
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I use Observation myself.
Interesting. What system is that by the way? |
#7
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Hey, I've been good! I didn't mention the "System That Shall Not Be Named".
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#8
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LOL... I thought I'd catch you off guard.
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#9
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Hah! You nearly did. 0500 start at work this morning and my mind isn't feeling very sharp.
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#10
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#11
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Just because you're paranoid doesn't mean little green men AREN'T out to get you!
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Just because I'm on the side of angels doesn't mean I am one. |
#12
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I'm not worried about the little green men. It's the gray ones you have to watch.....
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
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