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#1
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Not if you don't want the opposing player to get the satisfaction of killing your unit
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#2
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I can't remember the name of the game, but it was one of SPI's old WWIII mega-games. Under the rule for "Use of Tactical Nuclear Weapons," it said,
"To simulate the use of tactical nuclear weapons, soak the map in gasoline and light it on fire."
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#3
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Ha! I went out and found the Red Storm Rising boardgame I bought years ago at some yard sale. Have never played it...
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#4
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Even better, have two of the PCs playing each side, but give the Warsaw Player a good reason to want to crush himself "in-game"! Granted, with this method the Twilight War won't evolve as it did "in canon", but it'd be a great way to establish your own custom timeline. *In Red Storm Rising, there are rules for chemical weapons, but not nukes, so that has to be tossed around a bit. Probably just say that one nuke 'wipes out' any units on a particular spot, leading to a chaotic break-up "in game".* |
#5
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I'd just like to throw in my support for Air Superiority / Air Strike. Totally badass games, imo. They're just at that perfect line between complexity and playability.
Birds of Prey by Ad Astra Games is also great if you like your Air-to-Air super-complex and super-satisfying. |
#6
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I like the Desert Falcons supplement that allowed you to roleplay a squadron.
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************************************* Each day I encounter stupid people I keep wondering... is today when I get my first assault charge?? |
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