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Old 04-26-2014, 07:34 PM
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stormlion1 stormlion1 is offline
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I always figured the Project was more interested in rebuilding basic Infrastructure first, teaching the survivors to use it. (Ie. Plant crops, teach accountant to grow and harvest food, etc) with a secondary consideration in teaching skills beyond that. A recon team finds a worthy group, sends info back to another team who moves in and rebuilds and teaches, then moves on after a short time top the next spot the Recon Team finds. There interest in children would stop right there as Morrow Resources are finite.
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Old 04-26-2014, 07:58 PM
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Quote:
Originally Posted by stormlion1 View Post
There interest in children would stop right there as Morrow Resources are finite.
I agree resources are finite, but children who are about to enter working age, are free from radiation inflicted genetic damage, and can reproduce themselves seem like a logical addition to finite resources.

Crops are great because 1 seed can become 100
2 healthy humans can lead to 6 or 7
1 tractor eventually will fail (unless project magic can produce baby tractors )

I don't see that children being woken up at the same time as the rest of the project, but once communities have started to settle, and children are surviving childbirth again, I can see the kids being introduced into the communities to fill the age range where children might be scarce.

It may not be a big part of the project, maybe just 200 children at each regional base.

Last edited by kato13; 04-26-2014 at 08:18 PM.
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Old 04-27-2014, 08:01 AM
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The other side of the coin is the possibility of dependent's being frozen and there the ones that fulfill your requirement of a new generation of non-radioactive people. I could see specially made Bolt Holes just for that purpose near Regional or Prime and can't be awoken by a signal but by someone actually digging them out. Not really for the various teams out across the country but for scientists and Fobbits at the various more or less permanent Morrow Bases.
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