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I'm a high school history teacher. Education is my calling. I've been working with 13-17 year-olds for the past 20 years, so I have a pretty good read on the generations coming up. I'm just saying that it's pretty much a fool's errand to try and force someone to research and prepare. If a game requires too much of that sort of thing, it's probably not going to do well these days. I do believe that you can and should encourage it, though. That's my job. Technically, I didn't need to do extra research to run Pirates of the Vistula. I could have run it straight from the module. But I'm curious, and I quickly learned that there were lots of cool places and encounters just waiting for someone who cared to dive in a little deeper to discover. I hope my players would agree but I think it was really worth it. In that regard, the internet has been a huge boon to gaming. It would have been a lot harder to have learned so much about Poland pre-WWW. So I don't disagree with your point about research and prep being a good thing in gaming, but I think trying to shoehorn players and GM's into that style of play is a death sentence for anything aspiring to something greater than niche-gaming.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
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