#1
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T2013 STAGE III Ballistics Calculation Question
So,
I'm going through and statting up some new weapons and ammo. Stuff like the S&W M&P 10 or the LSA TX15. These are using 6.5 Creedmoor or 6 ARC. While I could just say that these are equivalent to the 6.5 Grendel, my intellectual curiosity demands that I figure out Stage III ballistics values for them. Anyone know how Stage III ballistics are calculated? The math doesn't scare me, I just need to understand how the formulas vary in each range band. |
#2
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So I put a little more thought into this (and applied liberal use of Hornady's online ballistics calculator)...
Since the Master Ammo Table has .17 HMR but without any Stage III ballistics, I figured I'd start out with that as a test case. Knowing that the range bands are: Personal (arms length) - I assumed 1 meter Gunfighting (7m) CQB (7-25m) Tight (25-100m) Medium (100-200m) Open (200-400m) Sniping (400-800m) Extreme (800-1600m) I plugged in the values for the Hornady .17 HMR (17 gr V-Max Varmint Express), and chose max range 1600 yards, interval 25 yards. It generated velocities and kinetic energies every 25 yards (close enough to meters for me). The results I got were then plugged into the Reflex ballistics calculator, giving me (assuming the first penetration value rather than the second): P 4/x2 GF 4/x2 CQB 4/x2 T 3/x3 M 3/x3 O 2/Nil S 2/Nil E 2/Nil The question becomes - do I select the *start* of each range band, the *middle* of each range band, or the *end* of each range band? The reason I ask is there are some significant differences in V and KE across the range band. For example, for the Tight range band, V = 2377 fps and KE = 213 ft-lbs at 25m, but drops off to 1902 fps and 137 ft-lbs at 100m. This results in values of 4/x2 if I use the start of the band (25m), 3/x3 if I use the end of the band (100m) and 4/x3 if I use mid-band (I've been lazy and just assumed a linear decrease in velocity and kinetic energy across the distance the bullet traveled). Additionally, do the ranges even make sense (knowing that .17 HMR is intended for small game/varmint hunting). The design guidelines specify Open/Extreme as optimum/maximum ranges for hunting rifles, but I'm thinking a rifle in this caliber is probably Gunfighting/Tight or Gunfighting/Medium. **EDIT** I'm thinking optimum and Max range for a rifle firing .17HMR is going to be M/O. Plotting velocity and energy vs range, the knee in the curves is around 250 - 300m. Anecdotally, hunters are claiming good shots too 200 yds consistently. Last edited by 3catcircus; 11-14-2022 at 06:31 AM. |
#3
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Here's my first attempt at Stage III Ballistics for a few new calibers of ammo.
Thoughts? Last edited by 3catcircus; 11-18-2022 at 11:29 AM. Reason: Fixed attachment |
#4
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Quote:
(Vi + (2 x Vm) + Vo) / 4 Vi = velocity at inner boundary of range band Vm = velocity at midpoint of range band Vo = velocity at outer boundary of range band Thus, for the Medium range band (100m to 200m), you'd use (100m velocity + (2 x 150m velocity) + 200m velocity) / 4 - C.
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Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
#5
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Thanks! Seeing this - it makes sense that a weighting factor was applied towards the middle while averaging the velocity across the range band.
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