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View Poll Results: Are characters allowed to purchase vehicles at creation? | |||
Allow Purchase of Vehicles | 23 | 74.19% | |
Do Not Allow Purchase of Vehicles | 8 | 25.81% | |
Voters: 31. You may not vote on this poll |
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#1
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Buying Vehicles
Question for you all:
Reading the 2/2.2 edition rules, and really the 1.0 rules as well.. Do you let your characters purchase vehicles with their starting money? I know there is a dice roll that effectively nets them free vehicles, but are they allowed to buy vehicles as well? Other than confirming they are allowed to buy motorcycles, there is no explicit statement toward if they are/are not allowed to purchase other vehicles. I am starting a game with 5 people, and collectively we have over 100,000$ to spend on starting equipment. By far the limiting factor is carry capacity of the starting vehicles (we got 2 HMMWVs). The amount of money you get seems excessive unless you are intended to buy vehicles, yet the challenge seems greater without. What are your thoughts on this?
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"Hokey religions and ancient weapons are no match for a good blaster at your side, kid." - Han Solo |
#2
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Hell yes... but it's definitely a case of "be careful what you wish for". If they purchase vehicles that the GM isn't happy with, well, the GM can make them suffer for their choices. Worn out parts, no ammo, limited POL, contaminated POL, the options are many.
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"It is better to be feared than loved" - Nicolo Machiavelli |
#3
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yep
What he said smile
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Tis better to do than to do not. Tis better to act than react. Tis better to have a battery of 105's than not. Tis better to see them afor they see you. |
#4
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There's a reason it's for sale and not being utilized.
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#5
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Where is your campaign starting - are you in the wreckage of the 5th division running for your lives or are you somewhere where you could buy vehicles - i.e. perhaps Krakow where anything is for sale for instance?
I would think that the difference between the starting rollup vehicles (which by game definition are supposed to be fully fueled and armed and in good condition) and buying them is that you would be buying a vehicle - not the ammo and fuel needed to operate it - meaning you need money to arm it and fuel it as well - and anything you buy as others have said may have issues with it that rolled vehicles wont keep in mind with anything used that its always buyer beware - limited ammo available for it alone can make a vehicle nothign more than just basic transport no matter how big its gun is - or even more fun is a non-operational weapon - get a terrific buy on a tank and then find out that the cannon is non-functional and you have a fuel hog that looks impressive but all its armed with are machine guns |
#6
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I view starting cash not as actual physical dollars, but basically "buy points". The rules (at least the 1.0 rules) state that starting vehicles are to be considered in good working order, IIRC, so if (for example) the party wants to pool their dough and they have enough for an Abrams or whatever then that's also part of their starting unit. The most well-armored force I have run as a GM had a Bradley and an HEMTT and then later salvaged an abandoned M113; there were numerous characters, and had they had enough from the outset, yes, I'd have said "Okay you can purchase the Stingray," etc.
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THIS IS MY SIG, HERE IT IS. |
#7
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Quote:
I think many parties may have just left it there but to me even a beat up piece of junk sure beats walking and I agree with you - the question is do they have enough money to properly arm it - thats what we did with the Bradley we rolled in the above mentioned campaign - game gives you one ammo load for it - but considering how much combat we saw even in the short length of the campaign thats not going to cut it - so we made sure we had the TOW's to spare |
#8
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I follow the same general lines as Raketenjagdpanzer - your initial cash is more like "buying points."
For initial 5th Division starts, I also use the availability values - if I roll it as unavailable, you can't buy it in your initial creation shopping spree.
Usually, common stuff is available, but not always. Yes, you can buy a vehicle - if it's available. I won't necessarily give players a choice on wear values (randomly rolled), but then they are not forced to buy the vehicle either. Other campaigns I have been in, the GM may assign a vehicle (or not) if appropriate to the setting and circumstances of the scenario. In a couple, we were a team assigned to a mission, and were assigned vehicles; extra equipment was very limited. In another, vehicles were in appropriate; we were each given a horse instead, and a wagon for the group. Uncle Ted Last edited by unkated; 12-09-2015 at 06:44 PM. Reason: name correction |
#9
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The rules do specifically say in 2.2 you are supposed to roll for wear value on starter vehicles.
My campaign is indeed going to start in Kalisz.
__________________
"Hokey religions and ancient weapons are no match for a good blaster at your side, kid." - Han Solo |
#10
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starting vehicles should have some wear for sure - but there I look at the level of player before deciding how to apply wear - veteran players who have played the game before are ones who know how to deal with vehicles that have mechanical issues and heavy wear
for new players I tend to go more to giving them some wear but nothing that would break down too soon so they can get more into the mechanics of the game first before they have to play mechanic on their vehicles |
#11
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1st edition has random rolls for wear value too IIRC, but really everything is at the GM's discretion. I recall someone on this forum once saying that they would assign different wear values for different major components on vehicles, i.e. main weapon, powerplant, suspension etc.
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"It is better to be feared than loved" - Nicolo Machiavelli |
#12
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Another game played that didn't really get off the ground but at the very least was a good thought experiment...we rolled up a LAV 25 and a Humvee - may have been two of them (in fact I think it was) - and with our starting dollars could have purchased another LAV but didn't have the crew. Instead we bought so much equipment we were running out of vehicle carry capacity.
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THIS IS MY SIG, HERE IT IS. |
#13
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Somebody somewhere made a chart for rolling what kind/how many of vehicles based on number of PCs. It's amazing. http://forum.juhlin.com/attachment.php?attachmentid=903
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#14
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#15
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Once you get out of the Kalisz salient, then yeah that'd make sense. Build up a nice cantonment.
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THIS IS MY SIG, HERE IT IS. |
#16
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I can't remember if it's in the T2K rules, or if I scavenged it from another game, but I had a rule that 90% of the starting money MUST be spent, or it is lost. The remaining 10% I referred to as the character's "wallet"; this money could be kept or spent as the player wished. My opinion is, if they want to use the starting cash to buy another vehicle, let them. It's a great way to get all that starting cash out of their hands. Of course, don't forget it's only the vehicles given by rolling upon character creation that are assumed to come with a full load of ammo, fuel, etc. With purchased vehicles, items like fuel, etc., are sold separately.
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"They couldn't hit an elephant at this dis...." Major General John Sedgwick, Union Army (1813 - 1864) |
#17
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Quote:
and also as to what a purchased vehicle should be versus one that is rolled up by the GM - like I said if you have the money to purchase the vehicle you need to also have the money to purchase ammo and fuel for it as well - I wouldn't give the vehicle an empty fuel tank but I would assume that at best its holding 10-20% fuel capacity when purchased as compared the full vehicles that GM rolls give you |
#18
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Here is the way I do it
If I was playing using one of the TW adventure mods, I.E. a group of US PC's escaping Poland, then I'd use the starting vehicle chart found in the TW Rule Book. Playing anything else, I'd look at the PC's, is there someone who would have a normally have a vehicle? IE Cavalry Scouts, Armored Crewmen, Mechanized Infantry? Or I would just throw in a NPC with a vehicle from my stash of NPCs. Of course the group could also "find" something too.
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I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier. |
#19
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I like the idea of a bought vehicle being a found one - especially considering the nature of the breakout and how confused it is - finding a US or Soviet vehicle sitting there still useable with dead bodies all around it would be very realistic - i.e. a firefight that ends up with everyone dead or dying but the vehicle still driveable - we got a vehicle like that once using as an idea something from The Big Red One - i.e. playing dead to suck the enemy in and have them dismount - sniper took out the guy they left on the machine gun and we took out the rest
could be done here as well but where the Americans or Russians that are going down get off a grenade that takes out the opposing side - and you have two groups of bodies clustered around an operational vehicle - and there is the vehicle you "bought" |
#20
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Well in the begining of the Free City of Krakow Mod you come across ambush site.
When I came ran this adventure I had my group find a running truck and Humvee since they did not have any vehicles yet. Using this idea you could give stuff to PC's if you are that type of GM.
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I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier. |
#21
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If you're running a civvies campaign, purchasing a humvee or M35 is an option for a prewar collector.
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#22
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I voted to allow, but what was left unsaid was subject to GM's Discretion.
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#23
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Quote:
for an example look at the Caribbean module - sitting in a garage is a fully restored M113 APC lacking only a machine gun to arm it and if I remember right a battery that a collector had restored and then died from the flu |
#24
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In the TW games I have played, the GM assigned vehicles. In one, we got good old fashioned 2 1/2 ton WWII refurbs. Thank goodness we had a couple of good mechanics. Another game we were issued NOTHING. We had to hoof our stash out of the area. That was HYSTERICAL. Folks had bought TONS of stuff. Then you had to pick and choose what you could carry.
My character was a relative new GI. IIRC he had 6 months experience. SO, not too much cash available. I concentrated on some extra ammo, food and first aid equipment. My $0.02 Mike |
#25
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as the old saying goes...
Don't say NO...just determin difficulty.
- no ammo - rare fuel - rare parts - someone else want the vehicle( side-adventure)...maybe it was use for smuggling - maybe the vehicle is stored in a nuclear zone, enemy controlled area or in bombed parking structure etc
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The Big Book of War - Twilight 2000 Filedump Site Guns don't kill people,apes with guns do. |
#26
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#27
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Here what I would do
Me: So you guys want a vehcile huh Group: Yes Me: Ok here is what you have available, enjoy or go with out FSM Syrena 105 FSM Syrena R-20 Ford Pinto Polski 126p Polski Fiat 126p Renault 4GTL (Jason Bourne’s Car) Renault Le Car
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I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier. |
#28
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I voted that I would not allow my players to do so, but actually there if they really wanted to buy one, I might allow it on the condition that the vehicle was not in their immediate possession. It would take an adventure to collect the stashed vehicle.
This is the same procedure I use for new PC's once the campaign is underway. The PC's may spend their starting cash as usual, but the gear is always hidden in an area that makes it tricky to regain. |
#29
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Challenge accepted.
Polish civilian vehicles 1970s-90s. Format is for DC; Travel Movement and Fuel Consumption are hourly. |
#30
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For DC? Dark Conspiracy? Polish civilian vehicles would of course be most common where the game is set, but other vehicles could be there as well: Czech, Slovak, Russian, German, Hungarian, etc. I can imagine some pretentious officer deciding he wants to use a Benz as "his" vehicle.
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"They couldn't hit an elephant at this dis...." Major General John Sedgwick, Union Army (1813 - 1864) |
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