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View Poll Results: Are characters allowed to purchase vehicles at creation?
Allow Purchase of Vehicles 23 74.19%
Do Not Allow Purchase of Vehicles 8 25.81%
Voters: 31. You may not vote on this poll

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  #1  
Old 12-10-2015, 11:09 AM
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Sapper31 Sapper31 is offline
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The rules do specifically say in 2.2 you are supposed to roll for wear value on starter vehicles.

My campaign is indeed going to start in Kalisz.
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Old 12-10-2015, 11:17 AM
Olefin Olefin is offline
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starting vehicles should have some wear for sure - but there I look at the level of player before deciding how to apply wear - veteran players who have played the game before are ones who know how to deal with vehicles that have mechanical issues and heavy wear

for new players I tend to go more to giving them some wear but nothing that would break down too soon so they can get more into the mechanics of the game first before they have to play mechanic on their vehicles
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Old 12-10-2015, 06:33 PM
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Targan Targan is offline
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Quote:
Originally Posted by Sapper31 View Post
The rules do specifically say in 2.2 you are supposed to roll for wear value on starter vehicles.
1st edition has random rolls for wear value too IIRC, but really everything is at the GM's discretion. I recall someone on this forum once saying that they would assign different wear values for different major components on vehicles, i.e. main weapon, powerplant, suspension etc.
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Old 12-11-2015, 09:27 AM
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raketenjagdpanzer raketenjagdpanzer is offline
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Another game played that didn't really get off the ground but at the very least was a good thought experiment...we rolled up a LAV 25 and a Humvee - may have been two of them (in fact I think it was) - and with our starting dollars could have purchased another LAV but didn't have the crew. Instead we bought so much equipment we were running out of vehicle carry capacity.
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Old 12-11-2015, 01:22 PM
Draq Draq is offline
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Somebody somewhere made a chart for rolling what kind/how many of vehicles based on number of PCs. It's amazing. http://forum.juhlin.com/attachment.php?attachmentid=903
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Old 12-12-2015, 09:49 AM
Silent Hunter UK Silent Hunter UK is offline
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Originally Posted by raketenjagdpanzer View Post
Another game played that didn't really get off the ground but at the very least was a good thought experiment...we rolled up a LAV 25 and a Humvee - may have been two of them (in fact I think it was) - and with our starting dollars could have purchased another LAV but didn't have the crew. Instead we bought so much equipment we were running out of vehicle carry capacity.
In that case, it might be worth setting up a home base in somewhere suitably T2K-esque, say an abandoned hangar?
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Old 12-12-2015, 06:36 PM
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In that case, it might be worth setting up a home base in somewhere suitably T2K-esque, say an abandoned hangar?
Once you get out of the Kalisz salient, then yeah that'd make sense. Build up a nice cantonment.
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Old 12-12-2015, 10:36 PM
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Quote:
Originally Posted by raketenjagdpanzer View Post
I view starting cash not as actual physical dollars, but basically "buy points".
I always ran the game with the assumption the items "purchased" at character creation were meant to represent items acquired by the character before the game started. For T2K, this can mean equipment issued to them, gear they scavenged, and finally, everything they were able to shove into the vehicles when the "Good luck, you're on your own." order was issued.
I can't remember if it's in the T2K rules, or if I scavenged it from another game, but I had a rule that 90% of the starting money MUST be spent, or it is lost. The remaining 10% I referred to as the character's "wallet"; this money could be kept or spent as the player wished.

My opinion is, if they want to use the starting cash to buy another vehicle, let them. It's a great way to get all that starting cash out of their hands. Of course, don't forget it's only the vehicles given by rolling upon character creation that are assumed to come with a full load of ammo, fuel, etc. With purchased vehicles, items like fuel, etc., are sold separately.
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Old 12-14-2015, 07:22 AM
Olefin Olefin is offline
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Quote:
Originally Posted by Bullet Magnet View Post
I always ran the game with the assumption the items "purchased" at character creation were meant to represent items acquired by the character before the game started. For T2K, this can mean equipment issued to them, gear they scavenged, and finally, everything they were able to shove into the vehicles when the "Good luck, you're on your own." order was issued.
I can't remember if it's in the T2K rules, or if I scavenged it from another game, but I had a rule that 90% of the starting money MUST be spent, or it is lost. The remaining 10% I referred to as the character's "wallet"; this money could be kept or spent as the player wished.

My opinion is, if they want to use the starting cash to buy another vehicle, let them. It's a great way to get all that starting cash out of their hands. Of course, don't forget it's only the vehicles given by rolling upon character creation that are assumed to come with a full load of ammo, fuel, etc. With purchased vehicles, items like fuel, etc., are sold separately.
I am in agreement on you as to what the items players had that they used their money to obtain represented - i.e. as you said issued, scavenged, and grabbed as the Division collapsed

and also as to what a purchased vehicle should be versus one that is rolled up by the GM - like I said if you have the money to purchase the vehicle you need to also have the money to purchase ammo and fuel for it as well - I wouldn't give the vehicle an empty fuel tank but I would assume that at best its holding 10-20% fuel capacity when purchased as compared the full vehicles that GM rolls give you
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