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View Poll Results: Are characters allowed to purchase vehicles at creation? | |||
Allow Purchase of Vehicles |
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23 | 74.19% |
Do Not Allow Purchase of Vehicles |
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8 | 25.81% |
Voters: 31. You may not vote on this poll |
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#1
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The rules do specifically say in 2.2 you are supposed to roll for wear value on starter vehicles.
My campaign is indeed going to start in Kalisz.
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"Hokey religions and ancient weapons are no match for a good blaster at your side, kid." - Han Solo |
#2
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starting vehicles should have some wear for sure - but there I look at the level of player before deciding how to apply wear - veteran players who have played the game before are ones who know how to deal with vehicles that have mechanical issues and heavy wear
for new players I tend to go more to giving them some wear but nothing that would break down too soon so they can get more into the mechanics of the game first before they have to play mechanic on their vehicles |
#3
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1st edition has random rolls for wear value too IIRC, but really everything is at the GM's discretion. I recall someone on this forum once saying that they would assign different wear values for different major components on vehicles, i.e. main weapon, powerplant, suspension etc.
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#4
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Another game played that didn't really get off the ground but at the very least was a good thought experiment...we rolled up a LAV 25 and a Humvee - may have been two of them (in fact I think it was) - and with our starting dollars could have purchased another LAV but didn't have the crew. Instead we bought so much equipment we were running out of vehicle carry capacity.
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THIS IS MY SIG, HERE IT IS. |
#5
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Somebody somewhere made a chart for rolling what kind/how many of vehicles based on number of PCs. It's amazing. http://forum.juhlin.com/attachment.php?attachmentid=903
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#6
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#7
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Once you get out of the Kalisz salient, then yeah that'd make sense. Build up a nice cantonment.
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THIS IS MY SIG, HERE IT IS. |
#8
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I can't remember if it's in the T2K rules, or if I scavenged it from another game, but I had a rule that 90% of the starting money MUST be spent, or it is lost. The remaining 10% I referred to as the character's "wallet"; this money could be kept or spent as the player wished. My opinion is, if they want to use the starting cash to buy another vehicle, let them. It's a great way to get all that starting cash out of their hands. Of course, don't forget it's only the vehicles given by rolling upon character creation that are assumed to come with a full load of ammo, fuel, etc. With purchased vehicles, items like fuel, etc., are sold separately.
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"They couldn't hit an elephant at this dis...." Major General John Sedgwick, Union Army (1813 - 1864) |
#9
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and also as to what a purchased vehicle should be versus one that is rolled up by the GM - like I said if you have the money to purchase the vehicle you need to also have the money to purchase ammo and fuel for it as well - I wouldn't give the vehicle an empty fuel tank but I would assume that at best its holding 10-20% fuel capacity when purchased as compared the full vehicles that GM rolls give you |
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