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View Poll Results: Are characters allowed to purchase vehicles at creation? | |||
Allow Purchase of Vehicles |
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23 | 74.19% |
Do Not Allow Purchase of Vehicles |
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8 | 25.81% |
Voters: 31. You may not vote on this poll |
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#1
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#2
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Once you get out of the Kalisz salient, then yeah that'd make sense. Build up a nice cantonment.
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THIS IS MY SIG, HERE IT IS. |
#3
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I can't remember if it's in the T2K rules, or if I scavenged it from another game, but I had a rule that 90% of the starting money MUST be spent, or it is lost. The remaining 10% I referred to as the character's "wallet"; this money could be kept or spent as the player wished. My opinion is, if they want to use the starting cash to buy another vehicle, let them. It's a great way to get all that starting cash out of their hands. Of course, don't forget it's only the vehicles given by rolling upon character creation that are assumed to come with a full load of ammo, fuel, etc. With purchased vehicles, items like fuel, etc., are sold separately.
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"They couldn't hit an elephant at this dis...." Major General John Sedgwick, Union Army (1813 - 1864) |
#4
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and also as to what a purchased vehicle should be versus one that is rolled up by the GM - like I said if you have the money to purchase the vehicle you need to also have the money to purchase ammo and fuel for it as well - I wouldn't give the vehicle an empty fuel tank but I would assume that at best its holding 10-20% fuel capacity when purchased as compared the full vehicles that GM rolls give you |
#5
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Here is the way I do it
If I was playing using one of the TW adventure mods, I.E. a group of US PC's escaping Poland, then I'd use the starting vehicle chart found in the TW Rule Book. Playing anything else, I'd look at the PC's, is there someone who would have a normally have a vehicle? IE Cavalry Scouts, Armored Crewmen, Mechanized Infantry? Or I would just throw in a NPC with a vehicle from my stash of NPCs. Of course the group could also "find" something too.
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I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier. |
#6
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I like the idea of a bought vehicle being a found one - especially considering the nature of the breakout and how confused it is - finding a US or Soviet vehicle sitting there still useable with dead bodies all around it would be very realistic - i.e. a firefight that ends up with everyone dead or dying but the vehicle still driveable - we got a vehicle like that once using as an idea something from The Big Red One - i.e. playing dead to suck the enemy in and have them dismount - sniper took out the guy they left on the machine gun and we took out the rest
could be done here as well but where the Americans or Russians that are going down get off a grenade that takes out the opposing side - and you have two groups of bodies clustered around an operational vehicle - and there is the vehicle you "bought" |
#7
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Well in the begining of the Free City of Krakow Mod you come across ambush site.
When I came ran this adventure I had my group find a running truck and Humvee since they did not have any vehicles yet. Using this idea you could give stuff to PC's if you are that type of GM.
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I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier. |
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