View Full Version : Morrow Project/ Project Phoenix Forum
- Flintlocks (0 replies)
- Vehicles (3 replies)
- online campaign, looking for players (3 replies)
- Project Barrier Equipment (2 replies)
- Project Science Equipment (10 replies)
- Places to find games (4 replies)
- Underwater DPW Formula (8 replies)
- Team Orders (9 replies)
- Must have tools... (0 replies)
- Project Equipment: Drones (10 replies)
- Omnicron Base, the Project's secondary command base (8 replies)
- The ONE-series of Project Vehicles Part One (11 replies)
- Lindsay Publications: (1 replies)
- Grenade Launcher Scatter (1 replies)
- Sigma Base (16 replies)
- Revisiting Prime Base (13 replies)
- The rest of the world (3 replies)
- Thermobaric explosives and rotary wing aircraft (5 replies)
- MP Smart Watch (6 replies)
- Had to share (0 replies)
- Homebrew project variant: Project odyssesy where Morrow goes Xcom-esque (7 replies)
- Possible PD resource (0 replies)
- Looking for 1999 Kevin Dockery Interview (& Insider Info on Company!) (5 replies)
- Follow Up To Mike Force Morrow? (2 replies)
- Some assembly required… (4 replies)
- Morrow Research Centers (5 replies)
- Survivor Vehicles (1 replies)
- Real world Resistweave (0 replies)
- Introducing the DRI (11 replies)
- Cryo Sleep (3 replies)
- Homebrew rule: damage threshold mechanic (17 replies)
- Dog Training Kit (13 replies)
- Post-apocalypse items on sale at DriveThruRPG (0 replies)
- The XR-311 has AC35 ?!? (9 replies)
- Napoleon's Own... (2 replies)
- Maxwell's Militia, and ignoring 4th edition... (0 replies)
- The 28,000 Year Battery (5 replies)
- M151 Jeep (2 replies)
- Rough sketch Prime Base (4 replies)
- Fall of Prime, Part Deux (whoops, it's kinda long) (2 replies)
- The Landmaster (13 replies)
- Agriculture inside MP bases (1 replies)
- Bioweapons and Prime Base (6 replies)
- How does the Project influence the world, Pre-War? (1 replies)
- MAxwell's Militia, the Overlord of Kalkaska, and the Imps... (0 replies)
- Saw a post about odd Project settings. (5 replies)
- Differences in Breaching Charges: What does that mean? (2 replies)
- The Rich 5/KFS (2 replies)
- Everyone's Project is Different, but many are sources for ideas. (3 replies)
- Water from atmospheric moisture (1 replies)
- Adventure idea (11 replies)
- Survival Kit (3 replies)
- Skills that bring status in a Post-Apocalyptic society? (6 replies)
- Force Multipliers (8 replies)
- Attachement Map (2 replies)
- Starting up a game (3 replies)
- City (1 replies)
- Half day outage during the final week of the year. (also Thread map suggestions) (0 replies)
- Humanitarian Rations… (1 replies)
- Post Apoc buildings (9 replies)
- Religion (2 replies)
- Morrow Project Convention Thoughts (6 replies)
- Bell Aerospace Canada Voyageur (4 replies)
- Aircraft the MP would use? (24 replies)
- MP satellites (25 replies)
- Morrow Project Facebook Group (10 replies)
- African/Zoo animals in the US (38 replies)
- Thanks (3 replies)
- In a Box (8 replies)
- Long Term vs Bolt holes (11 replies)
- Alertnative Uniforms (6 replies)
- Alternative Crew Vehicles? (38 replies)
- Regional base idea (0 replies)
- Advanced timelines (2 replies)
- Terry Sofian passed away (3 replies)
- MP Encumbrance action penalty (2 replies)
- U.S. Military’s mobile mini-nuclear (5 replies)
- Another place for a base? (5 replies)
- Looking for comments on 4E Mk 1 Laser Installation (1 replies)
- A Snake Eater origin story (1 replies)
- Proposal: Food Stuffs (30 replies)
- Settlement/Survivor/Economy Revamp test build. (7 replies)
- Background to New Presidencies (1 replies)
- A variation of the Project Timeline. Comments, concerns always welcome! (6 replies)
- Real World mutations (0 replies)
- USA Population of All Cities and States (0 replies)
- What are the differences between rpg DMing systems? (1 replies)
- Morrow Project Basic and Vehicular Loads on Scribd (23 replies)
- KFS Gunboat (1 replies)
- KFS and Airships (10 replies)
- "The Second Sleep" a new novel by Robert Harris (0 replies)
- The Morrow Project mission (3 replies)
- What is it with The Morrow Project and Incendiaries? (1 replies)
- Drones for the Project and for Survivors. (5 replies)
- Police Kit (2 replies)
- Roll20 Morrow Project Game (1 replies)
- Flamethrowers 1st Fill (12 replies)
- To Morrow's End Nit-Picks (2 replies)
- Appropriate MOPP level for BSL-X (4 replies)
- Blast only damage (21 replies)
- US sea-rise map (7 replies)
- Updating Loadouts (9 replies)
- Roll20 online 'Morrow Project-like' Game (0 replies)
- Foxfire and Hesperian books (1 replies)
- Who beat me - BOXED Edition of Morrow Project on ebay (5 replies)
- Factory Reconstuction (1 replies)
- Electric Airplane (1 replies)
- Novel series with Morrow-like project (3 replies)
- The Atomic Hobo (0 replies)
- Proposal: Updated Vehicles (13 replies)
- Proposal: Power Generation Teams (4 replies)
- Proposal: Engineering Teams (5 replies)
- Homemade guns (2 replies)
- Vehicle updates (12 replies)
- US City States (4 replies)
- The Morrow Project and Climate Collapse (5 replies)
- Air rifles (5 replies)
- Zero energy AC units (3 replies)
- An Australian Morrow Project (25 replies)
- Cooperville, a second go..... (0 replies)
- Meanwhile at Damocles's "Forbin Project" twin... (0 replies)
- Avoiding the Wild West Trope (1 replies)
- Item for agriculture teams (0 replies)
- The Russian 'Ratnik' Individual Equipment Suite (0 replies)
- Hyenas (5 replies)
- Morally difficult weapons, equipment and actions (20 replies)
- The Stoner System (10 replies)
- The XM-8 Weapon System (0 replies)
- Early Phase Cache Upgrades (28 replies)
- What Fusion Power means to the Project (18 replies)
- NBC Decon Teams (6 replies)
- Proposal: Power Teams (10 replies)
- Proposal : Supply Bases, Manned and Unmanned (3 replies)
- Proposal: Types of Project Teams (12 replies)
- Proposal: Engineering Teams (5 replies)
- The shape of prime base (27 replies)
- Desert Search TN-6 and TN-7 Placement (10 replies)
- Proposal: Command One (8 replies)
- Proposal: Regional Command Base (2 replies)
- Complete Stoner System video (0 replies)
- Stockpiling materials (4 replies)
- Proposal: The Bolthole (8 replies)
- Morrow Project Prison (3 replies)
- Who is in the Project and How? Was Cost of a base (3 replies)
- Satellites (6 replies)
- Supplies was automatic weapons (5 replies)
- Proposal: Commo Bases (14 replies)
- Time Travelling Bruce (19 replies)
- Storage within a base was Cost of a Base (7 replies)
- Cost of a Base (26 replies)
- Manned Base Idea (0 replies)
- Manned Bases-Housing (9 replies)
- ASMRB Morrow Project Page (1 replies)
- Role Play (6 replies)
- Population Projections (3 replies)
- House Rules? (5 replies)
- Rogue 417 (Morrow Related) (1 replies)
- Overseas Projects? (2 replies)
- Population increase and decrease (28 replies)
- Specialized training (1 replies)
- The Free State (13 replies)
- Training the Teams (12 replies)
- Not sure if allowed but found this cache. (2 replies)
- MP Logistics (36 replies)
- Automatic Weapons (13 replies)
- Differences between 3rd ed. timelines and 4th ed. (1 replies)
- E-Factor (1 replies)
- Community building rules? (2 replies)
- Vietnam Era Rocket Packs (1 replies)
- WWBEMD? (12 replies)
- The Psychology of Prime Base (12 replies)
- Can we agree on this? (9 replies)
- A new idea for a cover for Prime Base (29 replies)
- Nuclear, Biological and Chemical Warfare in the Project (9 replies)
- NEW Adventure Module! (45 replies)
- Re-imagining Damocles (1 replies)
- Krell OOB (7 replies)
- Cool equipment (8 replies)
- MP Ration Pack weight? (10 replies)
- What does the KFS buy and sell? (26 replies)
- 15mm-20mmScale Vehicles to a Good Home (0 replies)
- Chain Guns - 19th Century Style (0 replies)
- How big a hole (4 replies)
- The Morrow Project with 1 player and 1 PD (2 replies)
- Morrow Project as a workable concept (7 replies)
- For Those Using Returned MegaFauna in Their MP Settings (2 replies)
- New twists and turns (7 replies)
- Maricopa County, Arizona (5 replies)
- OT: BP pistols..... (5 replies)
- Monastery - comments invited (11 replies)
- Flling plot holes (9 replies)
- Non-Morrow Project Weapons (20 replies)
- BM-8m Militarised Gyrocopter (1 replies)
- Location sheet.... (0 replies)
- Places for caches (10 replies)
- What if the Morrow Project had worked? (2 replies)
- Kentucky Trade Rifle (6 replies)
- America's most popular firearms and their ammunition (17 replies)
- Weapon Optics (1 replies)
- Known MP locations (4 replies)
- AR10A2 Effective Range...... (2 replies)
- New Facebook Group (2 replies)
- Ruins of Detroit (16 replies)
- Unusual buildings in a post-apocalypse village/town? (22 replies)
- OT: New Books in the Reference Library! (2 replies)
- Types of campaigns (5 replies)
- Morrow Project as a Horror setting (1 replies)
- Is a Prime Base adventure needed? (6 replies)
- New copy of 3rd Edition rules... (15 replies)
- CEOI, What it is... (0 replies)
- Prime Base, Old vs New (7 replies)
- Props (3 replies)
- Post disaster Prime Base Comminications (9 replies)
- Damocles (10 replies)
- Proposed change for range affect on damage (30 replies)
- Inspiration (4 replies)
- Finally running a TMP game after 30 years (3 replies)
- MP Personal Equipment List (0 replies)
- 3rd edition PC sheet (6 replies)
- Barter Kit (2 replies)
- Does the Frozen Watch make sense? (11 replies)
- The Project Issue #2 and Seed Caches (29 replies)
- Morrow Project related podcasts etc (0 replies)
- PBEM Game? (23 replies)
- A question about the old TMP supplement "The Armory Volume 1" (26 replies)
- Quick 3d mock up of a 6 man bolt hole (2 replies)
- Puerto Rico as rebuilding model (7 replies)
- Who got woke first? (6 replies)
- TMP minis for sale: Heads up (1 replies)
- The Project, Prime Base, The Game (26 replies)
- Book Code for Prime Base (11 replies)
- Hovercraft presentation (0 replies)
- The President (11 replies)
- Prime Base needs these beds! (2 replies)
- Mixing it up.... (5 replies)
- Medical Screening in the Morrow Project (7 replies)
- This cannon won't fire.... (8 replies)
- Come fly with air morrow today! (10 replies)
- To many large societies (12 replies)
- Prime Base structure (18 replies)
- Trade offs in MP planning (0 replies)
- Official Morrow project Tshirts! (4 replies)
- Prime Base Security (16 replies)
- Should players have to take a Trade? (12 replies)
- Finding Prime Base (21 replies)
- MP rejects, the Dirty Dozens (12 replies)
- Prime base, forty years in the hole! (11 replies)
- Prime Base Doors (2 replies)
- Prime Base cylinder shape (2 replies)
- Lasers against clear plexiglass? (7 replies)
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