Log in

View Full Version : Morrow Project/ Project Phoenix Forum


Pages : [1] 2 3 4

  1. Flintlocks (0 replies)
  2. Vehicles (3 replies)
  3. online campaign, looking for players (3 replies)
  4. Project Barrier Equipment (2 replies)
  5. Project Science Equipment (10 replies)
  6. Places to find games (4 replies)
  7. Underwater DPW Formula (8 replies)
  8. Team Orders (9 replies)
  9. Must have tools... (0 replies)
  10. Project Equipment: Drones (10 replies)
  11. Omnicron Base, the Project's secondary command base (8 replies)
  12. The ONE-series of Project Vehicles Part One (11 replies)
  13. Lindsay Publications: (1 replies)
  14. Grenade Launcher Scatter (1 replies)
  15. Sigma Base (16 replies)
  16. Revisiting Prime Base (13 replies)
  17. The rest of the world (3 replies)
  18. Thermobaric explosives and rotary wing aircraft (5 replies)
  19. MP Smart Watch (6 replies)
  20. Had to share (0 replies)
  21. Homebrew project variant: Project odyssesy where Morrow goes Xcom-esque (7 replies)
  22. Possible PD resource (0 replies)
  23. Looking for 1999 Kevin Dockery Interview (& Insider Info on Company!) (5 replies)
  24. Follow Up To Mike Force Morrow? (2 replies)
  25. Some assembly required… (4 replies)
  26. Morrow Research Centers (5 replies)
  27. Survivor Vehicles (1 replies)
  28. Real world Resistweave (0 replies)
  29. Introducing the DRI (11 replies)
  30. Cryo Sleep (3 replies)
  31. Homebrew rule: damage threshold mechanic (17 replies)
  32. Dog Training Kit (13 replies)
  33. Post-apocalypse items on sale at DriveThruRPG (0 replies)
  34. The XR-311 has AC35 ?!? (9 replies)
  35. Napoleon's Own... (2 replies)
  36. Maxwell's Militia, and ignoring 4th edition... (0 replies)
  37. The 28,000 Year Battery (5 replies)
  38. M151 Jeep (2 replies)
  39. Rough sketch Prime Base (4 replies)
  40. Fall of Prime, Part Deux (whoops, it's kinda long) (2 replies)
  41. The Landmaster (13 replies)
  42. Agriculture inside MP bases (1 replies)
  43. Bioweapons and Prime Base (6 replies)
  44. How does the Project influence the world, Pre-War? (1 replies)
  45. MAxwell's Militia, the Overlord of Kalkaska, and the Imps... (0 replies)
  46. Saw a post about odd Project settings. (5 replies)
  47. Differences in Breaching Charges: What does that mean? (2 replies)
  48. The Rich 5/KFS (2 replies)
  49. Everyone's Project is Different, but many are sources for ideas. (3 replies)
  50. Water from atmospheric moisture (1 replies)
  51. Adventure idea (11 replies)
  52. Survival Kit (3 replies)
  53. Skills that bring status in a Post-Apocalyptic society? (6 replies)
  54. Force Multipliers (8 replies)
  55. Attachement Map (2 replies)
  56. Starting up a game (3 replies)
  57. City (1 replies)
  58. Half day outage during the final week of the year. (also Thread map suggestions) (0 replies)
  59. Humanitarian Rations… (1 replies)
  60. Post Apoc buildings (9 replies)
  61. Religion (2 replies)
  62. Morrow Project Convention Thoughts (6 replies)
  63. Bell Aerospace Canada Voyageur (4 replies)
  64. Aircraft the MP would use? (24 replies)
  65. MP satellites (25 replies)
  66. Morrow Project Facebook Group (10 replies)
  67. African/Zoo animals in the US (38 replies)
  68. Thanks (3 replies)
  69. In a Box (8 replies)
  70. Long Term vs Bolt holes (11 replies)
  71. Alertnative Uniforms (6 replies)
  72. Alternative Crew Vehicles? (38 replies)
  73. Regional base idea (0 replies)
  74. Advanced timelines (2 replies)
  75. Terry Sofian passed away (3 replies)
  76. MP Encumbrance action penalty (2 replies)
  77. U.S. Military’s mobile mini-nuclear (5 replies)
  78. Another place for a base? (5 replies)
  79. Looking for comments on 4E Mk 1 Laser Installation (1 replies)
  80. A Snake Eater origin story (1 replies)
  81. Proposal: Food Stuffs (30 replies)
  82. Settlement/Survivor/Economy Revamp test build. (7 replies)
  83. Background to New Presidencies (1 replies)
  84. A variation of the Project Timeline. Comments, concerns always welcome! (6 replies)
  85. Real World mutations (0 replies)
  86. USA Population of All Cities and States (0 replies)
  87. What are the differences between rpg DMing systems? (1 replies)
  88. Morrow Project Basic and Vehicular Loads on Scribd (23 replies)
  89. KFS Gunboat (1 replies)
  90. KFS and Airships (10 replies)
  91. "The Second Sleep" a new novel by Robert Harris (0 replies)
  92. The Morrow Project mission (3 replies)
  93. What is it with The Morrow Project and Incendiaries? (1 replies)
  94. Drones for the Project and for Survivors. (5 replies)
  95. Police Kit (2 replies)
  96. Roll20 Morrow Project Game (1 replies)
  97. Flamethrowers 1st Fill (12 replies)
  98. To Morrow's End Nit-Picks (2 replies)
  99. Appropriate MOPP level for BSL-X (4 replies)
  100. Blast only damage (21 replies)
  101. US sea-rise map (7 replies)
  102. Updating Loadouts (9 replies)
  103. Roll20 online 'Morrow Project-like' Game (0 replies)
  104. Foxfire and Hesperian books (1 replies)
  105. Who beat me - BOXED Edition of Morrow Project on ebay (5 replies)
  106. Factory Reconstuction (1 replies)
  107. Electric Airplane (1 replies)
  108. Novel series with Morrow-like project (3 replies)
  109. The Atomic Hobo (0 replies)
  110. Proposal: Updated Vehicles (13 replies)
  111. Proposal: Power Generation Teams (4 replies)
  112. Proposal: Engineering Teams (5 replies)
  113. Homemade guns (2 replies)
  114. Vehicle updates (12 replies)
  115. US City States (4 replies)
  116. The Morrow Project and Climate Collapse (5 replies)
  117. Air rifles (5 replies)
  118. Zero energy AC units (3 replies)
  119. An Australian Morrow Project (25 replies)
  120. Cooperville, a second go..... (0 replies)
  121. Meanwhile at Damocles's "Forbin Project" twin... (0 replies)
  122. Avoiding the Wild West Trope (1 replies)
  123. Item for agriculture teams (0 replies)
  124. The Russian 'Ratnik' Individual Equipment Suite (0 replies)
  125. Hyenas (5 replies)
  126. Morally difficult weapons, equipment and actions (20 replies)
  127. The Stoner System (10 replies)
  128. The XM-8 Weapon System (0 replies)
  129. Early Phase Cache Upgrades (28 replies)
  130. What Fusion Power means to the Project (18 replies)
  131. NBC Decon Teams (6 replies)
  132. Proposal: Power Teams (10 replies)
  133. Proposal : Supply Bases, Manned and Unmanned (3 replies)
  134. Proposal: Types of Project Teams (12 replies)
  135. Proposal: Engineering Teams (5 replies)
  136. The shape of prime base (27 replies)
  137. Desert Search TN-6 and TN-7 Placement (10 replies)
  138. Proposal: Command One (8 replies)
  139. Proposal: Regional Command Base (2 replies)
  140. Complete Stoner System video (0 replies)
  141. Stockpiling materials (4 replies)
  142. Proposal: The Bolthole (8 replies)
  143. Morrow Project Prison (3 replies)
  144. Who is in the Project and How? Was Cost of a base (3 replies)
  145. Satellites (6 replies)
  146. Supplies was automatic weapons (5 replies)
  147. Proposal: Commo Bases (14 replies)
  148. Time Travelling Bruce (19 replies)
  149. Storage within a base was Cost of a Base (7 replies)
  150. Cost of a Base (26 replies)
  151. Manned Base Idea (0 replies)
  152. Manned Bases-Housing (9 replies)
  153. ASMRB Morrow Project Page (1 replies)
  154. Role Play (6 replies)
  155. Population Projections (3 replies)
  156. House Rules? (5 replies)
  157. Rogue 417 (Morrow Related) (1 replies)
  158. Overseas Projects? (2 replies)
  159. Population increase and decrease (28 replies)
  160. Specialized training (1 replies)
  161. The Free State (13 replies)
  162. Training the Teams (12 replies)
  163. Not sure if allowed but found this cache. (2 replies)
  164. MP Logistics (36 replies)
  165. Automatic Weapons (13 replies)
  166. Differences between 3rd ed. timelines and 4th ed. (1 replies)
  167. E-Factor (1 replies)
  168. Community building rules? (2 replies)
  169. Vietnam Era Rocket Packs (1 replies)
  170. WWBEMD? (12 replies)
  171. The Psychology of Prime Base (12 replies)
  172. Can we agree on this? (9 replies)
  173. A new idea for a cover for Prime Base (29 replies)
  174. Nuclear, Biological and Chemical Warfare in the Project (9 replies)
  175. NEW Adventure Module! (45 replies)
  176. Re-imagining Damocles (1 replies)
  177. Krell OOB (7 replies)
  178. Cool equipment (8 replies)
  179. MP Ration Pack weight? (10 replies)
  180. What does the KFS buy and sell? (26 replies)
  181. 15mm-20mmScale Vehicles to a Good Home (0 replies)
  182. Chain Guns - 19th Century Style (0 replies)
  183. How big a hole (4 replies)
  184. The Morrow Project with 1 player and 1 PD (2 replies)
  185. Morrow Project as a workable concept (7 replies)
  186. For Those Using Returned MegaFauna in Their MP Settings (2 replies)
  187. New twists and turns (7 replies)
  188. Maricopa County, Arizona (5 replies)
  189. OT: BP pistols..... (5 replies)
  190. Monastery - comments invited (11 replies)
  191. Flling plot holes (9 replies)
  192. Non-Morrow Project Weapons (20 replies)
  193. BM-8m Militarised Gyrocopter (1 replies)
  194. Location sheet.... (0 replies)
  195. Places for caches (10 replies)
  196. What if the Morrow Project had worked? (2 replies)
  197. Kentucky Trade Rifle (6 replies)
  198. America's most popular firearms and their ammunition (17 replies)
  199. Weapon Optics (1 replies)
  200. Known MP locations (4 replies)
  201. AR10A2 Effective Range...... (2 replies)
  202. New Facebook Group (2 replies)
  203. Ruins of Detroit (16 replies)
  204. Unusual buildings in a post-apocalypse village/town? (22 replies)
  205. OT: New Books in the Reference Library! (2 replies)
  206. Types of campaigns (5 replies)
  207. Morrow Project as a Horror setting (1 replies)
  208. Is a Prime Base adventure needed? (6 replies)
  209. New copy of 3rd Edition rules... (15 replies)
  210. CEOI, What it is... (0 replies)
  211. Prime Base, Old vs New (7 replies)
  212. Props (3 replies)
  213. Post disaster Prime Base Comminications (9 replies)
  214. Damocles (10 replies)
  215. Proposed change for range affect on damage (30 replies)
  216. Inspiration (4 replies)
  217. Finally running a TMP game after 30 years (3 replies)
  218. MP Personal Equipment List (0 replies)
  219. 3rd edition PC sheet (6 replies)
  220. Barter Kit (2 replies)
  221. Does the Frozen Watch make sense? (11 replies)
  222. The Project Issue #2 and Seed Caches (29 replies)
  223. Morrow Project related podcasts etc (0 replies)
  224. PBEM Game? (23 replies)
  225. A question about the old TMP supplement "The Armory Volume 1" (26 replies)
  226. Quick 3d mock up of a 6 man bolt hole (2 replies)
  227. Puerto Rico as rebuilding model (7 replies)
  228. Who got woke first? (6 replies)
  229. TMP minis for sale: Heads up (1 replies)
  230. The Project, Prime Base, The Game (26 replies)
  231. Book Code for Prime Base (11 replies)
  232. Hovercraft presentation (0 replies)
  233. The President (11 replies)
  234. Prime Base needs these beds! (2 replies)
  235. Mixing it up.... (5 replies)
  236. Medical Screening in the Morrow Project (7 replies)
  237. This cannon won't fire.... (8 replies)
  238. Come fly with air morrow today! (10 replies)
  239. To many large societies (12 replies)
  240. Prime Base structure (18 replies)
  241. Trade offs in MP planning (0 replies)
  242. Official Morrow project Tshirts! (4 replies)
  243. Prime Base Security (16 replies)
  244. Should players have to take a Trade? (12 replies)
  245. Finding Prime Base (21 replies)
  246. MP rejects, the Dirty Dozens (12 replies)
  247. Prime base, forty years in the hole! (11 replies)
  248. Prime Base Doors (2 replies)
  249. Prime Base cylinder shape (2 replies)
  250. Lasers against clear plexiglass? (7 replies)